Over the past week or so I've been jotting down notes to help me keep track of stuff to learn, remind myself to fix bad habits, and note down anything I'm not sure about and want to look into. I guess it'd be a good idea to put them here! If people want to read 'em and give me feedback, that'd be cool I suppose.
A little about me, I'm mainly coming from a Street Fighter background here. I've sampled other stuff casually but for the most part airdashers and Marvel are kind of foreign to me. I've got like a vague understanding of mechanics I guess, but there's a lot of things I still don't feel like I'm applying well.Right now I'm running a Valentine/Parasoul team, with Pillar being the obvious choice for Parasoul... and after lots of experimenting decided Mortuary Drop seems to be the least useless option I've tried with Val. I might pick up a third at some point, but I figure it'd be a bad idea to try to learn three characters all at once, I'll save that for when I've better mastered these first two. Make that Valentine (H Bypass)/Robo-Fortune (H Beam)/Parasoul (Pillar)
A little about me, I'm mainly coming from a Street Fighter background here. I've sampled other stuff casually but for the most part airdashers and Marvel are kind of foreign to me. I've got like a vague understanding of mechanics I guess, but there's a lot of things I still don't feel like I'm applying well.
any notable players that run a similar team I could study?
effective use of valentine poisons
getting out of pressure situations/corner?
fun with napalm tears!
val’s supposed to have an amazing air game, but I really don’t know shit about airdashers
mpgame - robo/val, uses H bypass to convert beams into combos
effective use of valentine poisons
when to load them?
easy ways to combo into them?
when to use orange or green?
easy ways to combo into them?
when to use orange or green?
getting out of pressure situations/corner?
especially as val
double especially as robo
double especially as robo
fun with napalm tears!
val’s supposed to have an amazing air game, but I really don’t know shit about airdashers
do I have any way to instant overhead? how I mixups?
help how do I robo
getting and using heads
magnetic grab
using detonation mode - three bars for something I can't guarantee?
dealing with corner pressure, halpmagnetic grab
using detonation mode - three bars for something I can't guarantee?
learn corner combos and other situational options
resets, burst baits, blockstrings, incoming setups, pressure, etc
double snaps - can do it with parasoul, gotta learn val and robo
hit confirming tears into sniper
air tear toss is cancelable! should learn to utilize this, good before jump-ins maybe?
f+LP/MP/HP - I have to not charge to do this? that’s gonna take some getting used to
j.MK rocket jumping
accidental tear tosses, why does this keep happening?
practice skipping b+HK and egret call early if I'm too far
best setup ever - c.HP, call robo, LK bypass crossunder
resets, burst baits, blockstrings, incoming setups, pressure, etc
double snaps - can do it with parasoul, gotta learn val and robo
hit confirming tears into sniper
air tear toss is cancelable! should learn to utilize this, good before jump-ins maybe?
f+LP/MP/HP - I have to not charge to do this? that’s gonna take some getting used to
could follow up blockstrings with egret call -> f+LP
j.MK rocket jumping
accidental tear tosses, why does this keep happening?
practice skipping b+HK and egret call early if I'm too far
best setup ever - c.HP, call robo, LK bypass crossunder
lots of frame advantage to try more mixups if they block
scalpels are good, use them more
don’t ekg flatliner when opponent is in the corner, or else I’ll be cornered
valentine is not ibuki, don’t just throw crosses all the time
if my gullible ass falls for a burst bait, remember alpha counter is an option
air throws are a thing in this game, FUCKING TECH THEM
don’t call assists when cornered, bad things will happen
not everything should be pushblocked if you wanna be able to punish it
sweeps beat armor
recognize when cannon is not a safe DHC and do magnetic grab instead
point blank dead cross is -9 on block, stop doing this every time my pokes are blocked
LK bypass is -4 so that's less terrible, and calling pillar is always great
that's just asking for a pushblock to make it whiff, while cross becomes safe on pushblock
see assist come in, stop fucking pressing buttons
val can airdash out of backdash
make them respect highs more, jump in after a blocked beam assist
after blocked robo cr.MK do a late s.HP to frametrap
scalpels after blocked bypass to make it safe
don’t ekg flatliner when opponent is in the corner, or else I’ll be cornered
if I DHC with the right timing I can keep them in there though
but if I’m in the corner, worth a bar to switch places
but if I’m in the corner, worth a bar to switch places
valentine is not ibuki, don’t just throw crosses all the time
while I’m on the subject, also stop doing that in 3s it’s stupid there too!
if my gullible ass falls for a burst bait, remember alpha counter is an option
air throws are a thing in this game, FUCKING TECH THEM
especially on incoming
don’t call assists when cornered, bad things will happen
not everything should be pushblocked if you wanna be able to punish it
this is also biting me in the ass so bad when they let up so I get a backdash instead
sweeps beat armor
recognize when cannon is not a safe DHC and do magnetic grab instead
point blank dead cross is -9 on block, stop doing this every time my pokes are blocked
that's just asking for a pushblock to make it whiff, while cross becomes safe on pushblock
throwing the point protects me, but only if it doesn't whiff
pay attention to and think about what assists they have
anti-air assist means they're gonna call it and block low often, throw morepay attention to and think about what assists they have
val can airdash out of backdash
make them respect highs more, jump in after a blocked beam assist
after blocked robo cr.MK do a late s.HP to frametrap
scalpels after blocked bypass to make it safe
beowulf
eliza
painwheel
peacock
does he have meter? don’t try to punish c.HP!
