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Upback 2: The Downbackening or A Training Diary!? Is This the Work of Fizzxwizz!?

You should put you songs at the bottom so it doesn't cover up any of the hud.
 
You should put you songs at the bottom so it doesn't cover up any of the hud.

All it really covers up is the wins/leader, and I don't think the former is super important in a casual set, and in most cases unless the song has a super long name, you can just look at the other player to see if they have the health lead or not.

Its a super easy change though and I'll probably move it to the bottom unless it covers important gameplay stuff like where the head is on the floor, otherwise I'll just keep it at the top and turn it into one of those scrolling text boxes so it takes up less horizontal space.

I recently started listening to asmr stuff in the background of playing and I gotta say, I can't tell if it actually helps anything at all but its still nice to listen to. I'm still gonna switch to bad music for recording reasons though.
 
Since the bottom is generally empty space, I figured it would be best there. Even if you jump and move the screen, you can still tell where characters are. I just like to be able to glance at the win/loss ratio. But her, it's all up to you.
 
casuals with @Midiman


He plays side teams, I play bad music.

I kinda feel bad for not making titles for these last posts but I'm tired and not really feeling it.

I have quite the trouble blocking in this one, and there are a few silly things that happen throughout.
 
no match footage, just a clip that reminds me of why I like headless fortune so much from when I was fighting @clawsandreamtwerkitaphiquy.


also looking at last episode's match footage, I need to check the border option on my text scroll shit.
 
Short sets with @WingZero and @ShadowWingZero



I was gonna make note of the fact that pretty much all of the characters these guys play are ones that I have trouble blocking, but then I realized I have trouble blocking just about everyone.

One of the things my matches against @Dreamepitaph made me realize was how much I need to learn a legit fortune doublesnap that doesn't require having the head in the corner with you.

Also ayy lmao my last post was at 4:20
 
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Some things I just wanted to say/point out:

- I really like that now you're converting correctly off of air throw. In your earlier footage, you almost never went for head-off air throws and the times you did you never converted right, so somewhere along the line you finally got it, which is good. :)

-You should go for more Head-off Overheads. Almost every time you did them they landed, and there was a severe lack of them in the claws set, so you should just ride that train until they start blocking.

-Your BB should probably go for more Giant step resets for high/low game, especially against Parasoul.

-Your fortune really should eventually learn to do fullscreen zoom->nom pressure, because Parasoul cannot zone or do any air action against that at all. Its what let claws do a lot of the heavy zonign in the beginning of that set.

-You wakeup throw a bunch. Admittedly you did it more against wing and started to do it less against claws, but its something you can see from your early footage too. Even as a read for someone baiting reversal, it clearly didn't work very much here.

-Wing's resets with squigly were very basic, just doing stuff after tic. You should've just kept mashing a reversal and responded in kind. (not very often is the advice "mash more")

-Against filia, you seem to got down that cymbals is good, which it is, but now you just need to mixup your approach with throw/airthrow, that way the filia can't just sit there and block the cymbals till you are cornered and you put pressure on them blocking.
 
Episode: This Episode. Quality Uncontrol
casuals with @Dhoppler from today
The quality of the video matches the quality of my play cause I forgot to change the settings after streaming.
mostly jazz until like 75% through.
also it was funny to see roadroller freak out with two bigbands, a fortune, and a peacock on screen at once. It flashed a bunch on my end but since I recorded in 30fps the front half of the roadroller dipped like a st fireball.

Whenever I get weird input problems I start to go on tilt a little, like when I think I'm blocking low and then the game says I wasn't holding down, and then I get hit by the next mixup because that distracts me. For a while I've been having a problem with supers though, because as fortune (sometimes bb too I think) I'll want to do something like pbgc csf, and I'll get pbgc forward dash or forward dash into super and it makes me mad. I believe it only happened one time in this set, but I got forward dash and sneeze when I tried to super. I don't know if I'm missing the 2 in 236 or something when this happens, cause more often than not my input is "higher" than what I think it is. I've been running into another problem with fortune that's hard to explain as well. This also only happened I think once in the set, but lots of times when I try to pushblock fortune I just end up getting hit for what seems to be no reason. Like, I pushblock when I see/as smk is happening and suddenly my block ends and I'm getting hit and it confuses the hell out of me. Another another problem I've been running into is my parries seem to be dropping on hella easy things like argus (especially). It really bothers me cause I think I've got it, then I'm hit. One last thing I've been noticing that confuses me, a lot of times when I try to do a head action with fortune like zoom, the head will just go inactive for a second and do nothing. That makes me upset.

