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Tag + superflash = wtf?

If you have the timing for the short reaction on flash it seems worth keeping in what with the bet being a raw tag full combo. Maybe have it scale combos as if it was an assist hit? Have input restrictions similar to parry so you can't just mash out assist and get it?
 
Or I could just, y'know, fix it because it's a bug.
Fixed in next update.

For those interested, you couldn't mash on assist and get it, you had to time the tag on the frame the superflash started.
It was trying to tag every frame during the superflash, and also was doing all sorts of weird junk on the incoming character because they were the point character every other frame, then not.
Yay for really old code being broken.
 
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