I dunno if I can add anything else here, but you should work on presenting your work a little better. Read some articles on game design and look how they're structured. You should also try to abstain from spouting a lot of colloquialisms and slang, and be sure you know the actual terminology for things in games. Otherwise, people might not have any clue what you're actually talking about and just tune out. If your aim was to analyze some facet of gaming design here you should cut back significantly on fluff and try to write with a much more analytical/professional voice and perspective.
For example, the first few lines and paragraph you've written are littered with issues that take away from your credibility when you're speaking about fighting games. Keep in mind I sort of don't know dick about fighting games that aren't SG (and even then my mileage on how much I actually understand varies a lot), so we'll look at this from a writing perspective. So, let's take a look:
Picture this: You're at EVO. You trained all year. You brought a piece of plumbing, and know how to wrestle.
What happens?
"Repulsor! Repulsor! Repulsor! Repulsor!"
This goes on for 90 seconds straight, and you can't even touch stupid Magneto because your assists died in the first few seconds! You just sit there and cry, as you go from rising star to laughing stock/point of pity. Thus is the way of the broken game mechanic.
Tighten this up. How we talk and communicate on the internet is fundamentally different from how you should write about a complex topic. This introduction doesn't quite function as a very good hook to the rest of the OP because it's written in a way that's really choppy and messy. Re-read this section and stop for a full five seconds every time you've pressed enter. It gets messy quick, right?
Moreover, you should expand and explain the point of your piece very quickly when you're introducing people to a topic. If you don't, your audience will tune out because you haven't explained to them what you're getting at! Okay, you've provided an example of a mechanic you think is broken. What is the significance of it? What are you trying to say about broken game mechanics? You expand into it later but it's so deep in the OP that by the time you hit it you've probably lost a lot of readers.
I'll be using MVC3 as an example for most of this, because we all hate the way it plays, yet we love it (but not as much as we love Skullgirls!)
It may seem simple, but this is the first thing that comes to mind when you say "broken": the beam projectile. What? ur uh n00b that cant jump! Well, I can assure you we can all jump, but an 8-hit attack that hits full-screen and cancels everything short of a Hyper Combo sounds pretty broken. If you have the right assist, a beam-user can just play the spam game, and never even move! Of course there are ways around this, but even so, it can slow down any non beam-user, and cripple other characters! (anyone remember Hsien-ko?)
I have
no idea what you're conveying here. Once more, when you're writing the way you speak you've forgotten that in human speech there's a lot of emphasis in
how you say things alongside what you say. When you make the transition to print and (especially) the internet you lose the ability to manage things like tone and inflection because you'll be communicating via text. When you say "What? ur uh n00b that cant jump!" I can practically hear you saying it in your head as you write, with the proper inflection and everything. But when someone is first perusing your writing they will probably just be thrown for a loop and probably end with being confused, which in turn hampers your ability to appear credible.
As a more general pet peeve, though. Try to avoid asking yourself questions and then answering them. When you're writing about a particular topic you shouldn't have to lead your reader by the nose and ask yourself questions for them. Your writing should either naturally lead them to those questions or you have either failed to construct a strong enough thesis or bring forward supporting information in a way that would satisfy a reader.
In short, it is
paramount to understand when you write you
absolutely have to develop a proper voice and style of writing. Focus less on trying to churn out something daily. Step back and
structure your writing before you sit down to even begin drafting. You should always start with a 'hit list' of topics you want to touch on. What are you saying about your topic? What evidence or research do you have to back it up? Outline your writing before you put it to paper. Collect your thoughts and you wont run into issues where your posts appear to be 'ranting' or rambling on without conveying information, which is hands down the
worst thing that can happen to you while writing on a topic. Get to the point, avoid fluffing up, and remember that structuring your thoughts will probably in the long run will make you a more understandable writer and help you even keep a tighter grip on your subject matter.