6-Let
Public Enemy #6
- Joined
- Sep 3, 2013
- Messages
- 450
- Reaction score
- 294
- Points
- 63
- Location
- Dorado, PR
- Website
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- Steam
- 6Let
Thanks again.
Thanks again.
I was messing around with some needlessly stupid, but cool swaggy shiz & with lvl 2 counter venom, it seems you can c.hp > L Bypass, c.lk/s.lp for a fun little crossunder action. I tried really hard to do it with lvl1, but idk if it's possible. At least lighter characters :p
Lvl 2 Hitstun with the lvl 2 special?
Solo, about 7-8k
I've no clue lol...I mean I haven't even checked out the corner yet, but I'm sure there's maybe...something there? I'm gonna guess 7.1k corner no vial 1 bar...
Got any advice for the bits I have highlighted in red against Squigs, Val, and Filia? I find that frequently the dummy doesn't fall fast enough, leaving them able to block the jabs.Solo - Midscreen - Lights (almost) only - ~6.3k - No vial
c.lk c.mk c.hp
j.hp ADC j.mp (1) j.hp
j.lp j.mp (1) j.hp ADC j.mk (2)
s.lp (3) s.mp (9~) s.mk (5~) s.hk (3) xx HK Bypass xx EKG Flatliner
It (sometimes) deals 6.4k with c.mk(1) in the beggining and when timed well, and it's the best I could perform. The problem in this combo against Double is hitting the third line of the combo. When the j.lp connects, you'll probably be able to follow up with the rest of the combo, but it's risky and it may leave you in a vulnerable position.
I want some help to make it stronger, but keeping it's base (inb4 vials because keyboard makes it difficult).
Ok so I got a no poison, no assist, corner, cr.lk start BNB for Val that dose 7163 damage on light characters and 7169 on heavy characters.
Light version:
cr.lk > cr.mk > cr.hp > j.hp > j.hk > Air dash back > double jump forward > j.mp > j.hp > j.lp > j.hk > hk bypass > s.hk(x3) > lk bypass > s.lp(x3) > s.lk > s.mp > s.mp > cr.mk > s.hp > hk bypass > super
Heavy version:
cr.lk > cr.mk > cr.hp > j.hp > j.hk > air dash forward > j.mp(x3) > j.hk > j.mk > delayed j.hk > cr.mk > s.hp > hk bypass > cr.lp > s.lk > s.mp > s.mp > cr.mk > s.hp > hk bypass > super
let my know if you find anything that does more damage.
GREAT Job! My only thing is at the end why use s.hp & also why the c.mk? wouldnt s.hk & s.mk be better respectively?