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Valentine's Hitboxes

Luweewu

Resident Meanie
Joined
Sep 2, 2013
Messages
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Val still has a lot of red left. LZ pls

Thanks @Stuff for the updated hitbox images.

STANDING NORMALS

s.LP
KmbAUU8.png

CpOPuA0.png

RqZMCNR.png

g7Ptr6f.png

s.MP
YMr1wuV.png

cj6GQ15.png

oDSUEmi.png

s.HP
BbVZI00.png

s.LK
X6PtcJg.png

s.MK
C5A81YR.png

OdLHHFE.png

s.HK
KJtjX9U.png

SttRNvv.png

6nhxfj6.png


CROUCHING NORMALS

c.LP
06DOTMu.png

c.MP
qxvNhPS.png

c.HP
ROSuOys.png

c.LK
rnbiAlT.png

wRBflVS.png

c.MK
x7wjjPQ.png

ivr3W8f.png

c.HK
Dbjw2db.png


JUMPING NORMALS

j.LP
UP8nGmE.png

j.MP
Imfs9tC.png

eMIvNNE.png

j.HP
kNqVMFn.png

j.LK
VElpOQX.png

RU4fReR.png

j.MK
YShs9A2.png

PxvoA6a.png

j.HK
oam5S4y.png

g6m6UHF.png


SPECIALS

236P
All versions have the same hitboxes
HW2HJmS.png

95AMOAW.png

6JHzFMe.png


Vial loaded
fO9gxT5.png

TPpI6Vl.png

236K
All versions have the same hitbox
kJYey2c.png

214P
RIP vial load hitboxes

214LP+LK
YrJPRUe.png

j.236P
All versions have the same hitboxes
zo9vAQs.jpg

AMrWHnQ.jpg


Vial loaded
NrFmRqI.jpg

j.236K
Same as ground version, in the air.
1msZ3p4.jpg


SUPERS

236PP
pDIVNSJ.png

VpqJ1ko.png

j.236PP
u1BZHqy.png

8SNcrEs.png

236KK
Air version is the same.
1Vepawt.png

UgXZASN.png


They repeat several times, including the last animation.

421KK w/ Vial Loaded
v4l97Wi.jpg


Not sure how tall the hitbox goes due to screen zoom-in.

214PP
kdroS9D.png

214MP+MK/214HP+HK
bFx3UG7.png


THROWS

LP+LK
WDvsm7H.png

j.LP+LK
7bGpD5k.png


TAG-IN

iLYCWQ5.jpg

SNAP

DD6LIgt.png

Old Images for archival purposes:
Val still has a lot of red left. LZ pls

STANDING NORMALS


s.LP
Qz37ecr.jpg

1K1BZPE.jpg

ZD5FjA1.jpg

q5I97Aa.jpg

s.MP
qS4kqma.jpg

lQCqr6L.jpg

YOtoAzQ.jpg

s.HP
3XUKZPL.jpg

s.LK
R9qNIAP.jpg

s.MK
1B7Ua93.jpg

odBe5Ak.jpg

s.HK
wYEnhwz.jpg

3KZi8KQ.jpg

N7ziWnH.jpg


CROUCHING NORMALS

c.LP
XCEzTzi.jpg

c.MP
i3q2opH.jpg

c.HP
CnI0hkj.jpg

c.LK
3OS6L6F.jpg

HhAXccH.jpg

c.MK
4LQ2TWn.jpg

ziooCUQ.jpg

c.HK
riKHdmS.jpg


JUMPING NORMALS

j.LP
aWbB0Z6.jpg

j.MP
I2EjbhY.jpg

OXQrrun.jpg

j.HP
v1uvFO5.jpg

j.LK
cjI1iyF.jpg

JbIlZ72.jpg

j.MK
pD1U9Y0.jpg

Bq9o7DE.jpg

j.HK
pLOzP1A.jpg

vSgk8Nn.jpg


SPECIALS

236P
All versions have the same hitboxes
pmfrtay.jpg

mwQZoOj.jpg

E9lizGL.jpg


Vial loaded
XwFlgga.jpg

236K
All versions have the same hitbox
NllJMg6.jpg

214P
All versions have the same hitboxes
bLVgsrQ.jpg

flyJwt9.jpg

214LP+LK
kqN7Saf.jpg

j.236P
All versions have the same hitboxes
zo9vAQs.jpg

AMrWHnQ.jpg


Vial loaded
NrFmRqI.jpg

j.236K
Same as ground version, in the air.
1msZ3p4.jpg


SUPERS

236PP
eGvNZxV.jpg

j.236PP
ZcVNJeA.jpg

236KK
Air version is the same.
qrQatoI.jpg

2vaLMiE.jpg

UHPNPcn.jpg

f1jTULn.jpg

ITowrEk.jpg


They repeat several times, including the last animation.

421KK w/ Vial Loaded
v4l97Wi.jpg


Not sure how tall the hitbox goes due to screen zoom-in.

214PP
wu5F4pM.jpg

214MP+MK/214HP+HK
xJGxn45.jpg


THROWS

LP+LK
9flPt6J.jpg

j.LP+LK
WKiVtvX.jpg


TAG-IN

iLYCWQ5.jpg

SNAP

Ofbu5I9.jpg
 
Last edited:
  • Like
Reactions: Colossi and Stuff
Does anyone even use c.mp regularly?
The only thing that I saw this move doing that others couldn't was stopping SSJ because of multihits.
If only the hurtboxes matched the visual effect, it could be used as a burst popper or anti-air more often.
Look at all this area without hurtboxes
uzpomq.png
 
Yea it's pretty trash, I only ever use it in block strings to mix up the PB timing. Or by accident.
 
The only Vals I see using are the ones who doesn't know that c.mk deals more damage and hits low on the first hit.
 
Does anyone even use c.mp regularly?

Yeah, I use it pretty regularly for anti-air purposes where sHK is too slow.
 
Not sure why her command throw has that hitbox way up over Val's head.... I mean really how is it ever going to hit anybody up there?
 
Not sure why her command throw has that hitbox way up over Val's head.... I mean really how is it ever going to hit anybody up there?

shhhhhhh shhhhh

only dreams now
 
On her level 5 isnt there a hitbox beyond the screen zoom in bc I think i have anti-aired with this before

Also cr.mp is useful as a mid range I AD anti air against filia and fortune (linear iads) due to lowered hurt box. Outside of that I use it in green vial combos if my assist was used already
 
Last edited:
uVAw9JM.png


turning off superflash removes the zoom in completely and no. I didn't note any changes and I'm going practically frame by frame
 
I know, i was just replying to the point that theres a hitbox above her head
 
Here you go: http://imgur.com/a/xMJkE

It's all updated so you know... update it when you can. Everything is in order too!

(There is no more vial hitbox because it no longer has a hitbox although if people REALLY want it I can supply it.)