• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Under Night In-Birth

@theonlypie314 it's the same reason Squigly players sometimes do Seria Center Stage and don't super cancel it: during the super freeze you can see what your opponent is doing, and if you can see that your super would whiff, may as well not super cancel and save the meter. Since the Squigly icon is under your name I thought I would mention it :)
 
@theonlypie314 it's the same reason Squigly players sometimes do Seria Center Stage and don't super cancel it: during the super freeze you can see what your opponent is doing, and if you can see that your super would whiff, may as well not super cancel and save the meter. Since the Squigly icon is under your name I thought I would mention it :)

man you kinda know a lot about squigly for a peacock main

never trust a peanuts especially not the son of a peanuts
 
  • Like
Reactions: RAT__BABY
If anyone wants to watch high level play, rei336 uploads videos from Battle Arena Shinjuku at Sega West where some of the best UNIEL players go. This week there was alot of footage from the best Carmine in Japan (Notes) and the best Seth (Rion)


Check his channel for more of them, lots of expert play to watch
 
I thought Rose was low tier before EVO? I might have been mistaken, and I apologize if she wasn't.

My point was, people THOUGHT she was low tier, that has no bearing on whether she actually was, and it just means the popular conception was wrong.
 
It might be helpful to compile a list of high-level players to observe for each character.

Off the top of my head I can think of:

Rion for Hyde/Seth
2gb/Note/SonicFox for Carmine
Fusemaster/Orion for Waldstein
Judge for Yuzu

I'm sure someone more familiar with the JP scene could list more.

If you're just looking for general High-Level gameplay footage, the Over The World tournament from January has a ton of the best JP players. It's a good 4-5 hours of footage as I recall.
 
Anyone know any good Chaos players I can study, so I can git gud?
 
It might be helpful to compile a list of high-level players to observe for each character.

Off the top of my head I can think of:

Rion for Hyde/Seth
2gb/Note/SonicFox for Carmine
Fusemaster/Orion for Waldstein
Judge for Yuzu

Just adding on to this to help out

Orie - Row (JP), Nishine (JP)
Hilda - MetaPhysics BBA (JP), boogie (JP), Art (US), Pain (US)
Gordeau - GO1 (JP), Destrade (JP)
Eltnum - Senaru (JP)
Vatista - LoliMaiko (US), Pain (US)
Yuzu - Maakun (JP)
 
It might be helpful to compile a list of high-level players to observe for each character.

Off the top of my head I can think of:

Rion for Hyde/Seth
2gb/Note/SonicFox for Carmine
Fusemaster/Orion for Waldstein
Judge for Yuzu

I'm sure someone more familiar with the JP scene could list more.

If you're just looking for general High-Level gameplay footage, the Over The World tournament from January has a ton of the best JP players. It's a good 4-5 hours of footage as I recall.

Adding to this too for Aka players; Grove and Wakka (https://www.youtube.com/user/ZxWAKAxZ/videos). Notsu is also pretty good even though he just subs him d=
 
Motakshi seems like a pretty fair Chaos

That first match was painful because that's Chaos in a nutshell. His damage is so shitty off of most things. Seriously... why does a character that is lacking so much also have such shitty damage? Anyway...

That said, Motakshi looks great playing him. Impressive blockstuns and important for any Chaos player, impressive blocking. I'll be studying these matches!
 
Motakshi seems like a pretty fair Chaos
That was amazing. Gonna watch this a few times to get a feel for Chaos some more.
 
That first match was painful because that's Chaos in a nutshell. His damage is so shitty off of most things. Seriously... why does a character that is lacking so much also have such shitty damage? Anyway...

That said, Motakshi looks great playing him. Impressive blockstuns and important for any Chaos player, impressive blocking. I'll be studying these matches!
Because he's omitting the powerful enders for fireball oki with 214B/A.

Instead of:
2C 5C 5C JB JC J2C 2C 236A 623A 236B 623B 236C
You'll see:
2C 5C 5C JB JC J2C \/ [Tech] 214B

This is probably necessary though since it's important to stay in and not lose the advantage.

