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Why do experts taunt beginners?

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DanTheMeek

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So I don't know if it just takes 100 games for quick match to actually place me or what, but 95% of my quick matches are against players infinitely higher level of skill and ability then me. I can usually tell within the first 5 seconds of the match cause the moment I dare to do anything but hold back (or some times even in spite of doing so) I end up watching myself get juggled in a 30+ hit combo. At that point I begin the hold my stick toward my opponent, walking toward them in an "I concede, please just do you're favorite, highest damage combo, and end this quick please so I can return to the queue and hope next time I'll be against some one as weak as myself". But 9 times out of ten when I do this, the opponent, once they realize I've stopped fighting back and am actively aiding their ability to kill me, stop attacking me. They jump around the screen, block in the corner, and do all sorts of various things, but they refuse to attack me and end it. Usually I'm forced to either go get a book to read until we time out, or start fighting again just to try to force them to start their game ending combo, which they often do if I force them to by attacking enough (though so times they're so good at evading even that becomes a waste of time and I just go back to my book) but regardless, I don't understand this behavior. If one player did it, okay, whatever, but again, this probably happens in about 90% of my matches. The other 10% being the 5% that actually just kill me, and the 5% who are at my skill level so we play out a full match and I usually still lose, but at least its competitive and their combos are as short as mine so I feel like we're both actually playing instead of like I'm watching some youtube combo video.

Now I'm not saying there's anything wrong with these guys using there crazy long combos on me, that's part of the game and I know that's always a possibility at the beginning of any match, they put more hours in the training lab then I have and they deserve to enjoy a game of solitaire against me while I walk into their attacks as a reward, I admit I wish the quick match system would find more casual level opponents for me, but maybe such players just don't exist, I don't know, but more importantly, I'd really like to know why so many of the strong players won't let me get back into the queue, isn't their own time precious, wouldn't they rather be playing some one who could give them an exciting match rather then dancing around the screen or repeatedly jumping to either side of my character, occasionally light punching my head? Also, is there anything I can do to reduce this behavior, should I just keep throwing out random attacks to give them counter hit starters or something, try to work on pretending to fight back more believably? All thoughts appreciated.
 
I'd say make a beginner lobby there are many new players still that want to play I'm sure they'll come rushing in. As for playing the game maybe check out the tutorial because it's incredibly helpful you'll actually learn to do something. I'm not guaranteeing you'll win more but at least you'll get the basics in to learn how to play against others.
 
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The biggest problem to me right now with the tutorials seems to be that they don't teach you any combos for your characters, cause I played through them all and have a light understanding of most of the concepts, but other then I think Filia, who they use as the example in how combos work, you don't get any direction on what combos you should be doing with the rest of the cast. I'm not looking for a challenge mode like some fighting games have, but just a basic beginner level combo for every character to help us beginners get our feet wet would help, not that there aren't suggestions to be found online, but the ones I found I couldn't pull off myself despite their being labeled for beginners...

Anyway now I've gotten off topic, I have tried to use beginner lobbies a few times... and got equally stomped, though to be fair they didn't make me pull out a book to read once they realized I'd given up so maybe that is the best option, which is sad cause normally I avoid lobbies on the grounds that you have no clue who will show up in a lobby, but if a game's match making system works well, it should (after enough games to get a feel for you're skill) usually match you with people of equal skill. I've probably got about 30-40 quick match games though and my something like 10 game losing streak I'm currently on suggests it still hasn't found a tier of players who are weak enough to let me steal the occasional win. Is that just because the game's match making isnt' very good, there's just no one in the world as bad as me, or that none of the bad players play ranked matches (which again, would make no sense to me, why would you want to get beat up in lobbies instead of having competitive matches against equally skilled players as determined by a match making system is beyond me but to each their own)?

