Hello, I trying to run this team : painwheel(??)/squigly(drag'n'bite)/parasoul(pillar)
I need help for picking an assist for painwheel. cr.mk is good but two lockdown assist seems not very good.
I think mp.nail work well with squigly but I don't see a good utility for parasoul. H pinion or M pinion seems useful for parasoul but hard to use. Any advice ?
Hello! Been forever since I posted on here.
Unfortunately, PW lacks any immediately useful offensive assists and practically nothing for defensive purposes (outside of alpha counter armored assists).
No specials that provide lockdown - which could get you some chip if nothing else. No assists that can control neutral space effectively (nails are slow and easy to avoid. H pinion is also slow and just feeds PW to your opponent on block unless you follow her across the screen or protect her with projectiles). No invincible specials that you can depend on to save your point character during block strings. And ironically enough, no armored assists... For a character that focuses on armor, I've always felt this was the most grievous omission. (still love her though!)
Assuming you run PW on point you'll want to focus on assists that help her do her thing.
Napalm Pillar is a really good assist for PW as it's easy to confirm off of and helps her deal with her poor defensive options once she gets locked down. Dragon bite is a good all around assist. Pretty good chip, great lockdown and a bit of corner carry. That said, I'd recommend using c.hp with Squigly instead. It still functions as lockdown but also hits low. This can lead to all kinds of crazy high/low mixups with PW (and Parasoul!)on point. Just my opinion though!
But to answer your question, if you come into a situation where PW isn't on point (she should be!) and you need an assist of some kind, you'll likely end up picking one for either combo extensions or some kind of gimmick.
This is where it can be hard to choose as you likely won't find one that benefits both Parasoul and Squigly the same.
M/H Pinion can be really good for Parasoul - just take a look at the things
@NCV does with it! It is a bit on the harder side to get used to utilizing though and I don't believe Squigly would get much out of it personally.
You also mentioned using M Nails for Squigly - which I assume is to help her get charges? The idea is nice in theory but as I said earlier the nails are far too slow and don't cover enough space to prevent anyone from making their way to Squigly. My recommendation would be to use M or H Buer for this but you would
have to get a hit in to make it work. You could finish any combo with buer to throw your opponent across the screen and immediately start charging while walking backward. Should give you plenty of time to get a charge going even if your opponent techs forward.
As for something that would be alright for both... I'd recommend the mainstay - c.mp.
It gives you an easy combo extension for both characters. Decent lockdown on block and gives you an alpha counter option during predictable block strings. It's not very exciting but in general it helps. You could use this to get charges with Squigly during block strings by tossing it out and charging while going backward. If someone tries to punish PW you can use silver chord on reaction to punish them and make them think twice about doing it again. It gives both of your other characters time to do grounded high/low mixups on block as well. Which both Squigly and Parasoul are great at.
Or you could be like me and just use throw. It is a great gimmicky assist that can be super good or god awful depending on how your opponent reacts to it.
If you have more PW related questions just let me know and i'll try to help out.