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On the drive down to Summer Jam, I was chatting with my droogs @Natezer @Pickles and @WarpedEcho about a hypothetical movelist for "Triple", a version of Double who has moves from characters added after Double. It was a fun discussion so I thought I'd make a thread about it.
To be super clear no one's asking Lab Zero to actually make this character. This is just for funsies :)
The rule of thumb is that Triple has moves from the DLC characters: Squigly, Big Band, Eliza, Beowulf, and Robo Fortune. Marie is also acceptable. Fukua is allowed as long as it's moves that Fukua has that Filia and Double do not (so like, the little poses she does just before a shadow, and uh that might be it actually). This is just a rule of thumb; anything's fair game as long as the idea is cool enough (for example Warped talked about making Triple's forward dash be Death Crawl).
So first off what normals does this character have. The goal is to give her the best normals from between all the DLC characters. We didn't write all this down but IIRC this is as far as we got:
s.LP: Big Band
s.MP: Eliza
s.HP: Beowulf (chair-on)
s.LK: ???
s.MK: ???
s.HK: Squigly (unless c.HP is Eliza's, cause we probably don't need two full launchers)
c.LP: ???
c.MP: ???
c.HP: Eliza (unless s.HK is Squigly's)
c.LK: Big Band
c.MK: Squigly
c.HK: Beowulf (chair-on version)
j.LP: Eliza
j.MP: Robo Fortune
j.HP: Beowulf
j.LK: Squigly
j.MK: Eliza
j.HK: Big Band
Grabs are normals too I guess. I really liked the idea of giving Triple Beowulf's grab, but have all the finishers be moves from other characters. I say I liked the idea but I didn't actually come up with any good ideas for finishers.
Some ideas for special moves:
-A divekick using Horus's animation from Eliza's Dive of Horus
-Go off screen somehow and come out under the opponent as Albus from Eliza's command grab
-Magnetic Shockwave using Robo Fortune Beams (rotate them vertically)
-Turn into the mafia dudes from Marie's summons (like the machine gun guy for an anti air or w/e)
Man that's all I can remember. I should have written this stuff down but I was driving at the time.
Also what kind of movement options does this character get? I was thinking air dashes if only because Double didn't get them, and we could use Robo's unused air dash animations (although I can't remember if those were ever colored in). On the other hand this would let her do IAD j.MP which was really stupid when Robo could do that in the beta so maybe not.
I think that's about all I have. Post your great ideas in this thread.
To be super clear no one's asking Lab Zero to actually make this character. This is just for funsies :)
The rule of thumb is that Triple has moves from the DLC characters: Squigly, Big Band, Eliza, Beowulf, and Robo Fortune. Marie is also acceptable. Fukua is allowed as long as it's moves that Fukua has that Filia and Double do not (so like, the little poses she does just before a shadow, and uh that might be it actually). This is just a rule of thumb; anything's fair game as long as the idea is cool enough (for example Warped talked about making Triple's forward dash be Death Crawl).
So first off what normals does this character have. The goal is to give her the best normals from between all the DLC characters. We didn't write all this down but IIRC this is as far as we got:
s.LP: Big Band
s.MP: Eliza
s.HP: Beowulf (chair-on)
s.LK: ???
s.MK: ???
s.HK: Squigly (unless c.HP is Eliza's, cause we probably don't need two full launchers)
c.LP: ???
c.MP: ???
c.HP: Eliza (unless s.HK is Squigly's)
c.LK: Big Band
c.MK: Squigly
c.HK: Beowulf (chair-on version)
j.LP: Eliza
j.MP: Robo Fortune
j.HP: Beowulf
j.LK: Squigly
j.MK: Eliza
j.HK: Big Band
Grabs are normals too I guess. I really liked the idea of giving Triple Beowulf's grab, but have all the finishers be moves from other characters. I say I liked the idea but I didn't actually come up with any good ideas for finishers.
Some ideas for special moves:
-A divekick using Horus's animation from Eliza's Dive of Horus
-Go off screen somehow and come out under the opponent as Albus from Eliza's command grab
-Magnetic Shockwave using Robo Fortune Beams (rotate them vertically)
-Turn into the mafia dudes from Marie's summons (like the machine gun guy for an anti air or w/e)
Man that's all I can remember. I should have written this stuff down but I was driving at the time.
Also what kind of movement options does this character get? I was thinking air dashes if only because Double didn't get them, and we could use Robo's unused air dash animations (although I can't remember if those were ever colored in). On the other hand this would let her do IAD j.MP which was really stupid when Robo could do that in the beta so maybe not.
I think that's about all I have. Post your great ideas in this thread.