blockstrings are probably gonna end with command grab, upback that shit
watch for that pesky raw tag
when chairless, don't press buttons, try to bait out his arm moves for easy punishes
keep him from getting his chair back
dash is airborne and he can do aerials out of it
so wait let me just get all this straight... he has instant overheads, command grabs, and armor all on one character? aaaaaaaaa I can't defend against all of that
big bandsweep? not sure it's fast enough - robo maybe
I guess calling pillar can be a risk worth taking as long as parasoul isn't bleeding too bad, then point can either OTG if no super or punish if super
how to punish j.HP?I guess calling pillar can be a risk worth taking as long as parasoul isn't bleeding too bad, then point can either OTG if no super or punish if super
blockstrings are probably gonna end with command grab, upback that shit
watch for that pesky raw tag
when chairless, don't press buttons, try to bait out his arm moves for easy punishes
keep him from getting his chair back
dash is airborne and he can do aerials out of it
so wait let me just get all this straight... he has instant overheads, command grabs, and armor all on one character? aaaaaaaaa I can't defend against all of that
just don't napalm shot, like, ever
savage bypass will go straight past his armor, won't combo but at least it's a safe little trick
multihits are important
LK and c.HK are his only lows, and I don't see people c.HK very often, so it's generally better to switch to blocking high in the middle of a chain
fuck a train fuck a train fuck a train
para jMP jHP jHK doesn't work, what do instead? I see people do jLP jLK jMP, but I always seem to drop after this
cerebellastruggling pretty bad in general with this matchup for parasoul, not sure what she can do about that armor
especially watch for his assists, if I see him come in just stop hitting buttonssavage bypass will go straight past his armor, won't combo but at least it's a safe little trick
could I then whiff punish with EKG?
tiger knee H beam and he can't do shit loljust make sure I'm all the way at full screen, a pixel closer and he may actually be able to do shit
no reason to ever use L beam since he can't duck under Mmultihits are important
LK and c.HK are his only lows, and I don't see people c.HK very often, so it's generally better to switch to blocking high in the middle of a chain
fuck a train fuck a train fuck a train
para jMP jHP jHK doesn't work, what do instead? I see people do jLP jLK jMP, but I always seem to drop after this
upback beats all tumbling run options (watch spacing for kancho though)
doubleapparently pummel horse is an overhead hitgrab instead of a real grab, who knew? not sure this changes anything though
don't be so predictable when zoning that she can get deflectorjust do 1-2 projectiles, and when she expects more go in
everything is a crossup
block car on the side of the screen I'm closest to, then switch directions on reaction
robo run, L beam, and bypass all go under H gun
don't punish gun with sniper, she'll just car
block car on the side of the screen I'm closest to, then switch directions on reaction
robo run, L beam, and bypass all go under H gun
don't punish gun with sniper, she'll just car
eliza
also careful with tears, and don’t punish throne with supers it doesn’t work
goddamn horus, upback upback upback upback!!!!!!!!!!!!!!!
throw sekhmet!
filiagoddamn horus, upback upback upback upback!!!!!!!!!!!!!!!
throw sekhmet!
air gregor is safe, ground gregor is punishable, don't get 'em mixed up
airball is adc-able, respect it
fukuaairball is adc-able, respect it
holy fuck pay attention to that grab and upback instead of pressing buttons like a fucking idiot how do I fall for this every single time
ms. fortune
cat slide is punishable if I DON'T pushblock it
pay attention to what that pesky head is up to, watch cooldowns
pay attention to what that pesky head is up to, watch cooldowns
painwheel
less pressing buttons, more throwing (which is technically buttons but shut up)
how the fuck do I swat her down without eating a thousand j.MPs?
11:48dagwood99:I would say missingno, use more super jumps and jHK and Air grabs against painwheel
11:48dagwood99:Run away a lot or super jump air dash over her head if your back is close to the corner
learn to recognize the difference between c.HP and c.HK startup and react properly
parasoulhow the fuck do I swat her down without eating a thousand j.MPs?
11:48dagwood99:I would say missingno, use more super jumps and jHK and Air grabs against painwheel
11:48dagwood99:Run away a lot or super jump air dash over her head if your back is close to the corner
learn to recognize the difference between c.HP and c.HK startup and react properly
panic option, upback early enough and c.HK will just whiff
punishing HK egret with sniper still gets you grabbed anyway
peacock
oh god what the hell can I do as parasoul? besides just tag out, need a backup plan
L beam good, H beam bad
need to practice punishing argus
robo-fortunesniper works I guess
tiger knee savage bypass at neutral actually works pretty well hereL beam good, H beam bad
need to practice punishing argus
para - pbgc M egret, sniper
robos run goes under M/H beam, as does L beam
squigly
watch and remember what charges she has, don't zone if she has punch stance and only do stuff from the air if she has kick
9 times out of 10 she'll open the round with SBO, upback and don't call an assist
9 times out of 10 she'll open the round with SBO, upback and don't call an assist
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