Dhoppler seems to play fortune pretty weird compared to other ones, but I don't really play that many different ones I guess. I notice he goes for airthrows way more than I'm used to, cause fortune's airgrab is kinda dook. also chk into h fiber I got hit by a lot because nearly every time thought I could punish chk. Its weird to punish though because it'll hit some normal punish tools like brass so you gotta be different. I noticed he was doing the thing that lots of people should be doing, which is snapping in bb because lots of people kinda don't know bb and just use him as an assist. This worked on me, but I feel like it wasn't cause my bb is bad, but because being snapped in puts me at a disadvantageous situation against a character with decent overheads and bb specific combos. I could never bait him to fiber reliably. Why does peacock have such nonsense with dhcs.

I've kinda cemented knowing which snap to use and when to use it. I really need to work on recognizing what normals I can snap with though. With BB I kinda always use cmp to snap, so I usually kinda flail about and drop when I hit cmk, which I could be snapping with. I also need to work on confirming l brass with ssj, cause there was a match where I hit with l brass like 3 times before confirming with ssj when it probably would have killed the first time. I don't use giant step often (probably should) for the same reason that I don't use el gato often, because its kinda slow and vulnerable, though step is faster. Also the reason I don't really use headless puppet tools is because when I try to do that, I focus too much attention on the head and and up getting my body hit. That, and I just don't like the way it feels to do zoom>nom/zoom>sneeze. I also usually don't go for overhead resets with headless cause her airdash sucks and I mess up iad jlk every time, and because of the thing I said about gato.

brick message decoders
Brick 1: Things don't work how I want and im cry
Brick 2: Dhopscawtch does things
Brick 3: Things I do and need to work on

I always forget like ten things I need to write down and complain about.
 
I realized I have not dedicated a post to the thing that makes me cry the most in my personal crying thread.
9jvk3qN.jpg


No spook warning or spoiler because I'm a big boy also because really is this any worse than anything posted in the squigly appreciation thread?

Sekhmet AKA Segman AKA Sukmeat is literally the most terrifying thing in a fighting game to fight against.

She scares me, and not scary like in the "reversal diamonds are forever happy birthday" way, but in the "this thing causes me fear" way. Whenever sekhmet comes out (excluding lady of slaughter mostly) my real life heads up display gains vignetting and screen shake as a fear meter increases in the bottom right. She's small, she's fast, and I can't fucking punch her to make her stop. Even knowing I play the character with some of the best punishes to sek, she still scares me. Whenever she shows up my figurative bones get literally rattled.

Since I've been exposed to her, I've upgraded from just trying to trying to punch her to make her go away. Right now I do my best to wait for a punishable moment to throw her, and do my best to try and cancel any normals or specials I throw out into something that will make her gtfo. Even then, out of instinct I try to upback to get away from her most times, and more often than not I get hit by the low. My main problem isn't the damage that she does (which is only kinda good) but my options to avoid the damage.

Whenever I'm fighting sekhmet I feel like my options are always bad. I can spend meter to snap which will turn her back and remove red health (given I set myself up to not hit out of startup) negating what she was trying to do and leaving me at a meter loss greater than my opponent unless sekh was out a while. I can Just Throw, which is variably decent cause it damages them and turns em back but some throws are better than others. The main problem with this approach is that its mostly limited to punishes, which can be about a 3 frame window if they do the classic axe your head. the problem is that they don't have to do the classic axe your head, so theres the constant threat of your opponent staggering their skeleton specials on block, giving them a counterhit combo given that you tried to grab at the wrong time. Airthrowing her feels like a more dangerous option, because of her weird jump height and speed make it awkward to do it right, and cartouche/dive are frighteningly active. Probably the absolute best option is to use a super with enough hitstun to keep her stuck, a hitgrab, or a command grab. This is actually the most okay I feel with sekh, since you get damage and you get rid of sekh for the most part. It's still a very uncomfortable position to be in when your best option is to super though.

Also she has a scary voice.

Eliza is cool, she has appealing visuals, she's got jojos references, she's got good fanart. There are also upsetting things about her, like her smp on incoming and horus dive. Sekhmet really is the worst though. Horus just makes me angry, sekhmet makes we wish I could tag out to another person irl.
 
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Mind going into detail about how weird my fortune is? Or is it just the air throws and sweep into dp?
 
Mind going into detail about how weird my fortune is? Or is it just the air throws and sweep into dp?

