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- Ickybonez
Admin Edit:
This is the combo section taken from the Big Band Compendium which you should read:
This is the combo section taken from the Big Band Compendium which you should read:
Babby Combo for new Big Band players (works midscreen, works in the corner, not hard, does no damage)
c.LK c.MK s.HP
j.MP j.HP xx H Cymbal Clash,
H Take the A-Train
Midscreen BNB
c.LK c.MK s.HP
j.MP j.HP delay j.HK
tech forward
OTG c.HK xx H Beat Extend,
j.LK j.MK
s.MK
j.LP j.LK j.MKx2 j.HP*
c.LPx2 c.MK s.HK xx H Take the A-Train xx Super Sonic Jazz
Alternate Midscreen BNB (less damage but leaves opponent in the corner)
c.LK c.MK s.HP
j.MP j.HP delay j.HK
tech forward
OTG c.HK xx H Beat Extend,
j.LK j.MK,
c.LK c.MK s.HP,
j.LP, j.MKx2 xx Tympani Drive
Corner BNB (intermediate)
c.LK c.MK s.HK xx M Brass Knuckles
OTG c.MPx2 s.HK xx H Beat Extend
j.LK j.MKx2
s.LK s.MK
j.LP j.LK j.MKx2
c.LPx2 s.HP,
j.MP j.MKx2 j.HP
M A-Train xx Super Sonic Jazz*
*this combo can also be ended with j.MP j.MKx2 j.HK xx Timpani Drive > j.MK, this sacrifices some damage in order to keep the opponent in the corner.
Corner BNB (hard)
c.LK c.MP s.HK xx M Brass Knuckles,
c.MK s.HP,
j.MP j.MK,
c.MPx2, s.HK xx H Beat Extend,
c.LK s.MK,
j.LK j.MKx2 j.HP*,
c.LPx2, s.LK, c.MPx2, s.HK xx H A-Train xx Super Sonic Jazz
Midscreen OTGless combo (also works in the corner)
c.LK c.MK s.HP,
j.MP j.MK,
s.LP s.MK,
j.LK j.MK,
c.LK s.MK,
j.LP j.LK j.MK,
H Beat Extend,
c.MPx2 s.HK xx H A-Train xx Super Sonic Jazz
Not Quite Midscreen, Not Quite Corner Combo (between 1/2 and 1/4 of the way to the corner (if you don't wanna learn this just do a reset in that situation))
c.LK c.MK s.HP
j.MP j.HP j.HK xx Timpani Drive
j.MK
s.LK s.MPx2 s.HK xx H Beat Extend
j.LP j.LK j.MKx2 j.HP (whiff)
c.LPx2 s.LK c.MPx2 s.HK xx H A-Train xx Super Sonic Jazz
Situational Combos
(Throw xx) L/M Giant Step,
c.MK s.HP,
j.MP j.HP j.HK,
OTG s.LK s.MK,
j.LK j.MKx2 j.HP,
c.LPx2 s.MK,
j.LP j.LK j.MKx2 j.HP,
M A-Train xx Super Sonic Jazz
Beat Extend,
c.MK s.HP,
j.MP j.HP j.HK,
OTG s.LK s.MK,
j.LK j.MKx2 j.HP,
c.LPx2 s.MK,
j.LP j.LK j.MKx2 j.HP,
M A-Train xx Super Sonic Jazz
Beat Extend side switch combo
Beat Extend (shake), Emergency Brake,
c.LK s.MK,
j.LK j.MK,
c.LP s.MK,
j.LP j.LK j.MK,
c.MPx2 ender
Throw, short dash c.MK s.HP, (or Throw xx Emergency Break, c.LK c.MK s.HP)
j.MP j.HP j.HK,
OTG c.HK xx H Beat Extend,
s.LP s.MK,
j.LK j.MK,
c.LK c.MK s.HK xx H Take the A-Train xx Super Sonic Jazz
Air throw,
OTG j.MK,
c.MK s.HP xx H Beat Extend,
j.LK j.MK,
s.LP s.MK,
j.LP j.LK j.MK,
c.LK c.MK s.HK xx H Take the A-Train xx Super Sonic Jazz
Counter hit Beat Extend (or Counter Hit Giant Step), s.MP s.HP
j.MP j.HP j.HK tech forward
s.MKx2
delay j.LK j.MK
s.LP s.MK
j.LP j.LK j.MK
c.LK c.MK s.HK H A Train SSJ
Max range c.HP/c.MP conversion
(c.MPx2) c.HP xx Emergency Brake,
s.LP c.MK s.HP,
j.MP j.HK,
c.LK s.MK,
j.LK j.MP land rejump,
j.LP j.LK j.MP,
c.MPx2 s.HK xx H A-Train xx Super Sonic Jazz
Cymbal Clash,
H Brass Knuckles (xx Super Sonic Jazz)
Super Sonic Jazz,
OTG H Giant Step xx Super Sonic Jazz
c.LK c.MK s.HP
j.MP j.HP xx H Cymbal Clash,
H Take the A-Train
Midscreen BNB
c.LK c.MK s.HP
j.MP j.HP delay j.HK
tech forward
OTG c.HK xx H Beat Extend,
j.LK j.MK
s.MK
j.LP j.LK j.MKx2 j.HP*
c.LPx2 c.MK s.HK xx H Take the A-Train xx Super Sonic Jazz
Alternate Midscreen BNB (less damage but leaves opponent in the corner)
c.LK c.MK s.HP
j.MP j.HP delay j.HK
tech forward
OTG c.HK xx H Beat Extend,
j.LK j.MK,
c.LK c.MK s.HP,
j.LP, j.MKx2 xx Tympani Drive
Corner BNB (intermediate)
c.LK c.MK s.HK xx M Brass Knuckles
OTG c.MPx2 s.HK xx H Beat Extend
j.LK j.MKx2
s.LK s.MK
j.LP j.LK j.MKx2
c.LPx2 s.HP,
j.MP j.MKx2 j.HP
M A-Train xx Super Sonic Jazz*
*this combo can also be ended with j.MP j.MKx2 j.HK xx Timpani Drive > j.MK, this sacrifices some damage in order to keep the opponent in the corner.
