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The Chainsaw Incident - Another fighting game being crowdfunded

Look, even if they had a good money design, funding design, development design, whatever.

Having almost every character use a chainsaw is boring. Having weapons in a game is practically useless is everyone has the exact same weapon.
Unless they attempted to make their chainsaws differentiate on a high level, stretching their creative brains. We know chainsaws are one of their selling points, so if I were on their team, I would make sure these chainsaws did something different, maybe there should have been anti-chainsaw infection weapons, and the chainsaw users had to defend themselves against the chainsaw hunters.
 
What if they make a character with a chainsaw whose teeth are individual tiny chainsaws
Now I'm trying to work out in my head how this would function mechanically. Would each tiny chainsaw have its own tiny engine, or would there be some kind of arrangement of tiny chains and gears that allows them to be powered by the main engine? It's a fun thought exercise, and possibly the best thing to come from this project.

Unless they attempted to make their chainsaws differentiate on a high level, stretching their creative brains. We know chainsaws are one of their selling points, so if I were on their team, I would make sure these chainsaws did something different, maybe there should have been anti-chainsaw infection weapons, and the chainsaw users had to defend themselves against the chainsaw hunters.

What if the final boss has a laser chainsaw? Like, instead of teeth, there's laser beam emitters? Granted, that's make players weep salt blocks, but it'd be a heck of a light show.
 
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What about, like, a monster with a giant mouth who has chainsaws for teeth? Or a zoning character who shoots chainsaws as projectiles?
 
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This guy's pig could be an assist with chainsaws inside it or his puppet, I would be happy to get such an unexpected twist, a huge guy that has this delicate style if fighting instead of the usual huge grappler or the rushdown.
Speaking of this guy, it seem like the characters are all hunched over. I know this was touched on before, but I was thinking about the silhouettes of the characters and how they wind up looking the same. Alex Ahad himself said that everyone's silhouettes should differentiate for the characters to feel different. Also the volume of characters might make this game full of basic clones. If they somehow make it through, I hope clones don't happen.
 
Speaking of this guy, it seem like the characters are all hunched over. I know this was touched on before, but I was thinking about the silhouettes of the characters and how they wind up looking the same. Alex Ahad himself said that everyone's silhouettes should differentiate for the characters to feel different. Also the volume of characters might make this game full of basic clones. If they somehow make it through, I hope clones don't happen.
Aside from them all being hunched over musclebros... this guy in particular is one of the most boring designs I've ever seen for a fighting game character. It's a big angry guy with cleavers (setting aside the chainsaw cleavers because everyone has chainsaws). He's wearing an apron over a t-shirt. This is a notebook margin doodle of a character design.

I really feel that his artist spent a lot of time on the initially revealed characters. Michael, Massacre, Milda, etc, but a lot of these later ones are as I said, little more than doodles that have been cleaned up.

It's not just Alex that says that about silhouettes. Distinctive silhouettes is one of the foundational points of good character design.
 
There are a few character designs that just don't fit with the theme. Like, they seem to be going for horror-movie riffs and gothiness, but then there's a genie girl and a frog ninja guy and a shark dude with a big lobster claw? They look like characters from a completely different game.
 
There are a few character designs that just don't fit with the theme. Like, they seem to be going for horror-movie riffs and gothiness, but then there's a genie girl and a frog ninja guy and a shark dude with a big lobster claw? They look like characters from a completely different game.
I think the frog dude and the shark dude are meant to reference classic "creature horror" movies. But yeah I'm not sure how the genie girl fits into it either. The only horror movie I can think of that features a genie is Wishmaster, and that looks completely different to this.
 
I mean, they don't seem interested in actually having a combat system to talk about, which is kind of a big issue for a fighting game, y'know? Instead it's just mockups and pretend gameplay footage, which I suspect may be worse than no gameplay footage.

Mow you're just making ad hominem remarks, as messed up as their kickstarter is, they clearly care about it.


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There's some interesting design space, I think it could work pretty well.
 
What about, like, a monster with a giant mouth who has chainsaws for teeth? Or a zoning character who shoots chainsaws as projectiles?

If I may borrow from How to Kill a Mockingbird, what about a chainsaw sword with guns on it that shoots other chainsaws?
 
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I'm with you on that one