Pretty much those two things, yeah. I'm kind of used to thinking airgrab is more or less a non-factor outside of specific resets. I might be able to come up with more, but I'd have to watch through the set again.
 
I see. Air throws aren't the best, but they're still effective. Sweep into dp is just a way to bait attacks that can be reversal'd. It's basically a challenge to any body entering my space while stuffing armored assists if I do it early enough.
 
I see. Air throws aren't the best, but they're still effective. Sweep into dp is just a way to bait attacks that can be reversal'd. It's basically a challenge to any body entering my space while stuffing armored assists if I do it early enough.

Yeah. a lot if times I was like " I can brass that!" but then I would get hit by sweep or inv'd through by fiber. I'm gonna be honest the first couple times I saw you do it I thought it was an accident.
 
Season 2: Episode 1 "I Started a New Season Because I Stopped Counting!? The Revenge!"​

Casuals w/ @Bonanzo

I made sure to not accidentally stream this one. Lots of stage mods, until bonanze switches his characters we play on my ugly as hell modded NMO.

Hard to think of things to comment on because this jerk plays a 15th Circle every other character. Contesting fukua's buttons is murderdick. I'm trying to use puppet things more but its just so weird and bad to me. The whole thing I was thinking I should probably be using l extend instead of m but I never switched. I feel like my extend would have hit him out of some airwulfs had it been l instead, and I never really got anything out of the hitbox behind bb. I knew bananz knows how to block the crossunder ssj reset, so I used it much more sparingly and tried to fake him out and do a different reset instead of that one.

I still like brass but extend seems nicer in different matchups.

Also I forgot to turn off my mic for like half of this so you might be able to hear me mashing bb's taunt.
 
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i personally do not believe there is any reason to use M extend assist, maybe you've gotten mileage out of the behind-bb hitbox in the past but I've never seen it do anything, and of course L extend is much faster, mayor uses H extend but he does weird shit
 
i personally do not believe there is any reason to use M extend assist, maybe you've gotten mileage out of the behind-bb hitbox in the past but I've never seen it do anything, and of course L extend is much faster, mayor uses H extend but he does weird shit

H extend serves a different purpose on his team, cause he uses it for mixups n stuff. So far, M seems to serve all the purposes I want from L except for the whole airwulf thing. M is slower but I think its also slightly larger and has an additional hit which can be a little useful. So far it seems to work as well as L does for me, and I feel like it comes down to preference. I'm not sure which I would prefer. I'd use brass outside of zoning matchups if it weren't for the fact that extend gets hella results.
 
Season 2: Episode 3 Literally Unblockable Lots of Frames Overheads​

Casuals with @Midiman

First match had no sound for some reason, so I ended up restarting. I ended up having a ton of input errors throughout, I dunno why but there were just so many times where I wanted to do things and my hands just kind of fell over the inputs.

Playing midi is always a weird experience, because when he starts to bunker down I end up sort of flailing about and not knowing what exactly to do. He spends a lot of the match going overhead and it hits me every time. I'm not sure but I just couldn't block eliza's jhp. There was also a few situations where he would attempt to punish with something that is too slow to actually hit me out of recovery, so I end up getting hit because I didn't expect to be able to block. I'd like to be able to reversal more successfully. Theres probably more stuff to write on but sgdq n stuff.
 
Season 2 - Episode 4: Super Supershadows n Setplays​

Casuals with @Stuff

There were several points throughout the set where my hands were just kinda falling all over the controller. Right now I'm having a hard time figuring out who has the better matchup vs robo, fortune or big band. When I'm fortune I have brass assist to occasionally deck robo in her ticker when she happens to be low enough, but big band has an easier time getting above robo into her kinda dead zone where I can occasionally bonk her with tympani if she doing a beam. Several times throughout the set I grossly overestimate how nice I am at parrying and get decked by nightmare legion instead of blocking it. I also need to work out what the actual heights are that I can followup head-on airthrow with airdash jhp, though I think I'll still go for feral into sneeze instead for the headoff and damage unless it's in a matchup that I don't want to go headoff in.

Music is probably too loud compared to my gameplay but I really like this ShibaFiture playlist so that's why. For a couple matches I forgot padlight, and a couple matches after I remembered to turn padlight on I remembered to set it so you could actually see the directional inputs. I've been waiting for these supershadows since they got on ps4, they're probably my favorite thing to come out of second encore.

I've been really itching to get a set recorded cause one I played against fenster didn't end up getting recorded, another one recorded ended up showing the steam overlay in the recording so I ditched that footage, and everything else I played or recorded was too short for my liking.
 
