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- Sep 15, 2013
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- IronWolf616
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- IronWolf616
Hey Guys just thought I'd share a few things that I thought of when I gave the hamster that runs my brain too much sugar:
If you like skullgirls, and I'm assuming if your on here you do, odds are you're probably a fighting game enthusiast like myself. Which wanted to bring this up; through all the fighting games I've played over the years certain characters fall into certain archetypes that are more or less standard for the genre. So I figure I'd try and construct a list of what we do and don't have as far as those archetypes go. Characters my also fall into multiple catagories, but if broken down their true essence will fall into only one, hopefully anyway. That being said, I may have screwed up the placement of some or more of these, or missed an archetype of some description, if I do, please tell me so below:
Balanced:
Basically the Shoto character, with balanced stats across the board, usually hero/heroine of the story character, that most likely does a move off the dragon punch motion.
Skullgirls Ex: Filia, Parasol
Other Ex: Ryu(Street Fighter), Heart(Arcana Hearts), Ragna(BlazBlue)
Zoning/Projectiles:
This is the character if you let stay out of reach they will ruin your day with a wide array of projectiles and supers, all without having to get their hands dirty.
Skullgirls Ex: Peacock
Other Ex: Sentinel(MvC), Hawkeye(MvC), Taskmaster(MvC)
Rush Down:
This character wants to get up in your face and stay there, beating you down as fast as humanly possibly.
Skullgirls Ex:Annie?, Ms. Fortune, Valentine?, Double, Annie?
Other Ex: Wolverine(MvC)
Grappler Guy/Gal:
Another character that wants to get up in your grill but for a different reason: TO @#$% you up with super damaging command throws!
Skullgirls Ex: Cerebella, Beowulf?
Other Ex: Iron Tager(Blazblue), Potemkin(Guilty Gear), Zangeif(Street Fighter)
Killer Combos:
You never want to let this character hit you unless you want to combo'd for a couple of minutes. While the hits are weak together they add up.
Skullgirls Ex:Ms. Fortune?, Valentine?
Other Ex: Arakune(Blazblue)
Counter King/Queen:
This character has a very distinct move or moves that allows them to block and then counter an opponent's move if stuck during the counter frames.
Skullgirls Ex:
Other Ex: Wolverine(MvC)
Puppet Master:
This Character fights with the assistance of another character or thing on screen to help them set up various actions or combos.
Skullgirls Ex: Taliesin?, Ms.Fortune
Other Ex: Carl(BlazeBlue)
Aerial Ace:
This character can fight on the ground but truly excels at staying airborne and combing of dive-bombing the ever-loving heck out of you.
Skullgirls Ex: Squigly, Hive?
Other Ex: Sadira(KI)
Stance Dancer:
This character can do various commands that make them switch to a different stance that you can do different moves out of depending on the given stance.
Skullgirls Ex: Squigly
Other Ex: Litchi(Blazblue), Kagura(Blazblue), Siegfried(Soul Caliber)
Parry Prince/Princess:
This character sees your moves and hits back matching them move for move with their own strikes or blocks until they can overwhelm you.
Skullgirls Ex: Big Band
Other Ex: Q(Street Fighter 3: Third Strike)
Super Armor Slugger:
These characters you don't want to mess around with, even if you hit them they'll still carry on and hit you right back.
Skullgirls Ex: Panzerfaust?, Big Band
Other Ex: Hulk(MvC), Juggernaut(MvC)
The Tricky Trappers:
These guys are similar to the zoners, but instead of projectiles they leave stationary traps on the screen setting up vicious combos or other shenanigans.
Skullgirls Ex: Parasol, Eliza?
Other Ex:
Charge Up Champs:
These characters can opt to take more time to do their moves, but taking that extra time means extra damage or other miscellaneous effects.
Skullgirls Ex:Isaac?, Painwheel
Other Ex: Makoto(Blazblue)
Glass Cannons/Pixie?:
While they may have qualities of other archetypes, these characters are distinguished by their high damage output and severely low defenses.
Skullgirls Ex: Filia?, Hive?
Other Ex:Dizzy(Guilty Gear), Zero(MvC)
I've also not placed a few Skullgirls characters up there for fear of misclassification, so please tell me where to put the remaining ones! >.< Or if you have any other examples, or changes you'd like to add to a given category let me know!