Regardless I shall take this advice under advisement and see if people aren't a little less tauntie in lobbies... though I'll probably still need a book then while I wait for my next turn after each loss...
 
isn't their own time precious
Sure, but
once they realize I've stopped fighting back
This is annoying.

Just because I'm winning and there's no chance of me losing, doesn't mean I want an opponent to do nothing. If you think it wastes my time to face a beginner, how do you think it feels to play against someone who gives up?

Just as well, when you give up how are you going to learn anything? If you want to get good, you're eventually going to have to learn all the crap in the game. And nothing instills a lesson in you better than getting hit by something and thinking about how to avoid it next time.

I'm always open to helping new players out, and I'm sure that's the same for nearly everyone that is good at the game. If you get beat down and want to know how you can improve, maybe ask questions instead of give up? Friend people on steam! If you recognize names on here, ask them!

Now if you don't want to improve and just play casually, then make a beginner lobby. But if you want to improve, you will lose and you will lose a lot. Don't be a sore loser and learn something from the experience.

When you say things like this:
should I just keep throwing out random attacks to give them counter hit starters or something
it sounds like you aren't thinking at all about what's going on. Change that first.
 
Well I apologize if you've ever beat me up online and I gave up and it annoyed you, but I admit I don't understand how my giving up really hurts you in anyway, either way if you continue to press the attack you're starting up you're next combo, this time likely to finish me, why does it matter if I walked into the attack or was actively trying to avoid it (or attack back) but failed do to a gap in skill and knowledge? I actually don't mind losing at this game, and I don't know why, losing drove me nuts in other fighting games and RTS, but here I find I'm totally chill, I just don't have a lot of free time so when players start dancing around me or trying to taunt me into fighting back again, I'm stuck waisting time waiting for them to just finish things before I can roll the roulette wheel and hope for a more similarly skilled opponent.

And I'm not against improving, but its not why I'm playing the game, just looking to have some fun after long days of work, and while I don't mind losing, I have more fun when I only just barely lose then when I get perfected. And maybe thats why I don't get as frustrated when I lose, cause if I don't try I don't care that I got perfected, but if I was really trying from beginning to end and got perfected it'd feel like an even bigger blow to my pride. But again, I'm not against improving, but I've never gotten any improvement against the players who combo me immediately and then don't let me move the rest of the match, cause, well, I'm not able to move. I mean I guess I could try to figure out how to escape for a few seconds before they're on top of me again, but these guys are so far above me I don't really forsee myself ever improving enough that anything I could learn against them would ever be useful to me.

And again got off track, so the general idea you're saying is that people stop fighting cause they take offense to me trying to concede by walking toward them or letting go of the controller to read a book? So again, the best answer you have is for me to get better at faking like I"m still trying so they don't feel offended?

Edit: Actually, re-reading that I'd say you're suggestion was more akin to "don't give up, just learn to play better so you actually can hang with the big dogs" . I've put enough hours of my life (several hundreds in some games) into training rooms in fighting games to know that no amount of training will ever get me out of being a scrub, and now that I'm in my 30s my sub-par skills are only going to decline, not improve with time, so I don't know that that's really a realistic option for me, but I will take advisement into consideration, as well as the advice you agreed with that the match maker doesn't mach you with equally skilled opponents so I'm actually better off in lobbies where players match make themselves by lobby name.
 
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And I'm not against improving, but its not why I'm playing the game, just looking to have some fun after long days of work,
If you reaaaaally have no intention of ever improving in anyway then I'm just going to say straight up, quick match is not for you. If you want to just play the game at a low level without worrying about this then just avoid quick match generally and find other people to play with.
and the 5% who are at my skill level so we play out a full match and I usually still lose, but at least its competitive and their combos are as short as mine so I feel like we're both actually playing instead of like I'm watching some youtube combo video.
Just add these people as friends and just play with them if you don't want to deal with this kinda stuff.