Season 2 Finale Part 1​

Casuals with @Dawn111

I've been kinda slow to put this here for a number of dumb reasons. Also this video is banned in Germany and on mobile I think. Copywritten music is banned in germany I guess. If anyone watches my videos I hope you use adblock because I don't monetize any of them partly because I can't because its already monetized by the people whose music I listen to.

I did really poorly in this set, mostly because dawn was playing better. I was also pretty frustrated during the set, I couldn't do anything and anything I did do would result in me getting hit. Whenever he would block beat extend I would try to use that advantage to pressure and would get hit by upback fukua jhk, then my assist and I would get carried to the corner and doublesnapped. Overall it was super not great and left me pretty butthurt. One of the things I managed to garner from the set was that snapping out fukua at the start led to much better results, even though I still managed to lose games after getting him down to his last character. Overall I think that mixing up someone's team composition can be pretty powerful for pretty much every player. It isn't really something that is used often so I might want to explore it more, given the offensive advantage it gives you by letting you get an incoming mixup.

Edit: oh also I learned that I can reaction super an alpha counter even if its canceled into showstopper, thats useful.
 
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Season 2 Finale part 2​

late night casuals with @Dhoppler

padlight looks wonky and I think I'm on the wrong playlist so I ended up getting work it out like twice which isn't so terrible I guess. I always forget to turn padlight to the right setting for like 5 minutes every single time.

I can never pbgc anything peacock does, I think I just need to try it more. There isn't usually a point since peacock will probably recover by the time the special comes out, but its useful for punishing argus as bb if I can pbgc brass. As I'm typing I just realized dhoppler never did the thing where he does head spike into feral for a safe dhc into lenny. There were a lot of times where I had a hard time opening him up and I'm not sure if it was bad luck on my part or incredible reflexes on his. I consider most of the stuff I do to be random enough to not be predictabo. Maybe I just need to grab more. I still get surprised when I see dhoppler snap right after cat slide and this is like the third time I think. Just one of those things that I just can't remember or something. Also head-on chp into run around and do iad jhp or something almost always works when I do it, it's just an accident every time when I try to do shp and get chp instead. I think its just one of those mixups that you get hit by because "why would you do this." Lastly its kind of terrible but I get really conflicted when I get brass + ssj on a fortune with her head in the combo. Especially in a 2v3 situation the damage is just devastating. On one hand I think "yeah now it's my turn to be the shitlord" and on the other it's just "oh god this is terrible how could I do this to someone."
Edit: There was several times when I wasn't sure if I would recover in time to not get punished, so I would let the normal run its course instead of canceling it to a special because I chance that I'll recover fast enough and block instead of doing a special that gets blocked and punished.

I think I have a problem with not being able to shake off losses. Whenever I do poorly in a set or a tournament it kind of sticks with me and makes me do even worse if I try to play later. There's probably an actual phrase for this but it just feels like a reverse warmup. I guess this is just a long way to say I go on tilt or something. I just slowly transform into a bootyblasted buttboy. I just need to find the fastest path to my happy place, I don't play well when I'm upset.

The good news is that this video is probably not blocked in Germany for my very large German audience like vulpes but he probably won't watch or see this.
 
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Okay here's something you should do

Play Solo Big Band for like, a week (yes everyone will hate you).

Don't press cHP ever. Excise that button from your vocabulary and try to play/do combos without doing it all the time.
 
Okay here's something you should do

Play Solo Big Band for like, a week (yes everyone will hate you).

Don't press cHP ever. Excise that button from your vocabulary and try to play/do combos without doing it all the time.

That is a good idea that I'll have to try out
 
I haven't watched the vids you posted here but in the online tournament Friday you were on that c.hp all the time, and it usually resulted in either low damage combos or dropped combos because you tried to do it twice in the same combo. It's a move with good uses for neutral but you definitely try to use it for comboing far more than you should.
 
Season 2 Finale Part 4​

FT20 with @Bonanzo

AKA I can't react to shit. Basically I got yanked by a bunch of inevitable snuggle resets cause I can see that shit happening all the time but every single time I try to do something its deer in headlights. I'm having trouble dismantling bonanze's teams cause snapping out one of his team members gets rid of some of his strong dhc options like diamonds but he doesn't really lose a lot as a result. Most of my success came from just countercalling assists with brass and letting him kill his assist while I stay mostly at the back, especially considering that he starts almost every match the same way with beo/fuk in that he does jhp + call drill.