Corner BNB (hard)
c.LK c.MP s.HK xx M Brass Knuckles,
c.MK s.HP,
j.MP j.MK,
c.MPx2, s.HK xx H Beat Extend,
c.LK s.MK,
j.LK j.MKx2 j.HP*,
c.LPx2, s.LK, c.MPx2, s.HK xx H A-Train xx Super Sonic Jazz
Midscreen OTGless combo (also works in the corner)
c.LK c.MK s.HP,
j.MP j.MK,
s.LP s.MK,
j.LK j.MK,
c.LK s.MK,
j.LP j.LK j.MK,
H Beat Extend,
c.MPx2 s.HK xx H A-Train xx Super Sonic Jazz
Not Quite Midscreen, Not Quite Corner Combo (between 1/2 and 1/4 of the way to the corner (if you don't wanna learn this just do a reset in that situation))
c.LK c.MK s.HP
j.MP j.HP j.HK xx Timpani Drive
j.MK
s.LK s.MPx2 s.HK xx H Beat Extend
j.LP j.LK j.MKx2 j.HP (whiff)
c.LPx2 s.LK c.MPx2 s.HK xx H A-Train xx Super Sonic Jazz
Situational Combos
(Throw xx) L/M Giant Step,
c.MK s.HP,
j.MP j.HP j.HK,
OTG s.LK s.MK,
j.LK j.MKx2 j.HP,
c.LPx2 s.MK,
j.LP j.LK j.MKx2 j.HP,
M A-Train xx Super Sonic Jazz
Beat Extend,
c.MK s.HP,
j.MP j.HP j.HK,
OTG s.LK s.MK,
j.LK j.MKx2 j.HP,
c.LPx2 s.MK,
j.LP j.LK j.MKx2 j.HP,
M A-Train xx Super Sonic Jazz
Beat Extend side switch combo
Beat Extend (shake), Emergency Brake,
c.LK s.MK,
j.LK j.MK,
c.LP s.MK,
j.LP j.LK j.MK,
c.MPx2 ender
Throw, short dash c.MK s.HP, (or Throw xx Emergency Break, c.LK c.MK s.HP)
j.MP j.HP j.HK,
OTG c.HK xx H Beat Extend,
s.LP s.MK,
j.LK j.MK,
c.LK c.MK s.HK xx H Take the A-Train xx Super Sonic Jazz
Air throw,
OTG j.MK,
c.MK s.HP xx H Beat Extend,
j.LK j.MK,
s.LP s.MK,
j.LP j.LK j.MK,
c.LK c.MK s.HK xx H Take the A-Train xx Super Sonic Jazz
Counter hit Beat Extend (or Counter Hit Giant Step), s.MP s.HP
j.MP j.HP j.HK tech forward
s.MKx2
delay j.LK j.MK
s.LP s.MK
j.LP j.LK j.MK
c.LK c.MK s.HK H A Train SSJ
Max range c.HP/c.MP conversion
(c.MPx2) c.HP xx Emergency Brake,
s.LP c.MK s.HP,
j.MP j.HK,
c.LK s.MK,
j.LK j.MP land rejump,
j.LP j.LK j.MP,
c.MPx2 s.HK xx H A-Train xx Super Sonic Jazz
Cymbal Clash,
H Brass Knuckles (xx Super Sonic Jazz)
Super Sonic Jazz,
OTG H Giant Step xx Super Sonic Jazz
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