Or you could just not give up (pls dont give up), find people and ask them how you could do better etcetc git gud
But if you want to go down this road you need to sort out your attitude that you seem to have lest you live up to your name (lack of time isnt an excuse imo you can still do it)

Pick one. You can do it.
 
once they realize I've stopped fighting back
This is annoying.

Basically this. Why would you expect the person you're playing to put effort towards beating you when you're not putting in any effort yourself?

Part of the reason players do this kind of thing is to get you to actually play the game. How about instead of pretending to fight back you fight back for real.
 
Basically this. Why would you expect the person you're playing to put effort towards beating you when you're not putting in any effort yourself?

Part of the reason players do this kind of thing is to get you to actually play the game. How about instead of pretending to fight back you fight back for real.
I admit I still don't really understand WHY this is annoying, if you're playing to have an exciting match, its clear whether I try or not that I'm not going to be able to give it to you by the time I give up, so why not end it quickly so you can get back to an exciting match. If you just want to win, well again, I'm giving you a win. I'm curious what kind of mind set, what kind of goal, one has that makes seeing my desiring to concede the match lead them to want to pro-long the match.

And again, thats really all I was looking for in this topic. I actually do appreciate the support you've all given me, encouragement toward improving, but on multiple occasions (street fighter 4, soul calibur 5, and blazblue CS2) I've literally dedicated myself to trying to be good at fighting games, I spent hundreds of hours in training room trying to get down combos, and fully played out 100s of matches online... and I never got better then wining 10% of my matches. And that was when I was in my 20s, had more free time to focus on these sort of pursuits, and my physical abilities were likely in their prime. So I'm not saying I won't, nor that I'm not, trying to improve, I have printed out so called beginner BnB combos off this forum and spent time in training (mostly unsuccessfully) attempting to pull them off, and probably will continue to do so in an effort to improve, and though finding them online has proven incredibly difficult, I'm always on the hunt for well commentated videos of matches online so rather then just watch a match (like my own) and not get anything out of it, I can hear some one who understand the game at a higher level then me tell me WHY they are doing something in reaction to something else, leading with one move over the other, etc. But I don't have any expectation any of this will ever get me out of scrub league, I'm just doing it cause I enjoy this game a lot and I'd like to understand it better and I never learn my lessons with these sort of things that I'm bad at fighting games. As it is, trying to fight against people way above me teaches me nothing but that I'm still 100 years to early to be playing against 95% of the onlien community, which again, actually doesn't bother me, its just being delayed from finding those other 5%, but you've all given me some advice on that front which I plan to pursue, so thank you all again.
 
I have no idea why people dont justget the match over with. When there opponent stops playing.

I look at it like this:


An opponent that i dont know, stops playing after ive whooped the shit out of there first characters or most of their solos life...

They are probably quitting... I have no idea why i would want to prolong the fight any longer and i just kill them with assist infinites on their point character since they arent blocking.

Efficient.


If i do know the opponent and they arent prone to this, then i know that something happened on their end such as a phone call or unplugged controller or microwave buzzed (lol) or someone came to the door etc etc etc

Common courtesy for me is to just wait it out till they get back. Or if im bored i just kill them and go to t-mode.

Or if im losing the set i take the win... Cause one has to take those chance opportunities to pad their score :)

But generally, yeah i dont see any reason to prolong games against beginners by just jumping around and stuff... Not fun for me and and i can imagine not fun for them.

It makes absolutely no sense to me that people would do that unless like everyone is doing that to them.
The only time i dick out like that is when I'm playing against someone good and i dont accept their resignation cause its a good match, other than that i just kill the beginners or bad intermediates... Its just better for both of us that way.
 
Well I hope the next expert player who rolls me online is you then Dime_x, but glad I'm not the only one who struggles to understand the logic or mindset of all these people who keep doing this to me.
 
By the sounds of it you have trouble improving because your effort stops when you get into an uneven matchup. You need to try to play at your best regardless of the challenge or the possibility of winning.