Also characters that have a "?" next to them are ones I'm not so sure about.
If you like skullgirls, and I'm assuming if your on here you do, odds are you're probably a fighting game enthusiast like myself. Which wanted to bring this up; through all the fighting games I've played over the years certain characters fall into certain archetypes that are more or less standard for the genre. So I figure I'd try and construct a list of what we do and don't have as far as those archetypes go. Characters my also fall into multiple catagories, but if broken down their true essence will fall into only one, hopefully anyway. That being said, I may have screwed up the placement of some or more of these, or missed an archetype of some description, if I do, please tell me so below:
Balanced:
Basically the Shoto character, with balanced stats across the board, usually hero/heroine of the story character, that most likely does a move off the dragon punch motion.
Skullgirls Ex: Filia, Parasol
Other Ex: Ryu(Street Fighter), Heart(Arcana Hearts), Ragna(BlazBlue)
Zoning/Projectiles:
This is the character if you let stay out of reach they will ruin your day with a wide array of projectiles and supers, all without having to get their hands dirty.
Skullgirls Ex: Peacock
Other Ex: Sentinel(MvC), Hawkeye(MvC), Taskmaster(MvC)
Rush Down:
This character wants to get up in your face and stay there, beating you down as fast as humanly possibly.
Skullgirls Ex:Annie?, Ms. Fortune, Valentine?, Double, Annie?
Other Ex: Wolverine(MvC)
Grappler Guy/Gal:
Another character that wants to get up in your grill but for a different reason: TO @#$% you up with super damaging command throws!
Skullgirls Ex: Cerebella, Beowulf?
Other Ex: Iron Tager(Blazblue), Potemkin(Guilty Gear), Zangeif(Street Fighter)
Killer Combos:
You never want to let this character hit you unless you want to combo'd for a couple of minutes. While the hits are weak together they add up.
Skullgirls Ex:Ms. Fortune?, Valentine?
Other Ex: Arakune(Blazblue)
Counter King/Queen:
This character has a very distinct move or moves that allows them to block and then counter an opponent's move if stuck during the counter frames.
Skullgirls Ex:
Other Ex: Wolverine(MvC)
Puppet Master:
This Character fights with the assistance of another character or thing on screen to help them set up various actions or combos.
Skullgirls Ex: Taliesin?, Ms.Fortune
Other Ex: Carl(BlazeBlue)
Aerial Ace:
This character can fight on the ground but truly excels at staying airborne and combing of dive-bombing the ever-loving heck out of you.
Skullgirls Ex: Squigly, Hive?
Other Ex: Sadira(KI)
Stance Dancer:
This character can do various commands that make them switch to a different stance that you can do different moves out of depending on the given stance.
Skullgirls Ex: Squigly
Other Ex: Litchi(Blazblue), Kagura(Blazblue), Siegfried(Soul Caliber)
Parry Prince/Princess:
This character sees your moves and hits back matching them move for move with their own strikes or blocks until they can overwhelm you.
Skullgirls Ex: Big Band
Other Ex: Q(Street Fighter 3: Third Strike)
Super Armor Slugger:
These characters you don't want to mess around with, even if you hit them they'll still carry on and hit you right back.
Skullgirls Ex: Panzerfaust?, Big Band
Other Ex: Hulk(MvC), Juggernaut(MvC)
The Tricky Trappers:
These guys are similar to the zoners, but instead of projectiles they leave stationary traps on the screen setting up vicious combos or other shenanigans.
Skullgirls Ex: Parasol, Eliza?
Other Ex:
Charge Up Champs:
These characters can opt to take more time to do their moves, but taking that extra time means extra damage or other miscellaneous effects.
Skullgirls Ex:Isaac?, Painwheel
Other Ex: Makoto(Blazblue)
Glass Cannons/Pixie?:
While they may have qualities of other archetypes, these characters are distinguished by their high damage output and severely low defenses.
Skullgirls Ex: Filia?, Hive?
Other Ex:Dizzy(Guilty Gear), Zero(MvC)
I've also not placed a few Skullgirls characters up there for fear of misclassification, so please tell me where to put the remaining ones! >.< Or if you have any other examples, or changes you'd like to add to a given category let me know!
Also characters that have a "?" next to them are ones I'm not so sure about.
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