Well yeah c.lk has incredible range even after getting push blocked at the right time & is the best. However s.lp is short midscreen. You gotta use c.lk. But anyways I in fact started playing with arpeggio mid-combo but the ones I came up with seemed to be the highest :/ arpeggio just throws off scaling so much.
Gotcha. And yeah, first but of s.mp has worked out to be a real charm in certain situations :) but yeah I was actually gonna say I'm putting together a reel with fully optimized/universal squigly combos since the first vid I made that got featured on SRK is GROSSLY unoptimized. It really makes me sick & I'm starting to hate the video despite putting all that effort into finding the combos. Anyways...-_-" it'll be coming soon. It'll also have some assist combos from other characters so I look forward to that, along with the fun DHCs & such.
Edit: Do you have notation for the seria w/meter one?
You can't just walk up to the screen...? And you're doing 2v2 right. Oh and....notation??
Miracles Do Happen
P.S. I'm an idiot lol I messed with a couple things this morning and i got 6.7k no bar & 7.4k w/bar -- only 300 damage less than the 7.7k w/seria charge...I'd say that's pretty good. It COULD be optimized a tiny bit more for 6.85k no bar, but the neutral after is HORRIBLE for only +2 frame advantage vs. +10 (or +8?) from argpeggio. Also, the optimized version won't work on everyone and doing a super after will take practice as timing is important.
And for the person earlier asking about not wanting otg, trust me, this is incredibly easy and the restand is the easiest you can get as it does everything for you. It does use chord though so those who have chorded, just remember to reset before hooking this up.
P.P.S. The j.lp from regular stance cancel doesn't work :( but it's ok because i found something more damaging, but we now have another reset/mixup :)
Yeah as much as I want to do a combo with s.hp~s.hp chaining into itself, it's just not completely feasible online. Not necessarily hard, but timing might screw you with random lags :/ but still I like the style of what you came up with :)You know what, I didn't even consider using HK divekick for some reason, my meterless combos were practically identical to yours.
For the seria one, it was just this:
2LK 2MK 5HP HP xx 236PP
5HP HP xx 236PP
2MK 5HP HP xx 236MK
(optional daisy pusher)
5HK
j.MK(2) j.HP
j.LP j.MK xx 236MK (should be 236HK I guess)
5LP LP 2MK 5HP HP xx 236LK
I see :) nice. The only thing I'm scratching my head about is drag'n'bite > s.lp. I don't think that's possible....you mean arpeggio > s.lp? DnB is only +2 or +3 on hit & I forget about s.lp is...is it 4 or 5 frame startup? To make the combo more accessible, I could imagine possible doing Charged Draugen punch > mk+hk battle opera > s.lk~s.lk (OTG) & use s.lp~s.lp in the beginning of the previous chain.Found a one-meter, 8157 damage combo with seria charge that should work on everyone. Problem is, it probably uses the hardest link possible with her.
Cr.lk, Cr.mk, S.FPx2, lv.2 stancel
S.FPx2, lv.2 stancel
S.MK, S.FPx2, lv.2 stancel
S.MPx2, S.FPx2, lv.2 stancel
S.LKx2, S.MPx2, S.FPx2 xx lv.2 Drag'n'bite
(one frame link) S.LP, S.MPx2, Cr.FPx4 xx silver chord, daisy pusher, Cr.HK.
Could probably do more damage too, I'm at 215 undizzy before the last part so there's 20 undizzy you can fit in there and I'm not going to pretend I've optimized this. Does 7517 if you just omit the daisy pusher.
Ohhhhh!!!! Forgot...charged drag'n'bite has different numbers. DUH LOL. I see. Hmmm, does seem quite risky lolYep, Level 2 Drag'n'Bite is +7 on hit, S.LP has 6 frames of startup. One frame link. I am going to record it later and post it, but right now I just cannot do that. I figured it out just today thanks to Mike Z's "advanced" settings. Fucking hell Mike Z, you gave me everything I wanted in a training mode.
