This is interesting. It's cool that there's now even greater potential synergy in the Persona-themed Parasoul/Robo Fortune/Beowulf team I want to run upon Robo Fortune's release, but I'm curious: is this the first time in Skullgirls where there's such Chrono Trigger-like synergy between two characters? As in, one character has a move that only affects a specific other character, and the targeted effect on said character cannot be achieved by anyone else in the cast? I'm not complaining, I'm just curious.
(In this situation, Parasoul specifically makes R. Fortune explode, but has no significant effect on anyone else in the cast; on the other hand nobody else can make R. Fortune explode)
To me, it seems like including specific synergies like Parasoul/Robo begin to allow Mike to start dictating players' specific team compositions, kind of like how Yugioh can dictate that people would make decks around I don't know... Sanga, Kazejin and Suijin because their specific synergy allows them to make Gate Guardian. (Bad example, but I'm grasping for straws here!) It's not quite the same situation as Peacock/Big Band being one of the ultimate zoning teams, because the general idea of "Make a strong zoning team!" can also be achieved by Peacock/Double or other compositions involving Fukua or Robo. But no other composition besides Parasoul/Robo can achieve On-Demand Detonation. I don't think this is a bad thing, it's just a different and interesting direction to take so late in the game's development.
(btw, I don't know how I'd feel about giving up Napalm Pillar assist for Taunt specifically for the control over R. Fortune's detonation, and I don't know how often it'll come up in tournaments)