Kodain
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It's not a stupid question at all bro! Since you're learning her first I'm assuming you're solo right? Well it's gonna be significantly harder. In fact, squiggly is horrible with pressure and often needs to rely on assists or daisy pusher for people who won't go away. Since I learned filia and had solo strength I just got squibs for the assist and took care of people without touching squigly.....until I started getting best by good players lol.
But anyways, I'd say check this out the video I posted earlier in the thread on my match with night Phyre. I made a lot of mistakes and it's not my absolute best but still they're some good matches I recommend watching. There's a mix of me using my assist and me just opening myself.
But to answer you question, there are a number of ways:
1. Hop around. No seriously. Squigs can get higher than anyone in the game and with her super and double jump being able to j.hp/j.hk from that onto an unsuspecting player works.
2. Silver chord. This is the reason I played squigly. Not because she was new or I even liked her design....(which of course I love now), but it was silver chord. A lot of people have bad habits and punishing people from moderate to even far range with essentially a free combo is epic. If you throw silver chord out from afar make sure it's charged. Also works great as an ended to a block string that catches many, even REALLY good players if you occasionally use it. Also goes THROUGH assists at level 2 (charged) and many times people are fiddling around behind them not blocking. Additionally throwing out a fake assist enticing people to combo it is great because you can silver chord immediately after they attack. It works too well for me. And even if they don't, you get free charge!
3. dive kickin. Her Divekick is lethal. You're gonna have to practice and use her a lot to get a feel for the projectory but when you do crossing over people then dive kicking works great. Hk is an overhead so if they're blocking low a lot, then use the hk version. Divekicking with ok strength won't let you combo unless SUPER DUPER close to the ground BUT you can literally do an instant grab the moment you touch the ground. Perform center stage level 2 right after and you'll have them literally at your feet to start up a new combo!
TL;DR so in case you forget all the above just remember to jump higher than the opponent & Divekick. Use j.hp to zone if they wanna get fresh with you & use j.hk as a hit confirm for hk Divekick. Silver chord idiots who do nothing but charge at you all day & only do it very close if they're vulnerable or you have it charged. Hope that helps!
P.S. I'll repost that link in a bit
Hello,
First time touching Skullgirls so yes, I'm player her solo. What I've started to do (mostly as a desperation tactic come up mid-fight) is to Silver Chord into Daisy Pusher, and continue with an air launcher from there. Haven't given Dive Kicks much thought, guess I'll try to incorporate them more.
I did watch your video, and it did spark some ideas that I'll look into. For the time being I think I'll practice Squig combos a bit more, then in a few days (heh) I'll pick up a 2nd character for assist. So many options to choose from though: I like Filia for the Samson/Lev co-op, but I sort of like Valentine... And Cerebella, and Fortune, and... They sure made a lot of interesting characters, haha.
Kind regards,
Kodain