'Lose your first hundred games quickly' is an incredibly old proverb from Japan referencing one of the oldest games still played in its original form. I took this to heart a long time ago and my fighting game skill has improved tremendously since. I'm 28, so I get that 'past your prime' mentality, but at the end of the day it's just an excuse.

Play to improve, or befriend some other beginners and play casually. But don't just lay down half way through a match because you don't like the challenge. No one benefits from that.
 
If you want an enemy that'll beat you up regardless of whether you give up or not then just play arcade/story mode all day. Give them all names, become insanely delusional to believe these are online matches. You're welcome. c:

EDIT: That sounded very dickish sorry. c: With that attitude of yours you'll get nowhere stop being such a downer. Practice enough and find a good rhythm and if you want to use a character you can't use don't use it yet find the one you are good with first to learn the basics.
 
If you want an enemy that'll beat you up regardless of whether you give up or not then just play arcade/story mode all day. Give them all names, become insanely delusional to believe these are online matches. You're welcome. c:
Ha, I believe the internet meme is something like "I see what you did there" or whatever. Keep in mind, I'm not playing the matches to lose, I'm playing the matches to find opponents close to my skill level, even if I lose to them if they're close I feel like I can at least have an exciting match and maybe learn something. Against most people though I don't learn anything except how many hits their character can apparently perform in a row with out activating IPS. I get the impression that some people in this topic are able to learn things from getting crushed by players much higher then them (or at least believe its possible) but I haven't found it to be the case in the past. All I got out of the those kind of losses was a feeling of "why am I even trying". I can learn combos from forums and practice them in training mode, but if theres something to be learned from having some one WAY above me in skill perfect me despite my best efforts to even land a jab, I haven't learned it, and that seems to be an important piece of the puzzle thats causing the disconnect by how I view these types of matches and others replying view them.

Put more simply, if I legitimately felt like I learned anything from trying to fight back in those kind of matches, I wouldn't give up, but whether I'm just stupid or need some guru over my shoulder to explain what they're doing right and what I'm doing wrong, I'm not learning anything, and I'm not having fun, so I don't see any reason to prolong such a match.
 
You know what? You're a broken record. Maybe this is why you don't advance.

It doesn't even seem like you walked in to try to begin with but instead you just want to vent and never do anything about it. It's always "boo hoo I can't do it" then don't do anything at all just repeat yourself into this endless loop of yours.
 
Personally I can't see why one would just want to give up. When I give a bad performance and am on my last sliver of health with my opponent's team at full/near full life I like to make a goal for myself, even though I am pretty sure I lost this time.

I didn't land a single hit this round? Aim to break their perfect.
Their point character has been wrecking my whole team? Try to see if you can get on the offensive and land a hit, maybe even aim to take out one character.
Nothing you try works? Do some random crazy approaches or moves, see if something actually works and consider trying it again later.
And who knows, if you end up taking out a character perhaps you can get another then try and go for the win. The most exciting and fulfilling comebacks start from when you're at the end of your rope.
 
Try your darndest to change that depressing question into the more pragmatic "why did I lose?"
And then what do you do when you find the answer to that is "I have no clue..." other then feel more depressed? I don't mean to be annoying here, but again, this is why I desperately wish there were more resources online of top players commentating their matches, explaining why they do what they're doing or not doing what they're not doing in relation to what they're opponent is doing. I just know there's so much knowledge out there that would help me. Unfortunately the only other answer I usually have to the question is "Cause my opponent's combo he can do does about 50% of my life while the best one I've managed to do and still dropped every time does 20% if I managed to play it out to completion, and for that I am still working on practicing combos in the training room, but I don't want to spend all my free time training, I do like to play the occasional match as well as lose or win, against some one of similar skill just playing is fun even if I don't learn anything.

Personally I can't see why one would just want to give up. When I give a bad performance and am on my last sliver of health with my opponent's team at full/near full life I like to make a goal for myself, even though I am pretty sure I lost this time.

