**********************************SESSION STARTED AT: Wed Jan 04 19:59:35 2017
**********************************BUILD: RETAIL-PUBLICBETA-15430
VFS: fullscreen.txt not found!
FILE OPEN: fullscreen.txt [0x00000000]
VFS: data\noMainMenu.txt not found!
FILE OPEN: data\noMainMenu.txt [0x00000000]
InitializingRenderer
Windowed 1
Windowed 2
Windowed 3
Windowed 4
Windowed 5
Windowed 6
Windowed 7
Windowed 8
Windowed 11
In AdjustWindow, primary area is 1920 x 1160
In AdjustWindow, primary area offset is 0 x 0
Windowed 14
Windowed 15
Windowed 16, style is 4194304
Windowed 17
Windowed 18, size 316, 205, 1602, 931
In AdjustWindow, SetWindowPos called with size 316, 205, 1602, 931
Windowed 19
In AdjustWindow, reinitializing viewport with size 1280.000000 x 720.000000
Windowed 20
Windowed 21
Windowed done!
Renderer::GetD3DPresentationParameters
Windowed, vsync! vsync is 1
Initializing D3D with HARDWARE vertex processing, this is faster, yay!
Device refresh rate 59 Hz
D3D device capabilities:
Accelerated copy to vid mem: YES!
Accelerated copy from vid mem: YES
Video is plain old boring NTSC.
VFS: nomusic.txt not found!
FILE OPEN: nomusic.txt [0x00000000]
Number of controllers plugged in: 0
.\code\system\Network\NetworkManger.cpp, line 117: mbPlayer2 = F.
Resetting default character order for both players.
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
CharSelect reading character info:
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/filia.foit:
My largest assist - 1061370
Name = Filia
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/cerebella.foit:
My largest assist - 906404
Name = Cerebella
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/peacock.foit:
My largest assist - 1090590
Name = Peacock
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/parasoul.foit:
My largest assist - 1071464
Name = Parasoul
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/msfortune.foit:
My largest assist - 1090932
Name = MsFortune
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/painwheel.foit:
My largest assist - 1066024
Name = Painwheel
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/valentine.foit:
My largest assist - 1073388
Name = Valentine
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/double.foit:
My largest assist - 854148
Name = Double
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/squigly.foit:
My largest assist - 992789
Name = Squigly
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/bigband.foit:
My largest assist - 1050721
Name = BigBand
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/fukua.foit:
My largest assist - 726123
Name = Fukua
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/eliza.foit:
My largest assist - 1016386
Name = Eliza
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/beowulf.foit:
My largest assist - 1087310
Name = Beowulf
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/robofortune.foit:
My largest assist - 901990
Name = RoboFortune
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/boss_marie.foit:
My largest assist - 0
Name = Marie
----------------------
CPU Mem needed for pt chars: 82 MB (44345123 + 41960070)
CPU Mem needed for 8-bit streaming help art: 11 MB (11543617 bytes) (1591738, 1808483, 1893922, 1919628, 2015523, 2314323 bytes)
And an extra 5MB CPU mem for the PC decompression buffer
VRAM max needed for always loaded art: 135 MB (16, 17, 18, 21, 22, 38 MB)
VRAM max needed for assists PER TEAM: 3 MB (1087310 Beowulf, 1090590 Peacock, and 1090932 MsFortune)
VRAM max total needed: 141 MB (148102678 bytes)
----------------------
--------Character select order-------------
Index -1: Marie (Hidden)
Index 0: Filia
Index 1: Cerebella
Index 2: Peacock
Index 3: Parasoul
Index 4: MsFortune
Index 5: Painwheel
Index 6: Valentine
Index 7: Double
Index 8: Squigly
Index 9: BigBand
Index 10: Fukua
Index 11: Eliza
Index 12: Beowulf
Index 13: RoboFortune
-------------------------------------------
Allocating always-loaded sprite art memory: 141 MB (148102678 bytes), 135 MB for always loaded art and the rest for assists
Allocating art memory for point char sprites/temp storage: 16 MB (16777216 bytes)
Reserved 1593 K (815847 x2 bytes) for previous-point-char frame storage.
Reserved 11273 K (11543617 bytes) for 8-bit art storage.
Mem allocated!
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-art.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
Name = Hitspark
Reading 21 frames...
