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- May 18, 2014
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- Night_Breeder
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- All-Names-R-Taken
I've been looking at DHC options that open up with vial load assist, as well as wondering about combo potential with green vial throw assist. I run two zoners as my team shell (Robo / Parasoul) so I don't think it'd be impossible to load a vial while running my gameplan, but I'm wondering if the value gained by running vial load is worth sacrificing something like H Bypass. Here's a rundown of my initial thinking:
Pros:
+Mid-combo vials could theoretically improve the damage of my other characters.
+Vials can be loaded mid combo for safety
+Countervenom gives Val enormous momentum if I DHC her back in on hit
+I get new combo links with Val's vial assist that I would not otherwise have access to
Cons:
-No throw or H Bypass utility
-Val is completely vulnerable while loading a vial, which means my zoning team has a character literally standing there
-Loading vials mid combo locks me out of calling assist for the rest of the combo
-I would probably have to develop / optimize vial combos for my characters, something I don't know if I'm good enough to do.
-Countervenom DHC is -14 on block, so it's not a safe DHC.
Thoughts?
Pros:
+Mid-combo vials could theoretically improve the damage of my other characters.
+Vials can be loaded mid combo for safety
+Countervenom gives Val enormous momentum if I DHC her back in on hit
+I get new combo links with Val's vial assist that I would not otherwise have access to
Cons:
-No throw or H Bypass utility
-Val is completely vulnerable while loading a vial, which means my zoning team has a character literally standing there
-Loading vials mid combo locks me out of calling assist for the rest of the combo
-I would probably have to develop / optimize vial combos for my characters, something I don't know if I'm good enough to do.
-Countervenom DHC is -14 on block, so it's not a safe DHC.
Thoughts?
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