Anyway for that bella j.hp idea I proposed, I simply meant that instant j.hp would hit mid and glide j.hp would still be an overhead
So the only thing affected is that silly faster than half the cast instant overhead and you can still do cool delayed high/fall low mixups and catch people sleeping with j.mp glide j.hp whatever
Everything I said before still applies. But, to add to that:
How fast you can overhead people (counting standing normals, since they can be done at the same place jump attacks can be)
Eliza's IAD j.hp = 32f (but can be left/right ambiguous)
Valentine's IAD j.hp =31f (but can be left/right ambiguous)
Painwheel's fly j.lk = 24f
Squigly's s+f.hp = 22f
Peacock's IAD j.lp = 22f
Parasoul's s+f.lp = 20f
Bella's instant j.hp = 19f
EDIT Per RemiKz: Eliza's IAD j.lk = 19f
Fortune's IAD j.lp = 16f
Filia's IAD j.lk = 17f (I think this one's left/right ambiguous too, but am not sure)
Big Band's instant j.mk = 15f
Edit Per Isa: Valentine's backdash-airdash j.lp = 15f
EDIT Per Icky: Big Band's j.lk = 11f (Fuzzy Guard)
Squigly's j.lp (character specific?) = 11f (Fuzzy Guard)
Double Tiger Knee Barrel = starts in 16f, but there's a delay before it hits
I'm not saying it's garbage, but it's not the best. It barely edges out most of the moves it's faster than. And even characters with slower overheads can be combined with assist and actually use the delay to make it more difficult to guess correctly.
If you're gonna start removing 19f mixups from the game, why not make all moves done within 20 frames of rising mid, and make all moves that look ambiguous not with some crossup protection. Oh, and those pesky low/grab resets are a bother, let's make you be able to tech while crouching while also adding 10-15f to the grab tech window