ReadSoundFX: Foit file name is temp/hitspark.foit
Fixed-up sound file name is temp/hitspark.snd-wav
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-win.gfs [0x00E66390]
Max slideshow frames 14
Loading Truecolor: temp/true_color_sprites/screen_effects.spr.msb
Loading Truecolor: temp/true_color_sprites/pushblock.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_spark_a.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_spark_c.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_spark_letters.spr.msb
Loading Truecolor: temp/true_color_sprites/silentscope.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h_gr.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_assist.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h_yellow.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_omni_l.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_omni_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_omni_h.spr.msb
Loading Truecolor: temp/true_color_sprites/throwtech2.spr.msb
Loading Truecolor: temp/true_color_sprites/grab.spr.msb
Loading Truecolor: temp/true_color_sprites/block.spr.msb
Loading Truecolor: temp/true_color_sprites/radial_halo_flat.spr.msb
Loading Truecolor: temp/true_color_sprites/miss_spark.spr.msb
Loading Truecolor: temp/true_color_sprites/dust.spr.msb
Loading Truecolor: temp/true_color_sprites/extradust.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_burst_break_gold.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_burst_break_blue.spr.msb
Loading Truecolor: temp/true_color_sprites/super_spark.spr.msb
Loading Truecolor: temp/true_color_sprites/super_spark_lightnings.spr.msb
Loading Truecolor: temp/true_color_sprites/dustplume.spr.msb
Loading Truecolor: temp/true_color_sprites/groundrush.spr.msb
Loading Truecolor: temp/true_color_sprites/airrush.spr.msb
Loading Truecolor: temp/true_color_sprites/slash.spr.msb
Loading Truecolor: temp/true_color_sprites/shampoo.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_blunt_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_directional_l.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_directional_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_directional_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_slash_l.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_slash_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_slash_h.spr.msb
Loading Truecolor: temp/true_color_sprites/snapback.spr.msb
Loading Truecolor: temp/true_color_sprites/prism.spr.msb
Loading Truecolor: temp/true_color_sprites/skullheart.spr.msb
Loading Truecolor: temp/true_color_sprites/lamia.spr.msb
Loading Truecolor: temp/true_color_sprites/lamia_glow.spr.msb
Loading Truecolor: temp/true_color_sprites/radial_long.spr.msb
Loading Truecolor: temp/true_color_sprites/superthrowdust.spr.msb
Loading Truecolor: temp/true_color_sprites/dustcyclone_right.spr.msb
Loading Truecolor: temp/true_color_sprites/dustcyclone_left.spr.msb
Loading Truecolor: temp/true_color_sprites/dustspecial.spr.msb
Loading Truecolor: temp/true_color_sprites/auto_recovery_effect.spr.msb
Adding palette effect AllBlack
Adding palette effect MostlyBlack
Adding palette effect HalfBlack
Adding palette effect SlightlyBlack
Adding palette effect Dead_Pallor
Adding palette effect Armor
Adding palette effect ParasoulFlame
Adding palette effect ValentineElectrified
Adding palette effect ValPoisonA
Adding palette effect ValPoisonB
Adding palette effect ValPoisonC
Adding palette effect HatredGuard
Adding palette effect HatredInstall
Adding palette effect Lv2Stance
Adding palette effect SquiglyFlame
Adding palette effect CounterHit
Adding palette effect Parry
Adding palette effect FukuaShadow_L
Adding palette effect FukuaShadow_L_Herself
Adding palette effect FukuaShadow_M_Herself
Adding palette effect FukuaShadow_H
Adding palette effect FukuaShadow_H_Herself
Adding palette effect FukuaFireballReturn
Adding palette effect SekhmetAllBlack
Adding palette effect SekhmetEnemyAllBlack
Adding palette effect PushblockGuardCancel
Adding palette effect RoboFortuneElectrified
Adding palette effect Robo_DetMode
Adding palette effect Robo_DetMode_ShineSpark
Adding palette effect Robo_DetMode_HyperBeam
Adding palette effect Beo_HypeLv1
Adding palette effect Beo_HypeLv2
Adding palette effect Beo_HypeLv3
Adding palette effect Beo_EX_GrabFinish
Adding palette effect Challenge_HealthDrain
Adding palette effect Challenge_HealthRegen
Adding palette effect Challenge_Locked
Adding palette effect Survival_Boss_Red
Adding palette effect Survival_Boss_Gold
At shader compilation
Attempting to compile first shader
OK! Attempting to compile second shader
OK! Attempting to compile third shader
OK! Attempting to compile fourth shader
OK! Attempting to compile fourth-and-a-half shader
OK! Attempting to compile fifth shader
OK! Attempting to compile sixth shader
OK! All shaders compiled!
Init sound device...
**********************************SESSION STARTED AT: Wed Jan 04 20:00:27 2017
**********************************BUILD: RETAIL-PUBLICBETA-15430
VFS: fullscreen.txt not found!
