Awww. I like to get all the endings in games I play but that is honestly just silly. If they had a way to erase your save file to remove this I wouldn't mind, but that is annoying.
That is the reason I want to play it.
THAT IS THE DEFINITION OF TOO FAR JESUS CHRIST.
You disagree that all types of art have a place in the world or that art shouldn't be that?Simply put? I disagree.
The only reason not to revisit something is because you're scared it won't be as good as you remembered or thought it was. And that's not a very good reason.
And honestly, Undertale is neither of the two things you describe in this quote snippet. It's simply a combination of well written story and fun gameplay that doesn't even need its fourth wall breaking elements to stand on its own. I think it would stand the test of time.
I disagree that "you should only experience it once" is valid reasoning or allows something to be exempted from criticism. If it's good, it'll stay good. If it's bad, then you'll know the truth when you revisit it. Rejecting the possibility of re-exploring it with additional growth is just limiting yourself and limiting the work.
Yeah, and if this game wasn't TTGL'ing it up I would totally buy that.Asriel lost his soul and souls are what hold determination so he reverts into a flower and you know that because when you open the game after a perfect pacifist ending he warns you not to reset the game as Flowey. Flowey or Asriel is just a souless person whose dust happened to be on a flower from the surface and it was injected with determination which somehow got his dust mixed with the flower now holding his personality. The only reason he got his child form back was because of all the souls he had absorbed which he gave back after breaking the barrier so he no longer has the power to sustain that form.
And just a random tidbit but like father like son Asriel(Flowey) is really bad at coming up with names too.
There is ways to back up your saves and delete nasty genocide stuff, but yeah, thats the point.
Sans warned you.There is ways to back up your saves and delete nasty genocide stuff, but yeah, thats the point.
Look at this way: You got the best possible ending. You befriended everyone and refused to kill, and got one of the best and happiest endings in any game ever. And yet, you want to erase it all. Reset everything, undoing all your progress...just to kill them all. Why? Because you can. And because you can, you "have to". Your still thinking about this game as simply a game and not a journey. That makes you the ultimate monster. So no, you dont get the happy ending ever again. You had your chance. You were warned multiple times. And now you pay the price.
Just peace out after you've had your fill of bad time.
Just out of curiosity how could someone have pitched the game to you in a way that you would have found more appealing? I've been mostly telling people "it's kinda like Earthbound".I was originally pretty turned off by the visuals of the game and hearing "it's like earthbound" made me want to play it even less. I enjoyed Earthbound and played through Mother 3, and I didn't feel like playing a game that would be riding on its coat-tails. A friend offered to buy me the game if I would try it.
Holy s***
I can say this game is better than Earthbound. Easily one of my favorite games of this year. It's hardly anything like Earthbound outside of aesthetics and charm. The combat was a lot more interesting and I enjoyed going into pretty much every fight. The dialogue had me grinning like an idiot throughout most of my playthrough so far.
Don't be like me, try the game.
I thought about it myself, and it's honestly rather hard to describe. I tell people it has the charm of earthbound but doesn't really play like it. The combat in earthbound feels super dated to me and the sort of bullet hell system in undertale was a really fun change of pace for me in what I assumed would be a typical turn based RPG. Also having all the unique interactions with every enemy made me actually look forward to random encounters instead of typically being like "I hope something doesn't spring up on me because I just want to keep moving forward".