A Quick Video I Just Got Done Making
Think I covered my bases pretty well here.
What do you think, Did I miss anything major?
=)
Think I covered my bases pretty well here.
What do you think, Did I miss anything major?
=)
Cool!
Just so you know these are called Grab Resets not Grab Styles.
Also LK Fallen Woman purposely doesn't have enough hitstun to combo into cLK so it's perfect for Low Throw, so I'd say that's a pretty important one you missed.
Also since the whole thing is about grabs it might have been worthwhile to say that she can convert off her grabs midscreen by using Level 2 Sing, or Orb.
No, I mean that you can use LK Fallen Woman on purpose to set up a really good low throw because it's 1F too short on hitstun to combo into cLK.
Yeah that will probably need to be redone now that a lot of it is broken with the 240 Undizzy change unfortunately..Oh sorry about that,
As soon as I saw LK I though I messed up somewhere lol n_n
Guess I did miss the chance to go into that one in deeper detail.
I did go over the Light Dive in the official "Squigly Combo Tutorial"
I made a looong time that this "Extra Notes" is adding too
But I was just grazing the topic there without going into much detail
seeing what i was tackling.
I've only seen one Extra Notes video which is this throw reset one.
Aside from the things already mentioned, there's also a Low/Throw "cross under" reset you can do against light characters in the corner.
s.HK
j.MK(x2), j.HP
s.MP(x1) xx Stance Cancel (doesn't need to be charged)
c.LK/Throw back to corner
The timing can be tricky to get the wall bounce after s.MP, but I've found that as long as you do everything as fast as possible, it's pretty reliable. I've gotten this to work on some heavier characters as well (Robo), but not reliably.
EDIT: I think the video is really useful as a basic Squigly reset guide. Gives a good overview of how you might approach her reset game if you're just learning the character.
I've only seen one Extra Notes video which is this throw reset one.
I think that it covers some basic throw resets and it does it well, but Squigly shouldn't really be looking for throw that much.
She doesn't convert off it outside the corner without spending resources so it makes a lot more sense for her to go high/low/cross up/cross under.
I think a video covering those kind of resets would probably be more helpful for Squigly players.
If extra notes extends to the combo tutorial video..
I'm not a fan of that one, there's no damage numbers and no combo video should take 50 minutes to sit through. The intro is very long and unnecessary.
Most of it is you showing the same combo 4 times at different speeds, which players can do themselves by rewinding and setting to speed to 0.5.
You should have each combo notation punched out in the description with a time stamp so that you aren't forced to write the whole thing down by watching it in slow motion.
(There's also a lot of spelling errors but that doesn't really effect much :P)
But there's some rather blunt feedback that hopefully helps in the future.
The delay pause where you have to wait for them to recover from M Divekick hitstun gives away the low throw setup more than if you did L Divekick.On the subject of dive kicks into low throw,
Wouldn't m dive kick be better for low throw? the -1 frame just seems to be begging to be be reversaled. At least with m dive kick if you screw up you can still block. I guess in combos l is good for the mix up but just in neutral m is better if you want them to block something?
I'm still not sure which one is best to use where so I just randomize it.