FILE OPEN: fullscreen.txt [0x00000000]
VFS: data\noMainMenu.txt not found!
FILE OPEN: data\noMainMenu.txt [0x00000000]
InitializingRenderer
Windowed 1
Windowed 2
Windowed 3
Windowed 4
Windowed 5
Windowed 6
Windowed 7
Windowed 8
Windowed 11
In AdjustWindow, primary area is 1920 x 1160
In AdjustWindow, primary area offset is 0 x 0
Windowed 14
Windowed 15
Windowed 16, style is 4194304
Windowed 17
Windowed 18, size 316, 205, 1602, 931
In AdjustWindow, SetWindowPos called with size 316, 205, 1602, 931
Windowed 19
In AdjustWindow, reinitializing viewport with size 1280.000000 x 720.000000
Windowed 20
Windowed 21
Windowed done!
Renderer::GetD3DPresentationParameters
Windowed, vsync! vsync is 1
Initializing D3D with HARDWARE vertex processing, this is faster, yay!
Device refresh rate 59 Hz
D3D device capabilities:
Accelerated copy to vid mem: YES!
Accelerated copy from vid mem: YES
Video is plain old boring NTSC.
VFS: nomusic.txt not found!
FILE OPEN: nomusic.txt [0x00000000]
Number of controllers plugged in: 0
.\code\system\Network\NetworkManger.cpp, line 117: mbPlayer2 = F.
Resetting default character order for both players.
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
CharSelect reading character info:
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/filia.foit:
My largest assist - 1061370
Name = Filia
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/cerebella.foit:
My largest assist - 906404
Name = Cerebella
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/peacock.foit:
My largest assist - 1090590
Name = Peacock
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/parasoul.foit:
My largest assist - 1071464
Name = Parasoul
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/msfortune.foit:
My largest assist - 1090932
Name = MsFortune
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/painwheel.foit:
My largest assist - 1066024
Name = Painwheel
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/valentine.foit:
My largest assist - 1073388
Name = Valentine
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/double.foit:
My largest assist - 854148
Name = Double
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/squigly.foit:
My largest assist - 992789
Name = Squigly
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/bigband.foit:
My largest assist - 1050721
Name = BigBand
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/fukua.foit:
My largest assist - 726123
Name = Fukua
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/eliza.foit:
My largest assist - 1016386
Name = Eliza
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/beowulf.foit:
My largest assist - 1087310
Name = Beowulf
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/robofortune.foit:
My largest assist - 901990
Name = RoboFortune
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
For file temp/boss_marie.foit:
My largest assist - 0
Name = Marie
----------------------
CPU Mem needed for pt chars: 82 MB (44345123 + 41960070)
CPU Mem needed for 8-bit streaming help art: 11 MB (11543617 bytes) (1591738, 1808483, 1893922, 1919628, 2015523, 2314323 bytes)
And an extra 5MB CPU mem for the PC decompression buffer
VRAM max needed for always loaded art: 135 MB (16, 17, 18, 21, 22, 38 MB)
VRAM max needed for assists PER TEAM: 3 MB (1087310 Beowulf, 1090590 Peacock, and 1090932 MsFortune)
VRAM max total needed: 141 MB (148102678 bytes)
----------------------
--------Character select order-------------
Index -1: Marie (Hidden)
Index 0: Filia
Index 1: Cerebella
Index 2: Peacock
Index 3: Parasoul
Index 4: MsFortune
Index 5: Painwheel
Index 6: Valentine
Index 7: Double
Index 8: Squigly
Index 9: BigBand
Index 10: Fukua
Index 11: Eliza
Index 12: Beowulf
Index 13: RoboFortune
-------------------------------------------
Allocating always-loaded sprite art memory: 141 MB (148102678 bytes), 135 MB for always loaded art and the rest for assists
Allocating art memory for point char sprites/temp storage: 16 MB (16777216 bytes)
Reserved 1593 K (815847 x2 bytes) for previous-point-char frame storage.
Reserved 11273 K (11543617 bytes) for 8-bit art storage.
Mem allocated!
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-art.gfs [0x00E66370]
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00E66370]
Name = Hitspark
Reading 21 frames...