If 22A/B actually worked and didn't get beat out by 5A AND get Chaos counter hit things would be different for his pressure game but man it looks rough.
He does CS a few times right before 22A/B would go active to check for a button for a 6C counter hit which is cute though.

Also remember to roll after 6C for confirms.
6C > AB > 5C 5C JB JC J2C
... 2B/C 236A, [236B/214C]
... 214B/A [Oki]
 
Even when he tries to maximize damage, it is still often on the lower end (tops out near 3.2k if metered).

It isn't the lowest in the game, but it is closer to Seth than it is to Gordeau. Not that damage is the end all, but considering he is a character with stubby lows and no overhead (so no meaningful way to open people up), no reversal, and short range on his fast moves and long recovery on his long ranged ones (32 frames for his qcf lizard), damage could at least make people scared of pushing buttons at range (full screen lizard frame traps do like ~2k damage... I'll have to check in a bit to be certain).

He does have some cool 22A stuff though. I'll have to check my replays, but some (much better) Chaos was catching me with a 22A > FF.

Also, be careful with 6C. It can't be canceled into anything on whiff and there are some characters that can punish it from huge distances (28 frames of recovery). Super solid move though.
 
So...

Anybody else play Wald?

;-;
Son just watch Fusemaster what more do you need he is the Waldstein just like FAB is the Potemkin
 
I can tell you never actually fought an experienced Akatsuki, which is fine. Discussing it with a good Akatsuki player friend of mine, the matchup is slightly in Akatsuki's favor. Akatsuki has good answers to Hilda strings with parry and once Akatsuki gets in she is done. Parry allows Akatsuki to call out alot of her strings, as well as just plain punish something like 5[c] on reaction. The only problem Akatsuki has is lynchpin and 623B, which are both plus even if Akatsuki parrys them. As for neutral, Akatsuki can just keep blocking and gain grd then get it with a parry. Once Akatsuki knocks her down, she has no effective way to stop him outside of a risky VO. She lacks a fast, good hitbox normal to poke him out, so his pressure keeps on going for days.

Um, 2a is a good hit box, 8 frame low and if he stays at a weird range where i can't 2a, 5b i believe is either 8 or 9 frames has a great hitbox then i can backdash unless i'm cornered.. Which then the options are veil off and guard thrust and even then i'll just wait for him to do something unsafe and Gatling him back to neutral. His option to chase back dash is qcb+B and that's a free 2a if i don't. You can't really parry 5[c] unless you do it at the final hit which it does around 4 hit and even then it's special cancel able...So i dunno what kind of hilda players he's fighting against.

iirc i can throw qcb+a on reaction. Karate chop and dive are unsafe enough for me to 2a. Also if he needs to parry 22a with a low parry which guess what i catch them with all the time since 22a is twelve frames. Also if he thinks he can just get in after a parry 623a shuts that down rather quick. If he parries 623a then i'm fucked.

Just adding on to this to help out
Hilda - MetaPhysics BBA (JP), boogie (JP), Art (US), Pain (US)

Shirano's hilda is god like.
 
So much Chaos discussion

I need to get back to playing more Vatista. Haven't jumped on in awhile ;_;
 
I had some fun messing around last night with Aka's parry. I didn't realize that he can parry every blockable move in the game. I thought the parry would have some restrictions but he can even parry stuff I didn't know he could including:
  • the Veil Off Burst
  • Infinite Worth EXs
  • Merkava's EX command grab and Force Function
  • Eltnum's Slide Air (aerial command grab)
I need to practice his parries some more and get the timing down. It's really good for stopping Mortal Slide rekkas.
 
Um, 2a is a good hit box, 8 frame low and if he stays at a weird range where i can't 2a, 5b i believe is either 8 or 9 frames has a great hitbox then i can backdash unless i'm cornered.. Which then the options are veil off and guard thrust and even then i'll just wait for him to do something unsafe and Gatling him back to neutral. His option to chase back dash is qcb+B and that's a free 2a if i don't. You can't really parry 5[c] unless you do it at the final hit which it does around 4 hit and even then it's special cancel able...So i dunno what kind of hilda players he's fighting against.

iirc i can throw qcb+a on reaction. Karate chop and dive are unsafe enough for me to 2a. Also if he needs to parry 22a with a low parry which guess what i catch them with all the time since 22a is twelve frames. Also if he thinks he can just get in after a parry 623a shuts that down rather quick. If he parries 623a then i'm fucked.



