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This is pretty cool, but I think in concrete terms, it's just going to allow more people to discover that they do not, in fact, want to learn how to program their own video game.
After so much critique on their paid subscription model, I'm shocked to see Epic Games turn a 180 and release UE4 for free. A 5% royalty means they'll probably get a lot more money in the end from successful games, but you really can't beat a $0 licensing fee. This is excellent news.
I'm kind of excited to see what developers have in mind after this news. Tekken 7, Street Fighter V, and KH III use UE4 while MKX and Xrd use UE3, so it'll be interesting to see what others can make with the latest iteration of the engine.
I've been using unreal engine 4 since release and I like it quite a fair bit. It much easier to learn UE4 than it was to learn UDK (like 200x easier). Coding in C++ is always refreshing. The blueprint system it great way for non c++ programmers to get things working. The blueprint system is done so well that even most game functionality can be made with it. Only problems I have had so far is not everything is well documented (nitty gritty stuff) because the engine has so much to offer. I can't give good comparison to Unity because last version I used was Unity 3(I think), but I would recommend this engine to others. Now that its completely free (licence wise) its definitely worth at least trying it out.
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