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Like seriously what's the point of this, you can't combo off it and it makes the opponent stand up when hit. Sure it leaves you with +1 frame in the corner but it might as well be neutral state at that point.
Yeah i guess that makes sense, so i should try coming up with setups after than. But most people will call an assist and knock the head away or just do a super, also the head has it's regular cool down so it can't right away do something.
Midstage if you do the headroll right away she recovers with more than enough time to run over and meaty them, and the head recovers with more than enough time to do a meaty attack - almost enough time to have it fully recover from a Zoom before they get up, if you did it as fast as possible. In the corner you get the same situation if you delay the headroll a bit so they aren't hit by it.
You get completely safe head setups off an untechable knockdown.
Assists have 20f startup, calling an assist on wakeup in that situation shouldn't work very often.
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