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- Dec 11, 2015
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- BlueFeena
Exactly what it says on the tin. I've been trying to react to various in-neutral supers, using Eliza's DP as a means of escaping them. I've found the super reaction time inconsistent and I don't know what I'm supposed to frame it around. My test case:
* If Valentine super jumps and does air Scalpels, I can enter the DP command immediately after the "ding" flash. Eliza will execute her dp.
* If Valentine does Scalpels on the ground and I enter the DP command immediately after the "ding" flash, I crouch forward. For grounded Scalpels, I have to wait for the screen to move before the game will register the command correctly.
I know this has something to do with a fix relating to SkullGirls vanilla, where the last player to super would essentially win a super dispute, but I'm fighting people online and they're reacting to each others supers all the time and escaping them. Why can't I?
Edit: After more testing, I can't even reproduce the above scenario reliably. Could someone please explain to me how other players are reacting to supers and remaining invulnerable?
* If Valentine super jumps and does air Scalpels, I can enter the DP command immediately after the "ding" flash. Eliza will execute her dp.
* If Valentine does Scalpels on the ground and I enter the DP command immediately after the "ding" flash, I crouch forward. For grounded Scalpels, I have to wait for the screen to move before the game will register the command correctly.
I know this has something to do with a fix relating to SkullGirls vanilla, where the last player to super would essentially win a super dispute, but I'm fighting people online and they're reacting to each others supers all the time and escaping them. Why can't I?
Edit: After more testing, I can't even reproduce the above scenario reliably. Could someone please explain to me how other players are reacting to supers and remaining invulnerable?
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