The 5HP HP xx 236PP > 2LK link is actually easier because it is 1 frame more at advantage and leaves you closer, so it hits earlier. It is 3-5 frames, not sure specifically which. Whereas I think after 236LK, it is a 2-3 frame link.Ohhhhh!!!! Forgot...charged drag'n'bite has different numbers. DUH LOL. I see. Hmmm, does seem quite risky lol
@Tomo009 I understand the s.lp isn't the most attractive option, but for the sake of practicality I use it. It's the easiest anyone can really do. Cuz to be honest, I've NEVER been able to do c.lk from normal seria cancel. Apparently it's possible, but online, I'll say no thank you. I can do arpeggio > c.lk links about 6/10 online & can't do normal seria > c.lk offline at all. I understand the whole thing about optimization and my combo was around 6.9k, but very finicky. I hit 6.722 I believe so -50 damage about...? I'm perfectly content with that.
you're supposed to agreeeeee with me. lol
The truth is that she is very ok. She is not on either extreme really.You know what I think i'll play this guy. I hear mixed feelings I hear she is bad I hear she's broken. I'm not really sure which it is. What are the present bnb's? I'm going to run her with Parasoul. Is there a guide that can direct me to her play style? What I need to know? I am researching a bunch of characters to make a well informed choice.
Squigly with one 'g' lol. Anyways, squigly is a very style-oriented character & often different squigs do different things. Fuzzy loves using his double bomber invincible assist as a huge part of his game, mount likes his baiting at the end of combos...Like the notable squigs players atm seem to be fuzzy-snugs, yaya, guitalex, Heartnuns, mountlover & me (not in that order). I've yet to play them again, but last time I have played them it was literally like half/half on squigly mirrors...so I really don't think there's a "best" right now...or best player of any other character for that matter either. There are a couple others that come to mind, but they're deciding if they wanna keep playing her or not EDIT: the person in question who isn't sure is retro station...last time we chatted anyways.0_0 squiggly its so complicated. I have no idea how to start learning. I dont think I am familiar with all the lingo either. looking through the threads I'm not sure how current all the information is. How does one get in with squiggly. Who is the best squiggly why is there no videos on the internet lol. Her combos dont even seem like they link lol. I am really intrigued by this character. I guess I want to learn her lingos assit options even though c.hp is to good :). Thanks Tom I am not even sure her main hit confirms. Lastly are her combos universal?
Squigly with one 'g' lol. Anyways, squigly is a very style-oriented character & often different squigs do different things. Fuzzy loves using his double bomber invincible assist as a huge part of his game, mount likes his baiting at the end of combos...Like the notable squigs players atm seem to be fuzzy-snugs, yaya, guitalex, Heartnuns, mountlover & me (not in that order). I've yet to play them again, but last time I have played them it was literally like half/half on squigly mirrors...so I really don't think there's a "best" right now...or best player of any other character for that matter either. There are a couple others that come to mind, but they're deciding if they wanna keep playing her or not.
But to be honest there are a lot of videos on her. Important videos will be posted on the forums so you'll have to dig. I can't really say it any other way. I personally try to make things as organized as I can and plan to update the tech/combo posts, but it's not too hard to look. And combos not linking....? Huh? If you're talking about seria canceling, then that does take a little getting used to, but squigly is in my opinion, one of the easiest characters to create combos with. If you wanna learn IPS, then squigly is great with that. And hit confirms? j.hp/j.hk/c.lk/c.mk/c.hp/sf.hp...etc. As long as you have a charge, Cancelling a confirm into something else is possible. Oh and lastly...her combos are universal and I've not had a problem with anyone. Only one to really annoy is double...you GOTTA make sure to keep combos tight with her.
Not many people play Squigly. So that's why there's not much match play footage. She is also newish, obviously.
How do you get in... usually you don't try to get in, you try to keep them at about 1/2 to 3/4 screen. Close up you have no defense, far away you have basically nothing.
You want to get the dragon stance charged and then do lvl 2 sing (236MP) xx Battle Opera, to force hard momentum in your favour. Run your mixups, apply pressure if you can and assure that at the end of it, if you didn't land a hit, you can get back into your 1/2 - 3/4 screen sweet spot on a good position on the stage.
Your main hitconfirm should be a groudn string into stancel and that combo I showed is universal.
She has some other assist options, but I really prefer 2HP over most.
Drag n Bite (236HP) is an ok lockdown. It last a long time but 2HP is easier to protect, is a LOW (which is huge) and has a lot more utility due to its hitboxes in my opinion.
Sing is an odd assist. it is really hard to use and is very matchup specific. Mike Z mentioned some good uses for Parasoul, but I haven't had much luck using this assist with most characters.
Silver Chord (236MK) is a pretty good assist which I sometimes use. It's a half screen fireball that is the easiest confirm into combo ever. Just be aware that it is kind of hard to protect and comes out quite slow.