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Solo Robo mixups and resets ?


New Member
Dec 20, 2015
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Robo Fortune
Hello, I am a beginner Skullgirls player and I am looking for tips on playing solo Robo-Fortune.

Here is the BnB I use :
cLK sMP sMK cHP > jMK jHK djc jMK jHK > [sMP] sMK cHP > jLK jMK jHK > cLK [sMP] sMK sHP xx H spinny thingy xx beam super
which does around 7100 damage points (5300 without super).
I am not sure it is optimal but it works on everyone (with a few adjustments), anywhere on the screen, and I can do it properly most of the time, so I like it.
From there, here are the tricks I figured out :
  • After the first two chains, I can reset with low or throw. This gets trickier if I use the jHK to crossunder, but it does not work on every character.
  • In the corner, after the second chain I can go for launcher jump back jMK, which works as a burst bait.
That's it.
So, what other mix-ups have you figured out (that do not require assists) ? Should I alter my BNB or learn a new one with more possibilities for resets ?
Also, what should I do after I land a hard knock-down ?

Mr Peck

that UK Peacock player
Sep 4, 2013
Reaction score
Guildford, UK
Peacock Robo Fortune Parasoul
Robo Fortune works well from long range and is very fragile when it comes to defence, so you're often better off ending a midscreen combo with s.HK>c.HK to knock your opponent fullscreen and summon a head, or s.HK into M beam to knock them fullscreen and stop them from hitting the ground so they can't ground tech towards you. As for resets, c.HP /\ j.MP>j.HK gives you a very consistent left/right crossunder mixup against light characters if you hold down-forward during the j.HK.
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