I'm getting the same. Halp.
EDIT: is
this the error log thingy we should be posting?
This is fixed.
With all of the Fukua nerfs, what is her gameplan going forward?
Wait a minute, you're serious? Do we have to play another round of Mike Thinks For You?
She lost:
- Super fireball sliding shadow okizeme. This one was happening anyway.
- OTG after L shadow. This was also happening anyway, see Eliza's chaise lounge and Beowulf's chair kick.
- About 250 damage on shadow combos.
- About 200 damage on early j.HK combos.
- Her fireball now has about 35-40f cooldown if you are using it from fullscreen.
- H Drill startup is like 3f longer and it is now punishable on block if you don't super fireball afterward. It was punishable before if you pushblocked...
She still does at like 7.5k midscreen without using OTG with no effort, and more with effort, both of which lead into mixups.
LK shadow is safe on block with the same startup as before and still breaks armor, MK shadow is +30 at point blank on block, HK shadow is +31 and overhead.
She still has a fireball, which covers the same space it used to, only now you have to use it slightly more smartly and mix in shadows instead of just TK H fireball over and over.
H Drill is still strike invincible and can be made safe on block with super fireball.
Super fireball still does like 1000 chip damage and is safe on block.
j.HK is just as good at neutral or on offense as it was, and still just as fast.
She still has a command throw, a 400 damage s.LK, and is the only person in the game with 2x cr.LK.
So her gameplan is no longer "repeatedly throw air fireballs without thinking at neutral" and "sliding knockdown into 50/50 reversal safe okizeme into sliding knockdown" but the rest of it is pretty much...unchanged? You can still do LP fireball shenanigans, j.HK pressure, shadow+fireball zoning, etc.
Heck, Filia's gameplan changed more than Fukua's!
::grumble:: How can you seriously say "What am I supposed to do with this character now?" It's not like you're AC+R May or anything...