<claws>: tbh i'm close to just dropping her
<MrPeck-work>: !!
<MrPeck-work>: I don't find her interesting to use myself
<MrPeck-work>: but that sucks to hear. she's kinda cool
<claws>: if the beta changes regarding upback stays then i might consider it
<MrPeck-work>: ahh
<claws>: my main problem is H shadow
<MrPeck-work>: did you have a lot of projectile frame traps or something?
<MrPeck-work>: right
<claws>: i find no use for it.
<claws>: 30F overhead
<claws>: you either stand block or you upback
<claws>: does the same damage as the other shadows
<claws>: so why use it?
<MrPeck-work>: does it have much frame advantage on block? that's the only advantage i can think of compared to M shadow
<MrPeck-work>: but maybe it's barely noticeable
<claws>: you pushblock and fukua's out
<MrPeck-work>: yeah
<claws>: there's no frame adv to be taken of. but i guess there's that.
<MrPeck-work>: i only mentioned it because it was literally the only thing i could think of that it has over M shadow
<claws>: but that's literally it
<claws>: i believe its +18
<claws>: but i'm frustrated and mad
<claws>: not to mention the game is reduced to low/throw for the most part so pretty fukua acts like double they piss the person off until they do something dumb
<claws>: which is cool.
<claws>: i guess i'll use more tick throws
<MrPeck-work>: i think fukua's definitely a low/throw character
<MrPeck-work>: with some left/right stuff using her air movement if she has an assist
<claws>: but H shadow is not useful cause its so blindingly obvious that if you dash low you STILL can block
<MrPeck-work>: yeah
<MrPeck-work>: at least she has double c.LK and a low c.MK
<MrPeck-work>: and L shadow
<claws>: i'll take that.
<MrPeck-work>: so she has a lot of tools to catch jump outs
<claws>: but i'm just annoyed my 50/50's require meter
<MrPeck-work>: but she's really really heavily low/throw
<MrPeck-work>: yeah
<MrPeck-work>: spending meter to convert from command throw is rough
<claws>: that's where i'm stuck.
<MrPeck-work>: you could just take the 2000 damage and zone afterwards
<MrPeck-work>: but that might not be great
<claws>: but zoning got nerfed too
<claws>: just a bit though
<claws>: its enough that people get in on fukua easier so that's ok
<MrPeck-work>: yeah
<claws>: at this moment i think fukua is O.k
<MrPeck-work>: what's her meter gain like in the beta?
<claws>: her meter gain is Ok.
<claws>: its enough to see
<claws>: but not enough to be like "Oh mai gawd, just 2 more fireballs"
<claws>: most times you're zoning is strong at mid range not full screen"
<MrPeck-work>: ah ok
<MrPeck-work>: I mean, if she had really good meter gain
<claws>: she has like......
<MrPeck-work>: you could treat her command throw like how peacock treats her HP bangbangbang
<claws>: a little above average meter gain i guess.
<MrPeck-work>: only use the meter to convert it into argus (or lenny>argus for a combo) if you have a lot of meter or you can kill. otherwise just take the 2k damage and keep getting more meter
<MrPeck-work>: that might be kinda bad for fukua though
<MrPeck-work>: she might not do great with that gameplan
<claws>: if fukua had sliding knockdown it might be wise to use fireball
<claws>: but that got taken out
<MrPeck-work>: I used to love doing that in retail
<claws>: and the oki thing is weaker
<MrPeck-work>: cmd throw > fireball, then oki at zero undizzy
<MrPeck-work>: yeah
<claws>: cause most times you're limited to low/throw
<claws>: you try to overhead in a 1v1 situation and they will upback or mash
<MrPeck-work>: yeah
<claws>: and forget H drill.
<MrPeck-work>: yeah, that's not great either
<claws>: like i could careless about invincibility
<MrPeck-work>: to be honest this sounds dumb, but if i still played fukua I'd spend my time trying to get *really* good at low/throws with her
<claws>: i might have to.
<MrPeck-work>: trying to use staggered double c.LK to bait early pushblock attempts and stop the pushback, or catch upback etc
<MrPeck-work>: it sounds like it's really hard
<claws>: well it depends on your situation
<MrPeck-work>: but it's basically the main way she lands a hit, aside from zoning hits
<MrPeck-work>: yeah
<claws>: if you're in the lead you're fine
<claws>: but if you need to do damage
<MrPeck-work>: pretty much
<claws>: you can't even do c.lk, H shadow
<claws>: i'm debating even mentioning whether H shadow is a good tool to use.
<claws>: in the guide i'm writing
<MrPeck-work>: I'd start treating it like cerebella pummel horse or something
<claws>: ...wait...
<MrPeck-work>: only use it when your opponent is concentrating *hard* on something else entirely, and isnt even remotely considering it
<claws>: wait....
<MrPeck-work>: pummel horse is 26f startup, i think
<MrPeck-work>: if that's what youre going to say
<claws>: you have a point...
<claws>: holy fuck......
