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What is the best series of projectiles to use?

G4merGuy09

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G4merGuy09
Peacock Big Band
I'm using Peacock right now, and Big Band as an Assist/Anchor.

What I've found myself doing is that I'm unable to keep pressuring the enemy. So they just run in and kill me instantly. I use Big Band's [H] Brass Knuckle to get the enemy to the other side of the screen.

What I do when that happens is: [H] Item Drop, Air George, Walk George, Car George, Let Go of Item Drop. Maybe put in some BANGBANGBANG!s and use Argus Agony when the time comes. Is there a better combination of projectiles to keep the enemy away?
 
Which George to put out is kinda matchup dependent, theres some matches where you hardly need air George.
 
After h brass hits:


st.hp xx air bomb, st.hp xx h item instant release,st.hp xx air bomb, st.hp xx h item release.


This is an infinite pattern that is easy to beat but gives good overall coverage. Plus you can throw out big band during any of the st.hp projectiles or the beginning of the air george projectiles... And also for future reference:


Peacock laser super is argus agony (AA or argus, for short) bomb super is Lenny
Ground slow bomb (walk george) is georges day out (or gdo or lk bomb)
Car george is mk bomb
Air george is george at the airshow or hk bomb or plane for short.