I'll just immortalize my bnb achievements...
Easy Midscreen
c.lk, c.mk, s.hp
j.mp, j.mk, j.hp fastfall
s.lp, c.mk(delay), s.hp
j.lk, j.mp
superjump, j.lp, j.lk, j.mp
s.mp, H beat extend(shake)
c.lk, c.mpx2, s.hk, H a-train
Midscreen light
c.lk, c.mk, s.hp
j.mp, j.mkx2(one spin), j.hp
dash, j.lp, j.mkx2, j.hp fastfall
c.mk, H beat extend(shake)
j.lk, j.mkx2
c.mpx2, s.hk, e-brake
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Midscreen heavy
c.lk, c.mk, s.hp
j.mp, j.mk
c.mk, s.hp
j.lp, j.mkx2, j.hp
dash, j.lk, j.mkx2, j.hp fastfall
c.mpx2, H beat extend(shake)
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Midscreen OTG
c.lk, c.mk, s.hp
delay, j.mp, j.hp, j.hk
tech, c.hk, H beat extend(shake)
j.lk, j.mkx2, j.hp
dash, j.lp, j.mkx2, j.hp fastfall
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
against heavy characters:
j.mkx2, j.hp
dash, j.lp, j.lk, j.mkx2, j.hp fastfall
Giant Step Conversion
giant step
c.mk, s.hp
j.mp, j.mkx2(one spin), j.hp
dash, j.lp, j.mkx2, j.hp fastfall
s.lk, s.mk
j.lk, j.mkx2
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train.
Beat Extend Conversion
beat extend
c.mk, s.hp
j.mp, j.mkx2(one spin), j.hp
dash, j.lp, j.mkx2, j.hp fastfall
s.lk, s.mk
j.lk, j.mkx2
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train.
Cymbals Conversion
cymbal clash
dash (c.lk), c.mk, s.hp
j.mkx2, j.hp
dash, j.lp, j.mkx2, j.hp fastfall
s.mk
j.lk, j.mkx2
c.mpx2(delay), s.hp
j.mp, j.mkx2
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Throw Conversion
grab
e-brake, s.lpx2, c.lk, c.mpx2, H beat extend(shake)
j.mkx2, j.hp
dash, j.lp, j.mkx2, j.hp fastfall
s.mk
j.lk, j.mkx2
c.mpx2(delay), s.hp
j.mp, j.mk
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Corner Throw Conversion
grab
e-brake, s.lpx2, c.lk, c.mpx2, s.hk(rebound), H beat extend(shake)
j.mkx2, j.hp
j.lp, j.mkx2, j.hp fastfall
s.mk
j.lk, j.mkx2
c.mpx2(delay), s.hp
j.mp, j.mk
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Air Throw Conversion
air grab
j.mk
c.mk(delay), s.hp
j.mp, j.mkx2, j.hp
dash, j.lp, j.mkx2, j.hp fastfall
c.mpx2, H beat extend(shake)
superjump, j.lk, j.mk
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Corner Air Throw Conversion
air grab
j.mk
c.mpx2, s.hp
j.mkx2, j.hp
superjump, j.lp, j.mkx2, j.hp
superjump, j.lk, j.mkx2
s.lk, H beat extend(shake)
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Optimal Corner Air Throw Conversion
air grab
j.mkx2, j.hp
superjump, j.lp, j.mkx2, j.hp
superjump, j.lk, j.mkx2
s.mkx2
j.mp, j.mkx2
c.mpx2, s.hk, H beat extend(shake)
c.lpx2(delay), s.lk, c.mpx2, s.hk, H a-train
Overblow Conversion
c.hp
e-brake, s.lp, c.mk(delay), s.hp
j.mp, j.mkx2(one spin), j.hp
dash, j.lk, j.mkx2, j.hp fastfall
c.lk, s.mk
j.lp, j.lk
c.mpx2, s.hk, H a-train