>implying val is unbalanced
lemme tell u a thing, OP
tl;dr, Val only excels at close range, learn to keep your distance/spam grab. Realize that Checkmate Incision is often a waste of meter made necessary by how unsafe Val can be when used improperly. Also I understand, the game is hard and Val can be frustrating to play against. If your team allows it, learn to use DP's against her. I find it helps.
ONTO THIS THING: Val certainly has a number of safe options and resets, but have you noticed how predictable a number of them are? Let me go through this one by one:
1. Her ground throw is good. Okay, you got us there. It crumples, that's strong. God forbid a character have a good move that helps them play to their theme of a close ranged ninja. Spam grab when you're in a combo or she has gotten close to you, if it's one of those Val's that constantly grabs.
2. s.Mp gives too much time to hit confirm and it too safe? I don't see the problem, push block since her medium range gameplay is awful and you will not find a single Val using that outside of a block string that (lemme remind you) you are currently blocking.
3. *gasp!* That nasty Valentine used her s.Hp! Oh no! Guess what? You just got a free push block, and even if she had hit you it's next to impossible to combo out of that move unless someone has come up with some chain I have literally never seen.
4. j.Mp I actually agree is really strong. I've been thinking the hitstun is a little ridiculous for a multi-hit move for a bit as well, but again, god forbid a character has a good move.
5. Checkmate Incision is unpunishable? Well, I think if you're concerned about punishing her that means you've blocked it. And if you've blocked it, that means that Val just got 3-400 chip damage, but just used one meter for it. Also, yet again she just created distance between you two, and you can set up your plan for her next approach.
6. Savage Bypass is completely unsafe without Checkmate incision, and remember that she just used one meter to APPROACH, not even to punish or end a combo, if she chooses use it. If a Val is past mid screen, expect this approach. There's no excuse to get hit by it whatsoever, Vals use it constantly and it's predictable and punishable. If the Checkmate Incision, just push block the scalpels and she literally wasted 1 meter to reach medium distance.