I didn't land a single hit this round? Aim to break their perfect.
Their point character has been wrecking my whole team? Try to see if you can get on the offensive and land a hit, maybe even aim to take out one character.
Nothing you try works? Do some random crazy approaches or moves, see if something actually works and consider trying it again later.
And who knows, if you end up taking out a character perhaps you can get another then try and go for the win. The most exciting and fulfilling comebacks start from when you're at the end of your rope.

Definitely good advice and advice I've tried to work into my games before but haven't had much success, largely because of the gap between myself in most players being such that the only real goal I can aim for is to break up there perfect and once I've done that... try to get in a second jab? But yeah, I appreciate the advice, its definitely wise to set more reachable goals for yourself when your outmatched to give yourself something to play for and perhaps I shall try to do that more often instead of just giving up, if only to hopefully encourage the other player to continue wailing on me and get me on to the next match.
 
And then what do you do when you find the answer to that is "I have no clue..." other then feel more depressed? I don't mean to be annoying here, but again, this is why I desperately wish there were more resources online of top players commentating their matches, explaining why they do what they're doing or not doing what they're not doing in relation to what they're opponent is doing.

You know, this is a great idea. We should get a lot more match analysis rather than just match footage up.

Self-analysis would be good, people can comment on where your thought patterns went bad at critical situations etc. I might even do that myself with my own matches haha, would be a useful learning tool.

EDIT: Actual advice for you:

Stop getting hung up on "combos"

I've seen soooo many new players do this and it puzzles me greatly. Maybe its because I learned by playing offline, so while I was being beat up constantly I also had advice on how to actually play games.

Learning combos is something you can easily do on your own outside the game, don't get caught up on it, think of them as guaranteed damage you want to end in an advantageous situation from, they really aren't much more until higher levels.

Think instead about the moments of actual interplay, what are they doing? What are you doing in response? What works in what situations? How are they forcing situations? How are you NOT forcing situations when you could be? etc.
 
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Not going to lie that's been on my to-do for a while...
 
Honestly I think that would help gain the game much more popularity as well, part of why I feel other E-Sports have gotten as big as they have has been good commentators who helps people, like myself, who didn't play or knew very little about the game be able to really follow not just the action, but UNDERSTAND the action, why things were happening, and why what so and so did was so sneaky and brilliant. I've only managed to find a handful of videos online that came even close to that for Skullgirls, and its a real shame, cause I admit, as an outsider, the game can be really intimidating even just to watch with all that goes on on screen at any given moment.

For the record, Dime_X has absurdly kindly offered to coach me, I'm assuming based on my comments in this thread, so we'll see what comes of that or if he comes to regret the offer, but already I'm glad I brought the topic up as I never had anyone make such an offer to me before in a game. Definitely a great community SkullGirls has, even if you may be a bit harsh on people who enjoy playing casually.
 
I suck ass at this game, but I hate people who just give up.

Eking out a win from a bad situation is possible and doable. I've made some comeback victories before, and it felt good. I'm not going to stop pressing buttons until I hear the word "CUT!", because as far as I'm concerned, the match isn't over until then.
 
I have a solution to your problem, get better scrub. Before you say anything look at my name and my training diary. Whining will get you nowhere, you just got to get back up. Yesterday I had a shitty day on SG, going back again right now. If you are tired of being a scrub, get better.
 