Shirano's hilda is god like.
https://docs.google.com/spreadsheets/d/1De7GMR--Ycdnir8rto3rpztm7_LHeqJYqzyrjYlFviU/edit Here is a link to UNIEL frame data, considering all the frames you said were wrong.

And I'm sorry, I'm not really sure what points you were trying to make? You can't throw a tatsu. Reversal backdashes can be OSd. Your 2A is not a good option against his faster buttons. You dont want them to block 22A, as it is negative. The whole POINT of parrying something is that you cant special cancel if he parrys, so you cannot hit him when he parries. I literally spent 10 seconds in training mode to see parrys makes Hilda 5C totally whiff. All his combos safejump viel off and IWEXS with zero effort.

I'm not trying to call you out or anything, but I don't want people getting incorrect information.
 
Last edited:
Just randomly stumbled in & figured I'd help out with the player lists. Doujin Fighters gotta help each other out and all.

http://pastebin.com/tDTFn763

PS: Over the world is the biggest UNI tournament in Japan, took place in December IIRC.
 
It might be helpful to compile a list of high-level players to observe for each character

....

2gb/Note/SonicFox for Carmine

I strongly recommend watching SAT for Carmine.
 
https://docs.google.com/spreadsheets/d/1De7GMR--Ycdnir8rto3rpztm7_LHeqJYqzyrjYlFviU/edit Here is a link to UNIEL frame data, considering all the frames you said were wrong.

And I'm sorry, I'm not really sure what points you were trying to make? You can't throw a tatsu. Reversal backdashes can be OSd. Your 2A is not a good option against his faster buttons. You dont want them to block 22A, as it is negative. The whole POINT of parrying something is that you cant special cancel if he parrys, so you cannot hit him when he parries. I literally spent 10 seconds in training mode to see parrys makes Hilda 5C totally whiff. All his combos safejump viel off and IWEXS with zero effort.

I'm not trying to call you out or anything, but I don't want people getting incorrect information.

The info on hilda's frames is wrong. 5a is faster then 2a.

The point is with hilda's defense is you wait for an opening. Once they're in, you need to respect what they do but akataski can't open me up with out taking a risk. And if i guess correctly he's back in neutral or i got him in a combo.

His normal's don't chip like hydes and his mixups are seeable. His throw range is bad enough for me to notice a throw attempt.

Also why would you veil off during a jump, that's really stupid. You wait until you see a frame trap.
 
The info on hilda's frames is wrong. 5a is faster then 2a.

The point is with hilda's defense is you wait for an opening. Once they're in, you need to respect what they do but akataski can't open me up with out taking a risk. And if i guess correctly he's back in neutral or i got him in a combo.

His normal's don't chip like hydes and his mixups are seeable. His throw range is bad enough for me to notice a throw attempt.

Also why would you veil off during a jump, that's really stupid. You wait until you see a frame trap.
The info on frame data is correct. 5A is slower then 2A. You are wrong. Go into training mode and tell me otherwise.

What exactly do you mean Akatsuki has to take a risk? His pressure is all frame traps. If you press a button you get hit. If you try to shield to push him out he can grab you (you can't tech if you are shielding). Neither of this involves a risk. This is a basic concept of mixup in UNIEL.

Are you seriously saying to mash viel off in frame traps? That's some online shit. Viel off is 20 frames, you viel off against a real player you die.

Please start making sense or I will just ignore your future posts.
 
Chaos reporting in.
 
  • Like
Reactions: Spencer
Also Chaos, but maybe Byakuya soon? Or Merkava if I decide to give up the good fight.
 
  • Like
Reactions: Φ
Alright double post. Anyway, finally freed up some time and got a decent amount of time in tonight. So this is going to be half bitching and half asking for advice.

This is all as Chaos.

So is Merkava's 3c > fireball generally safe? In training, it looks like if I shield the 3c, I can FF, but it seems like if Merk flies, I can't punish. My situation is a ton better, but I'd love to get some punishes as that seems to be 90% of the Merkava problem. Everything he does seems safe.