<claws>: H shadow allows a bit more damage if you use it and doesn't use up OTG
<claws>: ....
<claws>: oh my god
<MrPeck-work>: wait what, how does that work
<MrPeck-work>: oh
<MrPeck-work>: does she recover early enough that you can combo out of it without using otg?
<claws>: s.hp, j.hp,j.hk, c.mp,c.hp, H shadow, s.mk, j.mk, j.hk> ground string, ender
<claws>: and yes peck
<MrPeck-work>: ahhh ok
<MrPeck-work>: that sounds good
<MrPeck-work>: wait
<MrPeck-work>: s.MK, j.HK?
<MrPeck-work>: how does that work
<claws>: whoops
<claws>: s.mk, s.hp
<MrPeck-work>: ohh ok
<claws>: hmmm
<claws>: talking to you made me realize how i should work with this fukua.
<MrPeck-work>: awesome
<claws>: ok. peck thanks man.
<MrPeck-work>: np, good luck with fukua stuff!
<claws>: now i have to ask mike whether this change is final.
<claws>: cause then i can re-write the guide.
<MrPeck-work>: nice
<claws>: Thanks again peck. one day hopefully i can get to play you without lag
<MrPeck-work>: are you going to evo or combo breaker?
<claws>: i can try to make it to combo breaker
<MrPeck-work>: im trying to go to both, almost definitely going to combo breaker
<MrPeck-work>: nice
<claws>: no 100%
<claws>: but i CAN try
<MrPeck-work>: awesome
<claws>: i will be going to a smaller tourny which is winterbrawl
<MrPeck-work>: well if you can make it, I'll see you there!
<MrPeck-work>: ahhhh ok
<MrPeck-work>: i didnt realise they were running SG there
<claws>: yeah one of my friends is running it.
<claws>: so yeah we got skullgirls.
<MrPeck-work>: nice
<claws>: i still use your fukua tech to this day
<MrPeck-work>: that's awesome
<MrPeck-work>: she has so much fun stuff
<MrPeck-work>: I love fighting game characters that have cloned art
<claws>: yeah i should stop crying and actually learn the new beta game.
<claws>: she's still fun.
<MrPeck-work>: and feel like they have to have all sorts of weird gameplay stuff to make up for it
<MrPeck-work>: cant wait to see what sort of weird bullshit robo fortune has
<claws>: i'm setting myself up for disappointment
<claws>: just like i did with beo and eliza(this character.........no)
<MrPeck-work>: i hated beowulf at first, then they added his 8 way tackle thing right at the end
<MrPeck-work>: and it basically makes the entire character
<claws>: tbh
<claws>: i was hoping for command run
<claws>: like el fuerte
<MrPeck-work>: I love command runs
<claws>: then i got tackle
<claws>: so i'm like "aw man"
<claws>: but yeah if i didn't talked to you i was probably going to drop the character
<MrPeck-work>: whoa
<MrPeck-work>: well if you still dont like her after trying her out again you should totally drop her. no point playing a character you dont like
<MrPeck-work>: but it's worth giving it another shot, i guess
<MrPeck-work>: it took me a couple of tries before I liked cerebella
<MrPeck-work>: but that was back in SDE
<claws>: i just...
<claws>: liked the character for her flexibility
<claws>: the ability to control how my opponent reacts
<claws>: and how my opponent plays is great
<claws>: as opposed to my usual "i'm in your face, i can and will mess you up"
<MrPeck-work>: that's my favourite aspect of fukua
<claws>: yeah that's what i liked about her
<claws>: and somehow other fukua players save sage just bastardized her
<MrPeck-work>: people kinda just jumped on a few moves that have obvious, easy uses
<MrPeck-work>: j.MK, air fireballs etc
<MrPeck-work>: j.HK*
<claws>: but that annoyed me.
<MrPeck-work>: like how when squigly was new, most players were just divekicking all over the place
<claws>: truth be told the reason i picked her up was because in the trailer armor grab beat SSJ
<MrPeck-work>: I love everything about that trailer
<claws>: i do too
<MrPeck-work>: it reminds me of when mike was first demonstrating double in late 2011 or whenever it was
<MrPeck-work>: on the gametrailers reveal video
<claws>: it was just great
<MrPeck-work>: and he did catheads and went ham
<claws>: loved the music
<MrPeck-work>: yeah, that's great too
<claws>: overall i think i can still make fukua work like i envisioned her.
<claws>: its just i need to really really really need to start thinking of my options and why i use them
<MrPeck-work>: yeah
<MrPeck-work>: just need to try and work out a solid gameplan that relies on her beta tools
<claws>: ...
<claws>: i keep forgetting about fireball into bff
<MrPeck-work>: it's really good for oki or combos
<MrPeck-work>: bff is untechable, right?
<claws>: i autopilot that too much
<MrPeck-work>: i could be wrong
<MrPeck-work>: yeah, same here
<claws>: and yes it acts like snipe shot
<MrPeck-work>: nice
<claws>: i just focus on damage instead of oki
<claws>: which is isn't right i should actually play the oki like bella