- Joined
- Aug 31, 2013
- Messages
- 2,041
- Reaction score
- 4,744
- Points
- 113
- Location
- Japan
- Website
- askminette.tumblr.com
UPDATE - Peter "Ravidrath" Bartholow gave further details about Eliza's progress over on NeoGaf, including a look at her animated standing idle pose, which you can see below. He also gave an explanation of why we're seeing Eliza so early despite Big Band's unfinished state:
ORIGINAL -Mariel "Kinucakes" Cartwright, the lead animator on Skullgirls, just posted an unexpected first look at Eliza, the third DLC character in Skullgirls, over on her Twitter account. Big Band is still very incomplete, so don't expect Eliza for many months. It's interesting to see that work has already begun in part on the next character though!
[prebreak]Keep reading for Eliza's first in game art and animation along with a breakdown of Eliza's planned gameplay style.[/prebreak]Eliza's potential play style was revealed during the IndieGoGo crowdfunding campaign as being fairly unique. She will probably have two main mechanics: blood control and stances.
Firstly, her voluptuous appearance actually hides a vampiric parasite called Sekhmet. This parasite lets her control her own blood, so every time she gets hit, large spatters will fall on the stage. She can then use these blood splashes to attack the opponent. MikeZ gave a brief look at how this might work in a quick tech demo.
Her second mechanic is that since she is actually two characters - Eliza the diva and Sekhmet the skeletal parasite - she will be able to switch between them as stances. As Eliza she's extremely slow and powerful, but as Sekhmet she's much faster. Exactly how this stance mechanic will work has not been clarified, but A.B.A. from Guilty Gear is listed in her inspirations. Alex Ahad posted a few images of what this transformation might look like on his Tumblr.
Kinucakes' original twitter message simply read "Hmm...?"
Ravidrath later posted this mostly complete animation.
The first very rough draft of Eliza's blood control mechanic.
He went on to say that he wouldn't expect her to be finished until April, so try to stay focused on Big Band for the moment!We've been doing pre-production on Eliza for a couple of weeks now.
We do the really important stuff in-house, like the walks and idles. For everything else we just do the keyframes, and then use our contractors to finalize the animation and clean-up.
All of Big Band's pre-production stuff is complete, and is being finished up by contractors now, and put into the game by Mike and Earl. So the internal art team has moved on to Eliza.
ORIGINAL -Mariel "Kinucakes" Cartwright, the lead animator on Skullgirls, just posted an unexpected first look at Eliza, the third DLC character in Skullgirls, over on her Twitter account. Big Band is still very incomplete, so don't expect Eliza for many months. It's interesting to see that work has already begun in part on the next character though!
[prebreak]Keep reading for Eliza's first in game art and animation along with a breakdown of Eliza's planned gameplay style.[/prebreak]Eliza's potential play style was revealed during the IndieGoGo crowdfunding campaign as being fairly unique. She will probably have two main mechanics: blood control and stances.
Firstly, her voluptuous appearance actually hides a vampiric parasite called Sekhmet. This parasite lets her control her own blood, so every time she gets hit, large spatters will fall on the stage. She can then use these blood splashes to attack the opponent. MikeZ gave a brief look at how this might work in a quick tech demo.
Her second mechanic is that since she is actually two characters - Eliza the diva and Sekhmet the skeletal parasite - she will be able to switch between them as stances. As Eliza she's extremely slow and powerful, but as Sekhmet she's much faster. Exactly how this stance mechanic will work has not been clarified, but A.B.A. from Guilty Gear is listed in her inspirations. Alex Ahad posted a few images of what this transformation might look like on his Tumblr.
Kinucakes' original twitter message simply read "Hmm...?"
Ravidrath later posted this mostly complete animation.
Last edited: