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Whenever I actually land a hit on a good(spammy if its Peacock)player I get nervous and drop combos

say that to skarmand
But he told you how to beat it. You just don't commit to jumping/running into my face and instead focus on punishing the teleport.
Teleport DP works because you're getting hit by the DP, even if you block it it's still good for me, you have to avoid it completely.
 
But he told you how to beat it. You just don't commit to jumping/running into my face and instead focus on punishing the teleport.
Oh, okay. I was kinda confused, he made it sound like you thought just calling DP assist gave you a free teleport whenever and you couldn't bait it.
 
But he told you how to beat it. You just don't commit to jumping/running into my face and instead focus on punishing the teleport.
Teleport DP works because you're getting hit by the DP, even if you block it it's still good for me, you have to avoid it completely.
Oh, okay. I was kinda confused, he made it sound like you thought just calling DP assist gave you a free teleport whenever and you couldn't bait it.
hold on what my point was. you can't even really approach peacock due to that. if she's on the offensive and you block and you pushblock and she tele pillars...LOL geddit?
 
Technically Argus Agony can have something like twelve projectiles onscreen at once, plus a walking bomb, plane bomb, item drop, and the 2 Parasoul LP Tear assists she called beforehand.
I know I'm not helping, but since the primary point of this thread is to complain about one's own perceived surplus (but actual lack) of skill, I don't really want to help. (^.^)
 
Technically Argus Agony can have something like twelve projectiles onscreen at once, plus a walking bomb, plane bomb, item drop, and the 2 Parasoul LP Tear assists she called beforehand.
I know I'm not helping, but since the primary point of this thread is to complain about one's own perceived surplus (but actual lack) of skill, I don't really want to help. (^.^)
ah how could I forget. I'm so dumb. I apologize for my misguided info.
 
Technically Argus Agony can have something like twelve projectiles onscreen at once, plus a walking bomb, plane bomb, item drop, and the 2 Parasoul LP Tear assists she called beforehand.
We could have had Avery out too until you 'nerfed' Avery + Argus at the same time :-)
hold on what my point was. you can't even really approach peacock due to that. if she's on the offensive and you block and you pushblock and she tele pillars...LOL geddit?
Well you can't really approach any character if they're on the offensive then, "you block and pushblock and they call bomber." Focus on catching Peacock when she's trying to zone you and make space to get away, or catch her when she makes a mistake as you get closer to her.
Telepillar is no more dangerous (I'd say less dangerous) than someone who is blocking and calling hornet.
(Once you can react to the cross-up that is)
 
hold on what my point was. you can't even really approach peacock due to that. if she's on the offensive and you block and you pushblock and she tele pillars...LOL geddit?
If you block, pushblock, then she assist-ports, you recover from pushblock in time to punish. According to frame data, it's 69 frames. Pushblock is 25 frames. So, you have 43 frames to react. Not even asking for PBGC here.
 
My question is this. When you land a hit on a character, or a characters shield are you typing in the combo? And you attempting to react to your hit to start your combo? Something I find useful is if let's say you want to do a combo that is c.lk,c.mk,s.hk(launcher) and follow up in the air, try dashing in and tapping c.lk,c.mk. If you whiff only the c.lk comes out, if you hit c.lk,c.mk come out. You then can react to chain your block string if they are guarding(or stop it) or continue your combo. I hope this helps!
 
Espresso, you have just described both Buffering(c.MK only comes out on c.LK's hit or block) and Hit-confirming(Reacting to the result of c.LK c.MK). Both are well-known things in fighting games already, but still important nonetheless - good job discovering the concepts on your own.
 
Espresso, you have just described both Buffering(c.MK only comes out on c.LK's hit or block) and Hit-confirming(Reacting to the result of c.LK c.MK). Both are well-known things in fighting games already, but still important nonetheless - good job discovering the concepts on your own.
N'ah, I learned them in Mahvel. My bad! Attempting a layman description (even though I am a layman as well).
 
get lnl and tell skarmand to back off. you're welcome.

Sometimes you gotta counter pick.

(If that wasn't clear enough lnl has armor you call it when you suspect a teleport or whatever. The assist will continue and even if pillar hits and lnl is so slow it'll make skarmand think again about attacking also it might auto correct.)
 
He's DRIVING HER HAT, he only gets to be one place at once.
What about Peacock's face? It's still visible in two places at once.
 
He's DRIVING HER HAT, he only gets to be one place at once.
I knowww I knowww~
I'm sorry if my jest was distasteful, I didn't mean to waste your time.
What about Peacock's face? It's still visible in two places at once.
It's so charming though.
run11_peacock_1pCROP.png

Wow it's easy to go off topic.
For SaltedIce: You'll overcome it if you practice, try not to think about who you're playing against.
Just take it one step at a time.
 
Not that it matters... But peacock can have:

Lenny explosion
Argus
Avery
H shot
2 bombs
Item drop
And assist projectiles on screen almost all at once with exception of avery and argus.


So thats easily 6 different projectiles on screen at once. Not that it matters one way or another.
 
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You can also chicken block telepillar [...]
No you can't, assist calls don't cancel prejump.
 
No you can't, assist calls don't cancel prejump.
I don't even know what you're trying to say. But chicken blocking as I know it is up backing, and you can do that against pillar assist.
 
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If you are holding upback right as pillar assist hits, you will get hit because you get hit out of prejump, since assists don't let you cancel your prejump into blocking frames.
 
Oh that.
You can still do it pretty easily you just have to make sure you time it better so you're off the ground as Pillar hits.
Or just not in jump startup.
If assist calls did cause preblock THEN wouldn't it be impossible to chicken block since you couldn't jump?
It feels like the opposite or what @Cynical said.
 
My solution in any game usually is: If I think something is OP i'll pick it myself.
Pick peacock and learn her and then you'll see it's not as strong as you originally thought.
 
can everyone start playing fortune then?
 
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Whatever, 6 projectiles on one screen is too much for ANY fighting games, projectiles shouldnt combo into eachother
This is the best suggestion I've ever seen. Lets make this a reality Mike Z
chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png
 
On top of a pad controller held together by an old green shoelace, actually avoiding those big combos that never end makes me very VERY nervous. How can I overcome this?
(1) You have Big Band. You don't even need to combo. Giant Step blows up half the bombs and Brass Knuckle just goes right though them. Super if you want to afterward, boom. That's like 1/3rd of a life bar of damage.

(2) "Those big combos that never end" don't exist.
 
He's DRIVING HER HAT, he only gets to be one place at once.
in fairness Avery is a spacetime distortion system
 
Looking hella Skullgirls Training Clan up in here. Gotta learn to deal with zoning in fighting games at some point.

The answer to the OP's question is to get drunk before you play Skullgirls to help you deal with nerves. Alcohol, I have heard, has a calming effect on those.

Unfortunately, to actually deal with Peacock's zoning requires an advanced degree in Aerospace Engineering, which is why the character is mostly unbeatable.
 
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You're playing BB, correct? Your best option against a Peacock is either Giant Step or Brass Knuckles. While some Peacocks can counter this, if you get them at the right time you can seriously damage Peacock's strat. Any character with Super armor is super good at hurting Peacocks easily, though there are some exceptions. Also, keep her in a corner. Peacock doesn't like corners, as someone who played her looooong ago.

Also, parrying. Also fucks her up heavily because it lets you go into a nice move and it stops her from doing damage, or anything, really.

tl;dr Out-zone Peacock by keeping her in the corner, or just somewhere where she can't spam.
 
(1) You have Big Band. You don't even need to combo. Giant Step blows up half the bombs and Brass Knuckle just goes right though them. Super if you want to afterward, boom. That's like 1/3rd of a life bar of damage.
I hadn't known Giant step could do that
 
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To be fair, I only ever learn what my moves do when something weird happens involving them. I always forget that only heavy Drillationship has invincibility
 
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Why do you know combos when you have no idea what your character's moves do?
It's all in the visual really, "when I use this move the opponent flies towards me" I am not going to scroll through all possible moves the enemy might have, I dont have that sort of time