Cadenza
Documentation Expert
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- Apr 4, 2014
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Happy Thanksgiving! The Patch Notes BGM Quartet has the day off.
General
- Bugfix: Increase launch height of Big Band's snapback because, well:
YouTube™ Video: Big Band has the best snap-out in Skullgirls
Views: 371
We're gonna be here for a while. Found this bug in a random ranked match VS. ImmaDoktah.
Thanks 5quilliam.
- Bugfix: Airdashes can now be cancelled into negative-edge and motion+P+K specials/supers, in addition to regular motion+buttonpress moves. Oops. Thanks sev!
- Bugfix: As per the Beta Experiment, after pushblock you still return to neutral even if there is blockstun remaining, but you can't call an assist until your blockstun WOULD have ended normally. You can still pushblock-guard-cancel into attacks, tag, etc, just not assist. Turns out - through a series of lucky choices, like everything else in that game - that this is how MvC2 works, too!
- Bugfix: Ms. Fortune can recall her head between Downs. This involved changing how locking moves during Downs works, so if you notice any bugs with other moves PLEASE report them!
- Bugfix: The first 2f of Cerebella's Kanchou slide startup are now super-cancellable, to help with run->super if you aren't perfect with your 2 punches. Thanks wikkit.
Beowulf
- Temp character select art. No more white squares!
- Finished in-game palettized portrait. No more white squares there either!
- Updated NMO Arena, and added Empty Arena with similarly temp music. WILLY YOU ARE THE BEST!
- Bugfix: Characters would occasionally auto-tech his air and ground throws, now they won't. Thanks BrandX and Inferno!
- Bugfix: Addressed collision issues with F/B+P and j.D+P in the corner when assists are out. Thanks Bang Camaro!
- Bugfix: Grab mode time would occasionally be shorter after ground or air throws, now is always the correct length.
- Bugfix: Can pick up the chair between Downs.
- Added Headbutt in grab mode (neutral + P). Now we're getting there! Counterhit grab gives 2-hit version. (This will probably not stay on CH, the 2 hit version is destined for greater things.)
- Adjusted grab mode time after various starters.
- Chairless s.HP hitbox extended downward, can grab crouching Valentine. Thanks Bang Camaro.
Beta Experiments
Fukua
- The fireball wraith returns quicker, and the tracking is much better.
- Fukua herself makes fewer fireflies when a fireball is out.
- Fireball returned to normal damage and chip damage.
- The wraith grants Tension (meter) upon returning to Fukua. The farther the return the more she gets, up to 2x the Real Game meter for travelling the full screen. If the fireball hit (including vs assists or projectiles) you get the most, if it was blocked you get less, and on whiff you get none.
General
- Bugfix: Increase launch height of Big Band's snapback because, well:
YouTube™ Video: Big Band has the best snap-out in Skullgirls
Views: 371
We're gonna be here for a while. Found this bug in a random ranked match VS. ImmaDoktah.
Thanks 5quilliam.
- Bugfix: Airdashes can now be cancelled into negative-edge and motion+P+K specials/supers, in addition to regular motion+buttonpress moves. Oops. Thanks sev!
- Bugfix: As per the Beta Experiment, after pushblock you still return to neutral even if there is blockstun remaining, but you can't call an assist until your blockstun WOULD have ended normally. You can still pushblock-guard-cancel into attacks, tag, etc, just not assist. Turns out - through a series of lucky choices, like everything else in that game - that this is how MvC2 works, too!
- Bugfix: Ms. Fortune can recall her head between Downs. This involved changing how locking moves during Downs works, so if you notice any bugs with other moves PLEASE report them!
- Bugfix: The first 2f of Cerebella's Kanchou slide startup are now super-cancellable, to help with run->super if you aren't perfect with your 2 punches. Thanks wikkit.
Beowulf
- Temp character select art. No more white squares!
- Finished in-game palettized portrait. No more white squares there either!
- Updated NMO Arena, and added Empty Arena with similarly temp music. WILLY YOU ARE THE BEST!
- Bugfix: Characters would occasionally auto-tech his air and ground throws, now they won't. Thanks BrandX and Inferno!
- Bugfix: Addressed collision issues with F/B+P and j.D+P in the corner when assists are out. Thanks Bang Camaro!
- Bugfix: Grab mode time would occasionally be shorter after ground or air throws, now is always the correct length.
- Bugfix: Can pick up the chair between Downs.
- Added Headbutt in grab mode (neutral + P). Now we're getting there! Counterhit grab gives 2-hit version. (This will probably not stay on CH, the 2 hit version is destined for greater things.)
- Adjusted grab mode time after various starters.
- Chairless s.HP hitbox extended downward, can grab crouching Valentine. Thanks Bang Camaro.
Beta Experiments
Fukua
- The fireball wraith returns quicker, and the tracking is much better.
- Fukua herself makes fewer fireflies when a fireball is out.
- Fireball returned to normal damage and chip damage.
- The wraith grants Tension (meter) upon returning to Fukua. The farther the return the more she gets, up to 2x the Real Game meter for travelling the full screen. If the fireball hit (including vs assists or projectiles) you get the most, if it was blocked you get less, and on whiff you get none.
I'll play this out for the day and give my inputs ASAP.
Edit: have a nice thanksgiving everyone!