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What If They Were in Skullgirls?

Marrow

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This is a thread where we come up with movesets and playstyles for any character except Annie. It could be any character from any form of media, as long as you answer the question: "What if they were in Skullgirls?"

Below I've provided a template to get you started. I've also filled one out for Mii Brawler, one of my current Smash mains.

Code:
[SPOILER="(Character Name)"]

     [SPOILER="Normals"]
LP:
MP:
HP:
LK:
MK:
HK:
Cr.LP:
Cr.MP:
Cr.HP:
Cr.LK:
Cr.MK:
Cr.HK:
J.LP
J.MP
J.HP
J.LK
J.MK
J.HK
Grab:
J.Grab:
Tag-In:
     [/SPOILER][SPOILER="Specials"]
Taunt: 

     [/SPOILER][SPOILER="Blockbusters"]
Outtake:

     [/SPOILER][/SPOILER]


  • LP: Two punches in quick succession. First two hits of jab in Smash.
  • MP: A series of six rapid punches. Multi-jab in smash.
  • HP: Steps forward and delivers a powerful punch to the gut. Very punishable if whiffed. Forward smash attack in Smash.
  • LK: Quickly turns around and kicks upward lightly from behind. Adapted from Fox' up tilt in Smash.
  • MK: Swings one leg forward. Forward tilt in Smash.
  • HK: Darts forward with one foot out in front. Dash attack in Smash.
  • Cr.LP: Quickly jabs at the opponent's feet. Adapted from Little Mac's down tilt in Smash.
  • Cr.MP: Performs an uppercut from the crouching position. Can combo into itself up to three times. Adapted from up tilt in Smash.
  • Cr.HP: A proportionally large headbutt. Adapted from pummel in Smash.
  • Cr.LK: Lightly kicks in front. Adapted from Luigi's down tilt in Smash.
  • Cr.MK: Two-hit attack. First hit is bringing the knee up, the second is extending the leg.
  • Cr.HK: Sweeps the opponent's legs and sends them into the air. Mii Brawler's launcher.
  • J.LP: A swift karate chop. Adapted from Luigi's Forward aerial in Smash.
  • J.MP: Arcs above with one leg (despite being a punch). Great juggling tool. Up aerial in Smash.
  • J.HP: Swings both arms down, sending the foe to the ground. Down aerial in Smash.
  • J.LK: Kicks one leg forward while striking a pose. Neutral aerial in Smash.
  • J.MK: Kicks twice in a row. First hit pops the foe straight up, so landing with it can become a combo starter. Forward aerial in Smash.
  • J.HK: Soaring Axe Kick - With a leg out, Brawler ascends before slamming to the ground. Two hits on the way up, two on the way down. Up Special 1 in Smash.
  • Grab: Shoulder-presses the grabbed foe away (forward). Turns around and kicks the grabbed foe away (back). Throws in Smash.
  • J.Grab: Grabs onto the opponent and punches them downward. (Down throw in Smash)
  • Tag-In: Drops in with an explosion, and kicks a couple times. (Entry animation in Smash)
  • :QCB::P: - Shot Put: A projectile which flies in an arc. LMP variations increase range and startup/end lag. Neutral Special 1 in Smash.
  • :QCB: :K: (air OK)- Feint Jump: A leap out of danger. LMP variations change distance and direction. (:LK: is slightly forward, :MK: is a fair bit backward, :HK: is far back). Pressing :K: again will perform a kick, with a choice of direction. Down Special 2 in Smash
  • :DP::P: - Ultimate Uppercut: Similar to Shoryuken and Draugen Punch. :LP: will launch a weaker version of the move, but :MP: or :HP: will allow Brawler to charge it. Charging can be cancelled with a dash, crouching, or by pressing a :P: button to launch the uncharged attack. Fully charged UU has armor and strong damage output.
  • :HCF::K: - Onslaught : Lunges forward with one knee out. If it hits, the opponent is caught in a few weak standing kicks before an uppercut sends them flying.
  • :QCF::P: (air OK) - Foot Flurry: Darts forward with a series of rapid kicks. In the air, you'll stay in place.
  • :LK:, :B:, :LP:, :F:, :HK: - Taunt: Brawler does a backflip and then a crane pose. Up Taunt in Smash.
  • :QCF::KK: (air OK) - Helicopter Kick : Uses 1 meter. A series of six aerial kicks in a row. Travels horizontally. The last hit is especially powerful. Up Special 2 in Smash.
  • :QCF::PP: (air OK) - Piston Punch : Uses 1 meter. A series of eight aerial punches in a row. Travels straight up. Up Special 3 in Smash.
  • :360::PP: - Omega Blitz : Uses 3 meter. An uppercut sends the foe to the center of the arena. Brawler zooms in and delivers a vicious bunch of punches and kicks before ending with a charged downward chop.
  • Outtake: A punch and kick at the same time, the kick behind and the punch in front. Down smash attack in Smash.