ReadSoundFX: Foit file name is temp/hitspark.foit
Fixed-up sound file name is temp/hitspark.snd-wav
FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-win.gfs [0x00E66390]
Max slideshow frames 14
Loading Truecolor: temp/true_color_sprites/screen_effects.spr.msb
Loading Truecolor: temp/true_color_sprites/pushblock.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_spark_a.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_spark_c.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_spark_letters.spr.msb
Loading Truecolor: temp/true_color_sprites/silentscope.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h_gr.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_assist.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h_yellow.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_omni_l.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_omni_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_omni_h.spr.msb
Loading Truecolor: temp/true_color_sprites/throwtech2.spr.msb
Loading Truecolor: temp/true_color_sprites/grab.spr.msb
Loading Truecolor: temp/true_color_sprites/block.spr.msb
Loading Truecolor: temp/true_color_sprites/radial_halo_flat.spr.msb
Loading Truecolor: temp/true_color_sprites/miss_spark.spr.msb
Loading Truecolor: temp/true_color_sprites/dust.spr.msb
Loading Truecolor: temp/true_color_sprites/extradust.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_burst_break_gold.spr.msb
Loading Truecolor: temp/true_color_sprites/infinite_burst_break_blue.spr.msb
Loading Truecolor: temp/true_color_sprites/super_spark.spr.msb
Loading Truecolor: temp/true_color_sprites/super_spark_lightnings.spr.msb
Loading Truecolor: temp/true_color_sprites/dustplume.spr.msb
Loading Truecolor: temp/true_color_sprites/groundrush.spr.msb
Loading Truecolor: temp/true_color_sprites/airrush.spr.msb
Loading Truecolor: temp/true_color_sprites/slash.spr.msb
Loading Truecolor: temp/true_color_sprites/shampoo.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_blunt_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_directional_l.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_directional_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_directional_h.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_slash_l.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_slash_m.spr.msb
Loading Truecolor: temp/true_color_sprites/hitspark_slash_h.spr.msb
Loading Truecolor: temp/true_color_sprites/snapback.spr.msb
Loading Truecolor: temp/true_color_sprites/prism.spr.msb
Loading Truecolor: temp/true_color_sprites/skullheart.spr.msb
Loading Truecolor: temp/true_color_sprites/lamia.spr.msb
Loading Truecolor: temp/true_color_sprites/lamia_glow.spr.msb
Loading Truecolor: temp/true_color_sprites/radial_long.spr.msb
Loading Truecolor: temp/true_color_sprites/superthrowdust.spr.msb
Loading Truecolor: temp/true_color_sprites/dustcyclone_right.spr.msb
Loading Truecolor: temp/true_color_sprites/dustcyclone_left.spr.msb
Loading Truecolor: temp/true_color_sprites/dustspecial.spr.msb
Loading Truecolor: temp/true_color_sprites/auto_recovery_effect.spr.msb
Adding palette effect AllBlack
Adding palette effect MostlyBlack
Adding palette effect HalfBlack
Adding palette effect SlightlyBlack
Adding palette effect Dead_Pallor
Adding palette effect Armor
Adding palette effect ParasoulFlame
Adding palette effect ValentineElectrified
Adding palette effect ValPoisonA
Adding palette effect ValPoisonB
Adding palette effect ValPoisonC
Adding palette effect HatredGuard
Adding palette effect HatredInstall
Adding palette effect Lv2Stance
Adding palette effect SquiglyFlame
Adding palette effect CounterHit
Adding palette effect Parry
Adding palette effect FukuaShadow_L
Adding palette effect FukuaShadow_L_Herself
Adding palette effect FukuaShadow_M_Herself
Adding palette effect FukuaShadow_H
Adding palette effect FukuaShadow_H_Herself
Adding palette effect FukuaFireballReturn
Adding palette effect SekhmetAllBlack
Adding palette effect SekhmetEnemyAllBlack
Adding palette effect PushblockGuardCancel
Adding palette effect RoboFortuneElectrified
Adding palette effect Robo_DetMode
Adding palette effect Robo_DetMode_ShineSpark
Adding palette effect Robo_DetMode_HyperBeam
Adding palette effect Beo_HypeLv1
Adding palette effect Beo_HypeLv2
Adding palette effect Beo_HypeLv3
Adding palette effect Beo_EX_GrabFinish
Adding palette effect Challenge_HealthDrain
Adding palette effect Challenge_HealthRegen
Adding palette effect Challenge_Locked
Adding palette effect Survival_Boss_Red
Adding palette effect Survival_Boss_Gold
At shader compilation
Attempting to compile first shader
OK! Attempting to compile second shader
OK! Attempting to compile third shader
OK! Attempting to compile fourth shader
OK! Attempting to compile fourth-and-a-half shader
OK! Attempting to compile fifth shader
OK! Attempting to compile sixth shader
OK! All shaders compiled!
Init sound device...