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Training Diary

Kuro Val Enix

MP Trumpeter
Joined
Oct 23, 2014
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Eliza Squigly Big Band
I've decided to keep records on my training mode, I'm running :ELI: :SQG: :BIG:
I'll Divide it into 3 parts for Each Character
Eliza: Some video is missing but combos are all there
Combo in Solo
Usage of Assists In combo and set ups
Various

Squigly: Work in Progress
Combo In Solo
Usage of Assists In combo and set ups
Various

Big Band: Work In Progress
Combo In Solo and tricky things
Usage of Assists In combo and set ups
Various

I'll update randomly whenever I have time to records everything

All combo notes are to read supposing that the character is on the left, even if in some combo there are crossunder or crossup or whatever makes him facing in the opposite way.
 
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:ELI:


Midscreen BnB Combo (damage 6530, One Bar to End it with Lady of Slaughter)
:D::LK: :D::MK: :HK::HK: :DP::MP::HP: :UF::MP: :F::F: :LK::MP: :HP: land :F::F: :LP::LP::LP: :D::MK: :HP::HP: :QCB::LK: :LK: :D::MK: :HP::HP: :QCB::HK: :QCF::PP:


Midscreen BnB Throw Reset
:D::LK: :D::MK: :HK::HK: :DP::MP::HP: :UF::MP: :F::F: :LK::MP::HP: land :F::F: Throw; My objective is primarly to reach the corner, where I can do tricky stuff/ use more damaging combos


Midscreen to Corner Weight of Anubis Conversion (damage 4247, One Bar to end it with Lady of Slaughter)
:QCF::HK: wallbounce :D::MK: :HP::HP: :DP::MP::HP: :UF::MP: :F::F: :LK::MP::HP: land :LP: :MP: :QCF::MK: :D::MK: :HP::HP::HP: :QCB::HK: :QCF::PP:


Corner BnB combo using Sekhmet (damage 8038, One Bar Required)
:D::LK: :D::MK: :HK::HK: :DP::MP: :HP: :U::HK: :F::F::HK: :QCB::MP: land :HP: :QCB::LP::MP::QCF::MK: :LP::LP::LP: :D::MK: :HP::HP: :QCB::LK: :LK: :D::MK: :HP::HP::HP::QCB::HK::QCF::PP:


Corner BnB combo using Sekhmet 2 (damage 8521, One Bar Required + more or less 1/7 of bar to end the combo with Lady of Slaughter)
:HK::HK: :DP::HK: :U: :HK::F::F::HK: :QCB::MP: land :HP: :QCB::LP: :MP::QCF::MK: :LP::LP::LP: :D::MK: :HP::HP: :QCB::LK: :LK: :D::MK: :HP::HP::HP: :QCB::HK: :QCF::PP:


Corner BnB Throw Reset
:D::LK::D::MK::HK::HK::DP::MP::HP::U::HK::F::F::HK::QCB::MP: land :HP::QCB::LP::MP::QCF::MK::LP::LP::LP::D::MK::HP::HP::DP::MP::HP: :U: :LK: :F::F: Throw


Corner BnB Green Burst
:D::LK::D::MK::HK::HK::DP::MP::HP::U::HK::F::F::HK::QCB::MP: land :HP::QCB::LP::MP::QCF::MK::LP::LP::LP::D::MK::HP::HP::QCB::LK::LK::D::MK::HP::HP::DP::HP::UB::MK: :GB:


Infinite Snapback Corner Combo

Any corner combo, :QCF::P::K: :HP::HP::DP::HP::U::MP::F::F::LK::MP::HP: land [ :MK::HP::HP::DP::HP::U: :MP::F::F::LK::MP::HP: land ]


Midscreen to Corner Combo (damage 8834, works on Peacock, One bar required + 1/2 bar to end it with Lady of Slaughter)
:DP::HP::UF::MK::QCB::HP: land :U::MP::HP: :QCB::LP: :F::F: :MP::QCF::MK: :LP::LP::LP::D::MK::HP::HP::QCB::LK::LK::D::MK::HP::HP::HP::QCB::HK::QCF::PP:


Some random stuff using the :D::HK: cross under light characters after :MP:


:ELI::SQG:

I'm using Drag 'n' Bite :QCF::HP:


Mainly as a pressure tool, In combos I'm Just exploiting it to connect :UF::HK: near the corner without canceling it into throw for a quick dive, So it should be something like this.
:UF::HK: :SQG: :D::LK::D::MK::HP::HP::DP::HP: :UF::HK::F::F::LK::MP::HP: land :LP::LP::LP::MK::HP::HP::HP::QCB::HK::QCF::PP:


Some easy blockstrings with Drag 'n' Bite
:D::LK::D::MK::HP::HP: :SQG:+:QCB::HP:
:D::LK::D::MK::HP::HP: :SQG: :F::F: :QCF::MK: (as soon as Drag 'n' Bite ends)
:D::LK::D::MK::HP::HP: :SQG:+:QCF::LK:

Drag 'n' Bite Charged

Taunt Combo for Eliza


2 bars combo, 1 charge for squigly + burst bait





:ELI::BIG:

I'm using Take a Train as Assist :B: hold :F::HK:

Combo

Midscreen BnB Combo (7550 damage, One Bar to end it with Lady of Slaughter)
:D::LK::D::MK::HP::HP: :BIG:+ :QCF::MK: :F::F: :MK::HP::HP::DP: :UF::MP::F::F::LK::MP::P: land :P::P::P::D::MK::HP::HP::QCB::HK::QCF::PP:

Midscreen BnB Combo using Sekhmet (8087 damage, One Bar Required)
:D::LK::D::MK::HP::HP: :BIG:+ :QCF::MK::F::F: :QCB::MP::HP::QCB::LP: :D::MK::HP::HP::DP::MP::HP: :UF: :MP::F::F::LK::MP::HP: land :LP::LP::LP::D::MK::HP::HP::QCB::HK::QCF::PP:




Corner BnB Combo (8200 damage, One Bar Required)
:D::LK::D::MK::HP::HP::HP:+:BIG: :QCB::MP::HP::QCB::LP::D::MK::HP::HP::DP::MP::HP::UF::MP::F::F::LK::MP::HP: land :LP::LP::LP::D::MK::HP::HP::HP::QCB::HK::QCF::PP:

Corner get a Taunt Combo (7130, One Bar to end it with the aerial super)

:D::LK::D::MK::HP::HP::HP:+:BIG: :MP::LK::D::LP::MK: :D::MK::HP::HP::DP::MP::HP::U::HK: :F::F: :LK::MP::HP: land :LP::MP::QCF::MK: :U::MK: :QCF::KK:



Corner Weight of Anubis gain the Taunt Combo
:QCF::HK: wallbounce :D::MK::HP::HP::DP::MP::HP::UF::MP::F::F::LK::MP::HP: land :LP::MP::QCF::MK::D::MK::HP::HP::HP:+:BIG: :MP::LK::D::LP::MK: *Look at the sample below for the video


Tricky Set Up On Corner Using Big Band's Take a Train

Press :QCF::LP:+:HK: To summon Weight of Anubis + Big Band together (If he's your Anchor Character) before ending any combo with :QCB::HK:

Here's a Sample with a natural follow up if the opponent is caught by Weight of Anubis


Here's a Sample with a possible follow up if the opponent is caught by Take A Train



Various
Using Eliza's :D::HK: to approach an opponent, then cancel it to: :DP::LP::MP::HP:, :QCF::LK:,:QCF::MK:,:QCF::HK:.



:SQG:

Sample 1
:D::LK::D::MK::HP::HP: :QCF::PP: :LP::MP: :HP::HP::QCF::MK: :QCB::LP:+:LK: :D::MK: :HK::UF: :MK::HP::UF::LP::MK::HK::QCF::HK::B::B: :D::HP: :GB:

Sample 2
:D::LK::D::MK::HP::HP::QCF::MK::QCB::LP:+:LK::HK::UF::MK::HP::UF::LP::MK::HK::QCF::HK::LK::LK::D::MK::D::HP::QCF::LK::QCB::KK: :D::HP: :GB:

Jump :MP: Burst Bait Combo :GB:
:U::MP::QCF::MK:


Corner Conversion from Overhead with one :P: Seria Charge and throw reset
:F::HP: :DP::HP: :UF::MK::HP::UF::LP::MK::HP::QCF::MK: :LP::MP::HP::HP: :QCF::PP: throw

Corner Conversion from Overhead with one :P: Seria Charge and Overhead reset
:F::HP::DP::HP::UF::MK::HP::UF::LP::MK::HP::QCF::LK: end combo :F::HP: :QCF::LP: :QCB::KK: :D::MK::HK::UF: :MK::HP::UF::LP::MK::HP::QCF::HK: :LK::D::MK::D::P: :QCB::KK: :D::HP: :GB:



:SQG::ELI:

I'm using Butcher's Blade :QCB::MP:
This assist consume a fifth of the bar, so spamming is nice if you have 2-3 bars already

Best Pressure Tool in the game in my opinion

Using it for pressure to mix up things, gain a charge while the opponent is in blockstun, gain a charge in combo, connecting jHP at mid-high while it's hitting from a bit far


Gain One Charge with Sekhmet + Burst Bait
:D::LK::D::MK::HP::HP::QCF::MK: :QCB::LP:+:LK: :HK::UF::MK::HP::UF::LP::MK::HK::QCF::HK: :LK::LK::D::MK::D::HP: :ELI: :QCF::LP:(hold):MP: :D::HP: :GB:



:SQG::BIG:



Gain One Charge with Take A Train
:D::LK::D::MK::HP::HP::QCF::MK::QCB::LP:+:LK::HK::UF::MK::HP::UF::LP::MK::HK::QCF::HK::LK::LK::D::MK::D::HP::BIG::DP::HP::QCF::LP:(hold):MP::QCF::MK:


Tricky Corner Set Up using Take A Train



:BIG:



:PUN: Coming Soon!




:BIG::SQG:


Using Squigly Drag 'n' Bite

2 Dropkicks all screen Combo (damage 8541, 1 bar to end it with SSJ)
:UF::HK::SQG: land :F::K: :D::MK: :HP::UF::MP::HP::HK: land :F::K: :D::HK: :DP::HP: (mash :LP: :HP:) :LP::LP::MK::UF::LK::MK: land :DB::LK::DB::MK::B::HK::F::HP: :QCF::PP:

Corner combo (damage 8473, 1 bar to end it with SSJ)
:DB::MK::B::HK::F:(:HP: :LK:) :DB::MK::B::HK::SQG::F::MP: :D::MP::MP: :DP::HP: (mash:LP: :HP:) :LP::LP::MK::UF::LK::MK: land :DB::LK::DB::MK::B::HK::F::HP: :QCF::PP:

Gain a Taunt Corner Combo with Squigly Drag 'n' Bite Charged




:BIG::ELI:


Gain a Taunt Corner Combo with Butcher Blade Sample

nice that It can be done, but dashing LP seems the only possible things to do here :| I'll try to find out if there is some other route for butcher blade
 
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