This is something I've noticed playing dhoppler as well, but switching to big band doesn't work against these teams, so I have to keep up the pressure as fortune to be more successful, mostly versus characters that can zone like fukua or peacock. If I'm not already in with big band I'm just struggling. It's well established that fortune is not exactly a team player, and she currently does not help band a ton for me, especially not for getting in. I really need to figure out a way for fortune to aid bb more cause against teams that like to zone I can't just dhc and regain red health without big band suffocating himself.

Also I took like a week and a half to do what fenster said and played a lot of QM as solo big band and did not have a fun time, I also did this in training mode vs cpu. The decisions that the CPU made were slightly less infuriating in gameplay than the players in QM. As a result I feel like I've started using chp less and diversified my button portfolio more. Also I've started doing shp > E-brake mixups cause those are pretty easy and also pretty useful I can see why bella players do this kind of stuff. It's nice cause it gives me a lot of options about what I want to do instead of just doing crossunder autocorrect SSJ so I can kinda hit that more in a sense now that I don't just do one thing off shp. I need to figure out the timing that makes it look like I'm going to switch sides but don't because thats hella mean.

Spoilers I lost the ft20 but did I really lose because this was originally a ft50 that bonanze said would be next week and it turned into a ft20 when he already had like ten wins and we all know that the first 40 matches of any ft50 is the download and conditioning so like I was gonna make up for those losses for real and also one of the matches was pretty laggy so he basically got a free win also I remember him saying something about the dark arts and saying some weird stuff and after that the sun was in my eyes for real like what do you want me to do also I'm pretty sure he orchestrated the blood moon so if you consider all of this evidence did I really lose or did I actually win the whole thing very easily.
 
Season 2 Finale Part 5​

two hours of casuals with @gllt

I really need to learn that basic fortune thing that lets you carry to the corner and doublesnap. Lots of "thanks big band" in this set.

Also my font looks fucked up and I don't know how that happened
 
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If you do the regular fiber loop as tight as possible and end the last string with rekka slide, you'll always get it.
 
I wish youtube had that feature where you could highlight certain parts of the video in like, the progress bar. It would be really beneficial to demonstrating events that occur within sets. If this is a feature on a website that features uncouth content you can assume this is a complete coincidence.


42:10 is a good example of "thanks big band"
 
Season 2 Finale Part 6​

Casuals with @Negus Eyoel

A bit after we finished playing I realized that the entire time I should have been using beat extend instead of brass for the set. This is something that I think I'm having a big problem with, which is actually thinking about the assist that I'm using instead of stubbornly sticking to one without thinking it through all the way. Brass does a lot more for headless than it does head on, and since I'm fighting pw in this I can't go head off in the first place because (as you'll see throughout the set) whenever I go headless vs pw its pretty much a death sentence for fortune. Beat extend also aids head on more as well, and it also makes it easier to not play pws neutral game, so I feel kinda dumb.

I had a ton of input errors in the set, a lot of things either didn't come out, or didn't come out how I wanted.

At the start of the set, I got hit a million times because I was just pressing buttons in the air all the time, jhk especially which is a really dumb move. I did adjust and stopped playing as dumb after a little bit though. When I play people, I try to be super mindful of people whenever they try to PBGC, so I buffer a parry when I think they'll pbgc super something like bb clp, however most of the time I don't account for people like me that pushblock upforward in pressure, and I noticed that negus does this a bit. What I should be doing in those cases is going for something like airthrow, or hitting with a-train, however a lot of times its hard to tell what people are going to decide to do in this circumstance. I end up making a lot of really dumb decisions during this set, like throwing out a super because I'm trying to anticipate him doing something, but this is getting me punished. It is terrifying how much the game changes once bella gets 3 meter, because the whole time I'm waiting for a hyper armor low to show up and ruin my day, but negus plays really conservatively with his bella so it makes it much more difficult to know what he's going to do. Throughout the set I was questioning whether it would be a good idea to just snap in bella at the start, since he'll probably have to dhc to get her back in, and also the options she has on her incoming aren't super great. I want to say there is more that I was going to talk about but I can't really remember at the moment.

All the interactions between tympani and pw's air super were pretty funny though.

I feel like I've been getting slightly better with head on, I would much rather have preferred having the option to play headless vs pw but that damage is gross.
 
I didn't watch this whole thing but imo you need better Big Band combos/setups. Like go to 17:53 in this video, you got a CH combo in the corner and would have built up to 2 meters with a full combo, there's no reason Bella should have lived here. Instead you do 3 chains then trigger IPS.

