Receita Federal
300ms Member
- Joined
- Aug 20, 2015
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- receitafederal
I didn't start with lvl 3 vial, i started with lvl 1(just like the other video).
The first one started with lvl1? My apologies. When I do videos with vial prerequisites I like showing the vial loads at the beginning, just to be clear (and also including prereqs in the video title).
Yep the two started with lvl 1, if i started with lvl 3 vial in the second video, i wouldn't need to load any after Excelebella(instead it would be a taunt). And about the team stuff, it's because i was doing some things with BB and Val, and since the damage ratio would be 1.00 i thought there would be no problem. I'll do it in 2v2The first one started with lvl1? My apologies. When I do videos with vial prerequisites I like showing the vial loads at the beginning, just to be clear (and also including prereqs in the video title).
And the damage ratio isn't the issue. In 3v2 the 2char team has more health per character, which makes poison do more damage.
Not trying to single you out btw; this is stuff that a lot of people do.
Probably easier to just add notes to the video title/description, but it's up to you.
done
I mean, we REALLY DO need a really big 'read this please read this READ THISSS' thread somewhere with some good information when recording combos such as
- Damage ratio in different team ratios so people record at 1.0 at the LEAST (I think 3v3 damage is something worth calculating though.)
- Val's poison at different ratios because that's a unique case
- Please use a cLK starter (Unless you're Peacock) most of the time
- But a jump in is actually totally fine if it's for a counterhit combo from a jump in that is something that actually happens (I've seen an HCH combo posted and someone say USE cLK.. it was an HCH...)
- What are LCH, MCH, and HCH combos (I have to explain this a lot it turns out.)
- Burst baits give you counterhits
- Throws scale
- Combos started with assists scale
- REMEMBER TO TURN OFF FORCE COUNTERHIT UNLESS YOU ACTUALLY NEED IT FOR THE COMBO
- etc
Sorry for OT. @Datagram thoughts?
Is it? I was under the impression that the only difference was that normals give meter on whiff.
yep it is. i've tried with it set on 3 bars too
afaik there's a bug and you gain some of the whiff meter and the hit meter. i don't remember that being fixed.
BB: s.MK c.HP TAG
oh snap, forgot about that. i was doing something with big band's lvl 5 and forgot to change back. it's alright now
Oh yeah, good idea! Well uh:
1 purple vial, 1 meter, corner, 9.6k damage, H LNL assist:
cLK cMK sHP (call assist) LKbypass
sHP HKbypass OTG cMK cHP
jHP vial toss* double jump jLP jMK jHK MKbypass
sLP(3) sLK sMP(2) cMK sHP HKbypass EKG Flatliner
*9050ish damage if you use HK bypass instead of vial here
Wait, really? Sorry for being soooo late to the game, just bought it last month for PC, and I've wandered out of the beginner section to get more tips. I have yet to pass 4.5k damage with a combo, and this is all it take to reach 5k?
I'm not complaining about the baby one. I'm still working on getting down perfectly. But I have heard so much about "when things changed" in SG, where certain combos would no longer work. When did that big change happen?Yeah the combo I gave you in your training thread was just a baby one.
It's pretty much the standard starter combo that leads into every other bnb. I'll add on to it once you have it down and can practically pull it off with your eyes closed.
Just note that the time of that post, air H bypass did more damage and didn't allow you to move or combo after it aside from canceling into super. The game has gone through so many patches since 2013.
So you now do more damage if you did j.hp xx H bypass, AD j.hp xx M bypass xx EKG
Edit: on a side note, kinda funny how almost all the guys that posted in this thread either dropped Val or dropped the game.
so alright.
u wot m8