I know much of this stems from not finding opponents of your own caliber, so I know that's frustrating. My suggestion for this is to take note of which players seem to be in your skill set and friend them so you can set up private lobbies with them.
With regards to stop playing, I consider it pretty damn rude (to me at least). It's the equivalent of a child throwing a tantrum and saying "I don't wanna play anymore." It's like playing a great game of chess where you're in the zone, reading your opponent, using practiced strategies, only for the opponent to decide half way through to stop because they're "pretty sure". That sucks. They could still come back, adapt to your plan, requiring you to adapt to theirs ,etc etc. But instead, they just quit.
Sorry if it rambles but basically, quitting mid match is rude as heck and you shouldn't do it. It says you don't value their time ( although you think you are by stop playing)
 
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I play any and everyone and it is a great thrill to play players who are as good as or slightly better/worse than me. I admit it is extremely awkward to play a beginner but I wanted to play so lets play. I do take it easy on beginners and I do either small or no combos and I pretty much start with fighting game basics to see what they know like constantly doing filia's sweep until they learn to block it, or do nothing but grab the whole match until they tech. when they get past those, I move on to doing the same reset over and over and over til they figure out how to block or get out. It's very disheartening and completely takes away the fun of the game when my opponent just stands there. I do completely stop because maybe there controller was unplugged or whatever but I won't move til you actually make an attempt to hit me. I understand that fighting a good player could take away from ones motivation, but a player who won't try especially when I give a handicap is even more annoying. Now if I play someone in rank, I don't care how good they are they're going down.
 
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If you're playing a match and the opponent stops responding or does something odd like walking forward, the first thing on your mind is "are they having technical issues?". They aren't taunting you by backing off.
Also, online is a big part of SG, but it isn't everything. Play the AI on the higher difficulties until you're comfortable with the combo system. If you don't want to make up your own then just use the ones on this site. Plenty to choose from.

And in defense of the Tutorial. It does teach basic combos for every char, Squiggly included. Chapter 3, all lessons. Chapter 4 lesson 1. Chapter 7. Light attacks chains to medium and then heavy. Punches can chain into kicks. How many normals you can chain together depends on the char, but all get more chain possibilities in the air than they do on the ground. Normal cancel into specials. And specials can cancel into meter using specials.
 
well for one you are basically screwing with them because they obviously thought you werent serious,or were making a video.
Thats the fun part though,fighting better players.except painwheel.she is op.
 
except painwheel.she is op.

Well I guess in times like those you should really just un-INSTALL the game. kappa.
 
Dat mentality... Why bother playing the game if you aren't playing to learn?

Every time you give up, you gain nothing out of the experience. Giving up is the worst thing you can do in any situation, ever. Why don't you try ACTUALLY PAYING ATTENTION and figure out where you are being reset, how are you getting mixed up, what is your opponent doing in the neutral game in order to get to you.

You don't need videos to get better, you need to go and get your ass beat 100 times until you can start recognizing your mistakes. Then you need to go get your ass beat another couple hundred times.

I'm shit at this game, but I continually pay my dues and I see myself progressing. Instead of trying to find people down at your level, you should just 'git gooder scrub'.

Also, this helped me a lot http://steamcommunity.com/sharedfiles/filedetails/?id=172072817#
 
If you're playing a match and the opponent stops responding or does something odd like walking forward, the first thing on your mind is "are they having technical issues?". They aren't taunting you by backing off.

This. In any fighting game, I figure something is wrong with their stick or controller. So I wait, move back and forth til it looks like they have control again.

Also, just quitting is really lame. Maybe winning the whole match is hopeless, but how about finishing off one character? Or making a good read and landing a hit? How about improving your blocking, and using push block, successfully alpha countering? You don't just learn when you win, in fact you learn much more when you lose.
 
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This happened to me the other day. I took out some dude's Painwheel and he just stopped moving. I'm sitting there going "WTF dude, you still have two more characters."

If I wanted to beat up a motionless target, I'd go play Training Mode. There's no challenge, or fun, or satisfaction to be had from a match like that.

You gotta lose the defeatist attitude, man. It's not gonna get you anywhere. If my opponent starts beating the crap out of me early on, I don't give up - I get hype. It's like, AT LAST I HAVE FOUND A WORTHY OPPONENT
 
Dat mentality... Why bother playing the game if you aren't playing to learn?
Really? You can't play a fighting game casually? Every time anyone boots up skullgirls, they need to think "gee, I want to get my ass kicked repeatedly for the next hour until I can learn to counter this reset!"
I mean, you can certainly want to do that, and I can certainly want to do that, but there are people out there with no interest in becoming the best skullgirls player possible and you just told them that they flat out shouldn't play the game.
 
