- Joined
- Jan 30, 2014
- Messages
- 4
- Reaction score
- 0
- Points
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- Age
- 34
So i'll start by saying that i'll probably get a lot of hate since val is one of the most used characters, but thats also what brought me here.
It is like every good player online play as her or have her in his team and the reason is her tools are too strong compared with other characters and i belive something needs to be done.
TL;DR valentine is a character with too many low risk/high reward tools, her block strings are completly safe, has crazy mixups and excellent mobility, even a command grab, really? was that necesary? something needs to be done to stop the val army online.
Her only weakness i would say is that she doesnt have a dp, but half the cast doesnt and with tech rolls it doesnt even matter much.
It is like every good player online play as her or have her in his team and the reason is her tools are too strong compared with other characters and i belive something needs to be done.
- Her ground throw is just plain broken, other characters have to use a well timed OTG or special to continue the combo(sometimes even character specific), but not her, she just makes you crumple for what feels like an hour before she decides to start a combo in ANY way she wants. and yeah it scales the damage to 50% but thats irrelevant because she still gets more potential damage than the other characters and sooner or later she will go for a reset, it being a crossup, a burst bait or god forbid another throw. I think they animated her throw based on the looks and not on balance.
- s.Mp x2 gives you plenty of time to hitconfim, has good range and can drag the oponent to throw range, on top of that it is unpunishable (+3 on block!). Compare to filias c.Mk, it is fully punishable on block (even on hit wtf lol) and does NOT leave at throw range.
- s.HP has that step back that dodges nearly anything the oponent throws at you and then lunges forward with crazy range, thats pretty good on its own, but wait it is nearly unpunishable too! (because hurtboxes and -3 on block)
- j.Mp being a multihit move is active for quite a long time and seems to have too much hitstun, sometimes a single hit of it on an airborne oponent can lead to a restand with jabs.
- Aerial checkmate incision once again is nearly unpunishable on whiff unless somehow you are already on the air, since she can just dash out of danger or even continue to pressure. like really? if theres something global in fighting games is that aerial proyectiles should leave you exposed when used improperly.
- Air to air Aerial savage bypass being a move so fast and with high reward if it hits is hard to react and punish on block because A)it pushes the oponent in a way it looks like it crossed over when thats not the case and B)valentine gets to the ground pretty fast, sometimes even faster than the oponent does.
TL;DR valentine is a character with too many low risk/high reward tools, her block strings are completly safe, has crazy mixups and excellent mobility, even a command grab, really? was that necesary? something needs to be done to stop the val army online.
Her only weakness i would say is that she doesnt have a dp, but half the cast doesnt and with tech rolls it doesnt even matter much.
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