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Point - Double - LBomber
Mid - Painwheel - LPinion
Anchor - Squigly - cHP
Point - Para - LShot
Mid - Fukua - HDrill
Anchor - Big Band - LExtend
Still playing various other teams on a whim or to counterpick, these are the focus for now.
I rely on my old Val point teams with filia, para, bella, double, etc and the fortune/beo/para team sometimes.
I also give Robo and Filia a spin sometimes too, and I haven't totally replaced Dub/Squig/Eliza with this new db/pw/sq team but that's sooorta what that team is. db/sq/el will remain a sort of.. fun times team.
Val/Para/Bella and Double/Squigly/Eliza were the old two most used teams. So I will fall back to those the most.
Team 1 feels like the way I want to play this game. I love it. I can't explain it.
Team 2 feels like the way I want to play Parasoul. In theory. But I have to get good with BB.
Team 1 is functional in various/almost all orders.
Team 2 is not as flexible but I'd be willing to swap Para/Fukua if I thought point Fukua was better for me somehow in a MU.
Still playing every character but headless Fortune, trying to sometimes, but it's tough.
Point: Big Band - LP Beat Extend
Mid: Beowulf - LP Hurting Hurl
Anchor: Cerebella - Excellebella (subject to change)
Every character is viable, but how many are fun? Three. You need the funk, the hype, and the style to make a good team. Effectiveness is simply a byproduct of pizzazz.
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