Really? You can't play a fighting game casually? Every time anyone boots up skullgirls, they need to think "gee, I want to get my ass kicked repeatedly for the next hour until I can learn to counter this reset!"
I mean, you can certainly want to do that, and I can certainly want to do that, but there are people out there with no interest in becoming the best skullgirls player possible and you just told them that they flat out shouldn't play the game.
he doesnt seem like he's saying people shouldnt play the game. but why ply online if you aren't gonna make a learning experience out of it? lots of people who play online say its the best way to learn how to get better. the computer certainly wont give the same experience of another human player. it's not about being the best. its more about putting the effort into learning.
 
Really? You can't play a fighting game casually? Every time anyone boots up skullgirls, they need to think "gee, I want to get my ass kicked repeatedly for the next hour until I can learn to counter this reset!"
I mean, you can certainly want to do that, and I can certainly want to do that, but there are people out there with no interest in becoming the best skullgirls player possible and you just told them that they flat out shouldn't play the game.
It's nice to see some one see my side of things. As I've stated already in the thread, I'm not against learning or improving, but thats not why I play most of the time. Most of the time I'm going to get my best learning from training mode, not against real opponents where my mind is so stressed and frazzled I'm lucky if I can remember how to QCF (usually I can't despite the fact I've been playing fighting games for over 2 decades now...) let alone pay close enough attention to whats actually happening to learn from it. I've actually downloaded some software last night that supposedly is going to let me take short screen captures (10 minutes long) so I may be able to use those to look at my matches afterward and learn, but I'm probably not going to learn from my mistakes during the match. Yes that makes me a terrible fighting game player... but so what?

Its a game, not a job. Well its not a job for me anyway. I have a job, its very mentally taxing and while I love it, it leaves me mentally exhausted by the end of the day. As such, most days I'm not coming home and starting up SkullGirls to be mentally challenged, I'm doing so to unwind, shut off my brain, and just have mindless fun. In a lot of games with good match making systems, after the first 30-50 losses against people who are trying to be the best they can be, you eventually start getting matched against like minded casual players who've also taken their lumps, and you get to have a blast in matches where the winner doesn't matter, supers are regularly thrown out at random, and no combos last more then 3 hits on average. I don't know if its the size of the player pool or a weak match making system, but that doesn't really seem to be the case with SkullGirls, but I'm fine with that, I'll keep taking my one sided perfects between getting matched against other casuals (and for the record I am finding lobbies so far much more frequently a better source of similarly minded casual players), just brought up the topic cause I was confused by how these players who are playing to win were reacting to my clear lack of desire to win and resolve to never give up.

So yeah, I may or may not ever become good at this game depending on the coaching Dime_X gives me and how much I effort I'm willing to put in toward such a goal, but I'll probably never stop playing casually on occasion cause for some people, such as myself, you can have just as much fun doing that as "learning" or playing to win.
 
Alright I get what you want. I suggest going to beginner lobbies and finding likeminded players. Friend them, and then invite them for games.

Nothing wrong with just playing for fun, after all that's what games are for.
 
Alright I get what you want. I suggest going to beginner lobbies and finding likeminded players. Friend them, and then invite them for games.

Nothing wrong with just playing for fun, after all that's what games are for.
the problem is that some players use beginner lobbies as a way to lure players in to blow them up because they cant stand someone on equal terms with them. I kinda wish the game could have skill detection lobbies or something like that.
 
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Well really Quick Match is not the place you go to find people of your skill level. Skullgirls has a beginner lobby option, and plenty of newcomers on the Steam forums will be willing to add you as a friend so you can play and talk about what happened in the matches and, consequently, get better.