Also, does ex noodle arms need to be both invincible and safe on block? Really... ?

It does seem like FF is the key to the fight, and once I'm close I'm a tiny bit better off than at range. Also... corner = bad.

Still not convinced that Merk and Gord aren't fucking dumb though.
 
Gordeau is fucking retarded, yes. But I would say that Merkava is less braindead because if you read incorrectly you're going to eat damage. whereas gord is just...yeah.
Akatsuki 4 lyfe tho. which brings me to my question: How do I get in? any long-armed characters just shit on my life continuously forever.
 
See my experience is the opposite, I can't punish Merk as Chaos.

Full screen he has the arms.

On approach he has airdash which is safe on block and brutally hard to punish on read. And any attempt to punish it has heinous recovery (6c), so I'm the one taking a risk.

Up close, 3c > fireball seems to be safe.

And if you ever catch a Merk off guard, noodle arms reversal works well as a counter because at worse swings the momentum back to Merk as it is plus on block.

The only thing I can reliably punish that Merks use is dive kick.

So I'd love some advice or hints as to where I can punish since I'm not finding them.
 
Akatsuki 4 lyfe tho. which brings me to my question: How do I get in? any long-armed characters just shit on my life continuously forever.

Hello! Another Aka player here and getting in is Aka's main problem since most characters can out range him. Since Aka needs to get in to do anything, it requires a lot of patience, blocking and knowing where you can get in on any gaps in their combos (parrying Mortal Slide rekkas after the first hit is a good way of getting in on Gord as an example). I find the following stuff works rather well:
  • Parry - Parry is amazing. It's essential to learn the timing of parry and parry works on any blockable move in the game. When he does the auto attack after parry, the recovery is invulnerable, so even if the other player blocks, Aka can't be punished for it.
  • Fireball pressure - I use this a lot. The A version of fireball is slower so you can use it to protect yourself against projectiles/frontal assault while you get GRD or dash in. If someone jumps in while you are doing this, chain shift to 22B to punish them.
  • Both 5B and 2B - Best pokes he probably has. 2B gives a better frame advantage.
  • 5C - I can't remember if this is 0/+1/or -1 on block but it's good for pressure and safe
The next three things work out for me but are also unsafe:
  • j.2C - This is very good over head and is safe if it is blocked or whiffed. It can also go into 2C when it lands. However, the startup is the butts so you can get punished for it very easily before the move even starts.
  • 6B - I tend to get a few players with this but the start up is slow and it very unsafe on block. I would use CS after you use it if you just throw it out. I have a combo with this (5A > 5A > 5B > 5C > 2C > 6B > 2C > 5C > j.A > j.B > 236B) that works with this move. (edit: fixed the boldness everywhere hooray)
  • 2C - Good low and but unsafe again.
Here is a good video of Aka matches:
I hope this helps!

Also, here is a collection of videos for every character from Nico (you will need a Nico account to watch the videos). Once you click on a character, just click on the MU you want to see and then the video:
http://horibuna.web.fc2.com/UNIEL/index.html
 
Last edited:
  • Like
Reactions: Blaise
I really need to start incorporating shielding and GRD/Chain Shift into my gameplan. Yesterday I was playing with a friend (who plays Merk, incidentally), and I was dominating him with Seth for the first ten matches, but after that it was pretty much download complete and I couldn't get a win in on him for the next ten or so matches.

I was generally able to get in on him pretty consistently, but the problem is that whenever I end my block string, I can't go into another mix up or frame trap because his Merk could just mash out just about anything and beat out whatever I try, or get me into his own uber safe rushdown if I block it (and push me all the way into the corner). Maybe if I shield more or Chain Shift my block strings to get another chance to mix him up, I might be able to turn the tide a bit...

I also need to figure out how to utilize Seth's counter properly. Seems weird to me, but that would probably help with the above too.
 
Squire, mind if I add you on psn? I kept bumping into a Seth in ranked yesterday. Super fun, and Seth is scary as hell. Multiple times would I take him down to almost-dead only to lose all of my life once he got on a roll.

Agreed though, my biggest weakness is shielding and it seems as if there are some MU that are greatly benefited by shielding.