That said I will say some of these parries are really cool. The Painwheel matchup gets a lot more managable if you can parry j.MP which you do several times.
 
I didn't watch this whole thing but imo you need better Big Band combos/setups. Like go to 17:53 in this video, you got a CH combo in the corner and would have built up to 2 meters with a full combo, there's no reason Bella should have lived here. Instead you do 3 chains then trigger IPS.

That said I will say some of these parries are really cool. The Painwheel matchup gets a lot more managable if you can parry j.MP which you do several times.

Probably my biggest problem in this game is that I absolutely hate trying to learn combos, which is pretty terrible in sg and most other fighting games. If there's a video of the combo it helps but otherwise I don't even try. There are a lot of times that I don't go for crossunder ssj because I fucked it up twice for some reason that motivated me to never do it again, which kinda sucks cause I feel it really helps the regular crossunder because instead of only doing the same reset theres a bunch of other scary options they'll have to predict/react to.

Painwheel normals are probably the most satisfying things in the game to parry, though I really need to work on parry into super/beat extend because its just something I can't do. I can parry the rest of the normals but when I do that I just kinda lose my opportunity at a punish because they'll land and recover if they were doing air stuff. Also I worry about whether or not I can super without the risk of getting counter supered.
 
in case anyone needs something to do for eleven hours heres eleven hours of stream I just did. Six hours or so of it is a ft100 near the end, everything before it is me sitting in a lobby and playing foreigners and playing Sanctuary RPG while I wait in the bg. I played like 70 matches with some random dude too.

http://www.twitch.tv/fizzxwizz/v/32121904

I made a highlight cause I'm probably not doing it again but maybe I will who knows I 'm crazy???

Probably the craziest part is that like, I kinda started to enjoy it more after I got over the hump, and I felt like I was playing really well considering like all the circumstances, like maybe the best I've ever played.

Video games are out of control

but not as out of control as my life.
 
wow can I leave page two yet I don't like it here anymore.

I havent recorded any sets lately but I have been playing a little. Updated the first post with things I need to work on by mike and dolfinh.

I've also been doing a little bit of experimentation with zoom assist but I havent found anything particularly neat or useful. I feel like there are some matchups I should run band on point with fiber assist instead of the usual team, especially against characters with a bad headless matchup like painwheel.
 
Season 2 Finale: Part 7​

Casuals with @Dhoppler

Gettin real fuckin tired of page two I've been here for 10 months I don't like to keep scrolling past that picture of sekhmet.

Dhoppler's team will always be a hurdle to me, cause since he has peacock mid that means I can't switch out to big band once I get a kill on the point character cause that matchup is dookie. I feel that, to remedy this, I need to either be running bb on point and then tag fortune in after the kill, or I need to snap peacock in immediately that way I can get started on her without losing too much health. On the other hand this creates a situation where he has peacock with cat slide assist which is kinda wonky to deal with, when he had that up there was a lot of stuff going on and I wasn't sure exactly how to deal. On the other other hand, snapping fortune out and bb in will help me get rid of extend which is also kind of annoying to deal with. I understand a lot of his team composition was made so that its hard to snap him, but I feel like if I have at least two characters that don't have a problem against zoning the matchup would be easier. Moving onto johns, I feel like my inputs were not what I wanted them to be a lot of the time and I was getting weird framerate problems that I don't feel like were my fault but it is entirely possible that they are my fault.

there's probably more but I'm hiding it because im crazy you'll never predict what I'll do
 
Random tip thing from the video, on your BB air grabs, you tried twice I saw falling jMK -> cMP and it missed both times (dunno if you did it more or other things). Even if you meant to get BE, I'd just reccomend using a cLK on the pickup near the ground there since easy stuff is best.

Dhoppler's team will always be a hurdle to me, cause since he has peacock mid that means I can't switch out to big band once I get a kill on the point character cause that matchup is dookie.

Do you mean, switch out big band to get back to Fortune v Peacock? Or switch in big band for BB v Peacock? You worded this like you want BB in, but the rest of the post looks like you don't want BB v Peacock. I'm assuming you meant the latter.


I feel that, to remedy this, I need to either be running bb on point and then tag fortune in after the kill,

Against a fortune point team? Noooo, would not recommend that cause it sucks really bad. If you happen to kill on an SSJ, most characters can just tag in so there shouldn't be an issue of just doing that (aside from red life issues).