• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Yooka-Laylee: AKA Banjo-Kazooie 3

A video of the Shovel Knight cameo also popped up today

 

SO THEY ARE FINALLY HERE.

PREFORMING FOR YOU.
 
oh no
C8lInZKXoAAReN_.jpg


C8lInXjWAAUDHh6.jpg

OHHHHHHHHHH NOOOOOOOO
 
Damn. If crowd funded games keep sub par people are going to stop backing them. Glad Indivisible already got its money.


Sent from my iPhone using Tapatalk
 
Mighty No 9 all over again. Public scandal and all
 
Reviews are extremely divisive, some (old) people are saying it's antiquated and not fun anymore (DK64 still poisoning the water hole), while others thing it's fantastic and wonderful
There hasn't been a review divide this big in a while, so reserve your own judgment, it's faring better than MN9

Also to no one's surprise Jim Sterling gave it a 20/100, but he's insanely hard to please so maybe don't listen to that review
 
Is Jim Sterling hard to please? I don't know anything about him. Only thing I know is he said Battleborn was alright.


Sent from my iPhone using Tapatalk
 
Yooka laylee getting a lower score than nuts and bolts?


The situation is super funny.
 
Eh, Jim hated it, most critics agree it has a bad camera, but many say it's exactly what fans of the original wanted. Average score seems to be 8/10.

As a fan of the genre who doesn't have nostalgia goggles for Banjo Kazooie, I'll love to try it when it goes on sale. Meanwhile, I'm still waiting on Hat in Time; maybe I'll try out Banjo on an emulator.
 
The game will be out in around 2 hours from now on steam.
 
It's pretty awkward looking back.

561.jpg
 
Apparently my friend is having insane framerate issues in the ps4 version. Hes past world 4 and the framerate keeos dipping super badly. Anyone know why this could be?
 
Reviews are extremely divisive, some (old) people are saying it's antiquated and not fun anymore

This is how I've felt about this and A Hat In Time since forever.

IMO "Collect-A-Thons" are a best forgotten relic of the rough, early days of 3d gaming, and that side of the medium improved massively when it ditched that formula altogether. The best collect-a-thons (see: Mario 64) are good games in spite of the formula and because their level design frequently strayed from it.

I loved Banjo Kazooie when I was 5, but there's very few aspects of it's gameplay that I'd want to relive now that I'm in my twenties.
 
IMO "Collect-A-Thons" are a best forgotten relic of the rough, early days of 3d gaming, and that side of the medium improved massively when it ditched that formula altogether. The best collect-a-thons (see: Mario 64) are good games in spite of the formula and because their level design frequently strayed from it.
Wow, I'm surprised you wrote this, dude. I'm not really a huge fan of "Collect-A-thons" either, but calling the formula "best forgotten" is a big stretch, don't you think? Especially considering the types of games you and I still enjoy.

I mean, Yooka-Laylee's quality aside, it just never seems like a good idea to claim that gaming has evolved past concepts that are still fondly remembered and revisited frequently by so many people. In a lot of recent discussions on this topic, I've actually been seeing people try to draw parallels between Collect-A-Thons and Classic Doom, considering both gameplay styles dated and forgettable. Yet over the decades, we've seen modders still find plenty of merits to Classic Doom gameplay versus the modern FPS. Likewise, there might still be more ideas to explore in the Collect-a-Thon formula than we think.

I also don't believe it makes much sense to consider Mario64 good "in spite" of the formula it helped create. It's really just another facet of that formula. One of the things that's had me particularly interested in A Hat in Time is that it seems to be pulling inspiration from multiple camps, similar to how Shovel Knight/Freedom Planet did with 2D platformers. The result comes off more like a "Rare-flavored Mario Sunshine" to me, and I'm very interested to see how people react to that game after experiencing the much more Rare-centric approach that Playtonic stuck with for Y-L.
 
I've never understood why collectathons get so much hate. How can an entire genre be written off as "dated"? Maybe it's not everyone's taste, but that's just taste.
 
Wow, I'm surprised you wrote this, dude. I'm not really a huge fan of "Collect-A-thons" either, but calling the formula "best forgotten" is a big stretch, don't you think? Especially considering the types of games you and I still enjoy.

I mean, Yooka-Laylee's quality aside, it just never seems like a good idea to claim that gaming has evolved past concepts that are still fondly remembered and revisited frequently by so many people. In a lot of recent discussions on this topic, I've actually been seeing people try to draw parallels between Collect-A-Thons and Classic Doom, considering both gameplay styles dated and forgettable. Yet over the decades, we've seen modders still find plenty of merits to Classic Doom gameplay versus the modern FPS. Likewise, there might still be more ideas to explore in the Collect-a-Thon formula than we think.

I also don't believe it makes much sense to consider Mario64 good "in spite" of the formula it helped create. It's really just another facet of that formula. One of the things that's had me particularly interested in A Hat in Time is that it seems to be pulling inspiration from multiple camps, similar to how Shovel Knight/Freedom Planet did with 2D platformers. The result comes off more like a "Rare-flavored Mario Sunshine" to me, and I'm very interested to see how people react to that game after experiencing the much more Rare-centric approach that Playtonic stuck with for Y-L.

Take it as an opinion ^_^ I know it's a somewhat controversial one. I also understand how it may come off as hypocritical knowing my tastes, but I'm definitely coming at it from a slightly more critical perspective then old = outdated.

Basically, I feel that that the n64/ps1 era of collect-a-thon developer thought process was as follows:

>We're still learning how to do shit in 3d and don't really have a great grasp of it yet
>However, 3d itself is a thrill right now. People would play a 3d Mario even if there was literally no objective and it was just a window into a 3d mushroom kingdom
>soooo......let's just make a bunch of sandbox areas, plop it full of some items to grab, and call it a day.

And that's really what most collect-a-thons were: sandboxes with fetch quests. And often times the same sandboxes and the same objectives are recycled multiple times throughout the game.

Mario 64 was IMO at its best when it evoked the classic Mario playstyle of making it through an obstacle course from point A to point B. But where it's aged poorly are the numerous slogging gimmick areas (dire dire docks, etc.), repetitive revisits of already explored areas in order to grab more coins, etc. not to say that everything that diverged from the platforming was bad: Nintendo's signature creativity certainly created some memorably offbeat moments, but there's still a lot of untrimmed fat in that game and even more in its competitors.

Maybe it's a bit much to say the very concept of collecting in a 3d space is bad, but I do personally feel that the majority of those games have aged very poorly.

I've never understood why collectathons get so much hate. How can an entire genre be written off as "dated"? Maybe it's not everyone's taste, but that's just taste.

It's all subjective anyway. I personally feel that most of the games were riding on the wave of hype for 3d then, and riding on the wave of nostalgia now. I just feel that there's not a ton worth salvaging, but that's just me. Perhaps "dated" and such are too pretentious/authoritative a way of describing it.
 
Last edited:
I've never understood why collectathons get so much hate. How can an entire genre be written off as "dated"? Maybe it's not everyone's taste, but that's just taste.
You could very easily blame Donkey Kong 64 for having different collectathons for 5 characters
 
I'm the guy that loved DK64. It's me.

Well, apart from when you had to beat the arcade Donkey Kong on one life in order to unlock the final boss, never got past that. The hell were they thinking there?
 
Omg, I couldn't beat Donkey Kong 64 because of that damn arcade game when I was a kid...managed to 100% the game a few years later, that was literally all I needed to get to the final boss. *facepalm*
 
I'm sure I could do it today, but I lost my cart a while back. :(