@RemiKz combo is actually on point. I didnt like it at first because no st.mk x2 and that scales damage, so i thought cr.mk was just a terrible damage modifier combo vid only move...but looking at it on the frames and it is less on block than st.mk.... Obviously dont get to stagger another mk like with st.mk on block... But cr.hp can be staggered instead.
And now with the new mp shot, the entire string on block varies from -4 to -1 depending on character and spacing.
The only other thing bad about it is it is character dependent. But... Idk, maybe thats a reasonable thing to have in this instance.
Still though, 7.6k isnt to great, but it is nowhere near bad either.
The throw combos are still pretty bad, but looking at ips again i never realized that my otg pickup was level 2, which means that i can do 3 loops off of throw instead of just 2. Damage being about 5.7k... Not great but not terrible either.
This might make double better for me, might not. Still though she seems lacking in regard to other charcters buffs but will have to experiment with the new combos. Sage is right about using otg with a car ender though... But i guess thats just one of those things.