Also, if you're losing then don't just stop doing stuff. There is physically no reason to do so, you don't get anything out of it and you still don't do anything for the same amount of time and, more often than not, probably more, continuing to try will help you improve (reasons for which would probably take another paragraph that's not really worth typing), and even if you don't like putting in the effort, that's a better thing to pass the time to your defeat than sitting around waiting for timeout.
 
you just told them that they flat out shouldn't play the game.
Nope, I didn't just tell him that. You completely overlooked the entirety of what I meant in that post. He has been portraying a victim mentality where he says 'I can't win so why even try' and then proceeds to give up and read a book rather than face his opponent (sounds to me like he'd rather read anyway). Then, completely baffled, he goes on to the forums and wonders why the more experienced players don't really want to face a lifeless training dummy online. It has nothing to do with being good or not.

He has said he wants videos to improve, he is looking forward to the coaching with Dime and he posts on these forums. I dunno, but that doesn't sound like he just wants to play casually. If he wants to have fun with the game, and purely that, then invite some friends over or play the computer. What would be the difference between easy computer and online if that is the case?

It goes beyond SG. Why bother doing anything in life without the intent to improve? Goals are made to help you succeed and you need to work in order to achieve them. I like to play chess casually, but I don't give up and say 'welp, fuck it' every time I go down in material and I certainly don't go around posting when all I want to do is play for fun.

I even offered him a guide that could help him, but I'm not about to hold a bucket to collect his tears.
 
the problem is that some players use beginner lobbies as a way to lure players in to blow them up because they cant stand someone on equal terms with them. I kinda wish the game could have skill detection lobbies or something like that.
So very VERY true. Thats why I've always ignored lobbies in fighting games, cause I always want to fight opponents of equal skill and in a lobby who the heck knows how good your opponent will be regarrdless of whether they named their lobby Beginner's Only or Come in to have butt kicked. I've never found a fighting game that has especially good match making sadly, but I used to be really big into starcraft 2 and my goodness was that games match making excellent. It took about 30-100 games to truly get a feel for you, and always had to keep re-adjusting your skill level as you inheriently improved through experience even with out training, but I'd say 95% of my ranked games on there (and I played over a 1,000) I felt like I was playing some one around my skill level. So far Skull Girls has felt like the opposite, which is disappointing, but it is what it is.

Also, if you're losing then don't just stop doing stuff. There is physically no reason to do so, you don't get anything out of it and you still don't do anything for the same amount of time and, more often than not, probably more, continuing to try will help you improve (reasons for which would probably take another paragraph that's not really worth typing), and even if you don't like putting in the effort, that's a better thing to pass the time to your defeat than sitting around waiting for timeout.
Just so we're clear, I don't just sit there, I actively walk toward them and try to position myself to help them set up their most damaging combos. I still have a goal for the match, mine is just not theres, mine is to help them end the match as quickly as possible, but often times there goal is to either taunt me (or as some have suggested, try to figure out if my controller is busted) which is where the frustration then stems. Anyway I think a number of people have pretty adequately answered my question on why people might act this way, either intentionally avoiding killing me as they've been offended by my giving up, or stopping fighting out of respect that my controller might be broken and giving me a chance to switch it for another or whatever. Makes sense to me, even if I don't entirely understand those who get offended I respect their freedom to interpret actions different then I might.
 
One thing I do when I decide to play online is that I focus on some kind of goal for the matches. For example I will try to land a command grab, or a level 3. Maybe I don't use a move that often and will try to land that. Also I agree with you that some of the combos labeled "Bread and Butter" are not at all. With that I break it apart and learn a section of it in on one evening then my next goal is just lad the part I know. One thing for me is that as long I keep trying but get bodied I still enjoy the fight because I tried. One fun game I do is just move around like a game of cat and mouse. I think one you harness movement in general you will have more fun bit that's just me
 
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