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Something Funky is Happening with Big Band When Being Grabbed by Cerebella.

Ninja

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Big Band Cerebella
So I was just fooling around with Cerebella when I discovered that something interesting happens when Cerebella grabs Big Band from Mid-Screen and then does her special grab, Excerebella. Big Band is so large that he actually hits the ground (pink bounce) and then some how bounces up higher than any other character in the cast. Due to this bounce Cerebella can grab Big Band continuing the combo. Other tall characters like Double, Parasoul, Valentine, and Peacock (don't ask why it just works) can be grabbed from mid-screen and comboed into Excerebella, but the timing is strict. Grabbing any of the of the other cast members this way will not take away the first bounce (pink).



(Side Note: Looking at the hitboxes in slow-mo shows that Big Band does bounce ever so slightly that the tippy toes of his hitbox comes into contact with Cerebella's allowing for Excerebella to happen this way. Funny enough though, as Big Band is falling his hit box is smaller and will not come into contact with Excerebella before hitting the ground. To do this same trick on Peacock you must buffer the input of Excerebella and the move must come out the first few frames of coming out of the throw. Doing a backwards throw with increase the chances of this landing, but not by much, so don't use it on an online environment. That's all for today, Ta.)
 
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I love this video, I hoped it would continue with even more extreme slow motions, different perspectives and color filters, and end with the stock footage of an a-bomb explosion. I’m a little bit disappointed.

This probably happens because of BB’S overall bigger hitbox, he’s just massive, but I agree: Should be fixed, at least to normalize the timing in comparison to the other characters you mentioned.
 
I love this video, I hoped it would continue with even more extreme slow motions, different perspectives and color filters, and end with the stock footage of an a-bomb explosion. I’m a little bit disappointed.

This probably happens because of BB’S overall bigger hitbox, he’s just massive, but I agree: Should be fixed, at least to normalize the timing in comparison to the other characters you mentioned.

I didn't want to overly silly in this video, I just wanted to point this out. After looking at the hit boxes in this situation I have noticed two things. 1. As Big Band is falling to the ground after being thrown his hit box is actually smaller than Double preventing Cerebella from grabbing Big Band before he hits the ground. 2. After Big Band hits the ground he bounces upwards ever so slightly allowing the very tip of his hit box to come into contact with Cerebella's Excerebella, thus making this happen. (Side Note: To grab Peacock this way you must buffer the input of Excerebella and the move must come out with in 2-5 frames of the first throw. This is extremely tricky and should not be used in an online environment.) That's all for today, Ta.

With that skin it makes it look like she's peeling a Big Banana.

You're right. Peel that Banana Band, Cerebella!
 
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I miss banana-bella.
 
Basically, because of Big Band's size, you are OTG'ing him with excellabella. It's not a bug and just a product of big band's large size.
 
Here's a little bonus. If Big Band's :HK: Cymbal Crash is used on the back of Filia's, Fortune's, and Squigly's heads they will be put into a hard knock down state rather than the normal air stunned. Below is the video showing this.