What bnb goes straight into j.hk instead of chaining into it anyway
Magicman's cool s.HP j.HK adf whiff air throw c.MK s.HP combo. RIP in piece Magicman's cool combo.
Making Filia's j.HK a blue bounce when not chained into is fine as long as it's actually made a universal rule (Bella pls) but I will miss things like that combo.
I don't understand the nerf to j.HK making it physically unable to crossup on IAD or dashjump j.HK. It feels kinaesthetically really wrong in my hands, and still doesn't remove an unreactable crossup from her reset repertoire. You can still do superjump airdash j.HK to crossup and superjump/regular jump airdash j.LK to not cross up. It's just going to be slightly easier to react to is all, but Filia highs aren't nearly as unreactable as people say they are.
Ringlet spike being made +0 is....
slightly interesting.
Using it as a cancel-into-it pressure tool is kinda not needed and is really REALLY REALLY gimmicky. If you're using it as a pressure reset option, it's like a Blazblue move since mashing 2LP beat it, but if they respect you then you'll retain pressure, but SG is not a game where a move like that is useful because they're not mashing 2LP, they're mashing an uppercut assist, and you will die from it if you do ringlet spike in their face.
Since if you need to be in their grill you should be doing doing IAD j.LP j.LKs, call assist c.LKs, instant j.HK adf j.LKs etc etc. Those options are more positive, less committal, you can react to your opponent pushblocking way easier from them(and prepare for the reversal assist), are less easy to be punished with pbgc and so on.
Now that I actually checked it in training room, filia mashing c.LP on reversal CANNOT BEAT s.HP/c.HP/s.HK/ ringlet spike because ringlet goes UNDER her c.LP. Other characters c.LPs though, like Vals, Ms Fortunes, Bellas, will trade with ringle spike and then filia gets a combo after. This is actually really strong and for really dumb reasons - It was already annoying enough dealing with Filia players who do s.HP late cancel into hairball to punish your c.LP. At least then it's a risky bait/read to make up for over-committing.
FURTHER EDIT: Normal throw will connect before the projectile can hit, but come on are you seriously going to make "s.HP downback or upback as blocking defense. s.HP instant j.HK to beat throws, s.HP Ringlet spike to beat lows and jabs to anti-air s.HK" a thing? That's a really ridiculous situation.
I think that this is a buff that is completely unnecessary for Filia. Her pressure was already really good and now it's just dumb if you use this too.
However, it no longer going off screen makes some sense, since you can put ranged pressure on an opponent who is cornered from far away, using it in conjunction with assist or to protect assists. This is a good use of it.