mcpeanuts
Anchor Peacock is the future
- Joined
- Sep 2, 2013
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Adding some that don't use Emergency Brake but do use the new Beat Extend.
Midstage:
cr.LK->cr.MK->s.HP /\ j.MP->HP->HK, tech forward ,
OTG cr.HK (everyone, difficult) or cr.MPx2 (easy, not Cerebella) or cr.MK (Cerebella) xx HP Beat Extend, shake,
cr.LPx2->s.MK /\ j.LK(3)->delayed slow j.MKx2 \/ cr.LK->cr.MK->s.HK xx HK A-Train, SSJ
-8490 with cr.HK-
Corner:
cr.LK->cr.MK->cr.HP,
cr.MK->s.HK (use s.HP on Double/Parasoul/Cerebella) xx HP Brass Knuckles (can use MP Knuckles if the OTG is hard for you),
OTG cr.LK->cr.MK->s.HK xx HK A-Train, SSJ
-7784 with HP Knuckles, 7482 with MP Knuckles-
You can extend this one by cancelling the last s.HK into A-Train/EBrake, s.LP->s.MK /\ j.LK(3)->falling j.MK \/ cr.MPx2->s.HK xx HK A-Train, SSJ for 8215.
[edit - let's hope I'm not the only one discovering things that everyone else will use like with Parasoul, heh]
Something I was thinking about this morning, can you delay the c.MK so that they land in front of you?
I think we'd all like to be slammed under the full extent of the jam.
Wait, how do you DHC into it? Doesn't it require to connect with his MP first?
Does this work on Squigly? That where it'd be really useful because throw xx H Beat Extend doesn't work on Squigly midscreen.
That shit's hard.Public service announcement:
You can dash up and hit with a c.MK after a ground throw. You don't need to waste your sound stun or light attacks so early after a throw. I shed a tear every time I see someone do giant step or beat extend.
I'm pretty sure this was brought up before but I STILL don't see anyone do it.