dekillsage
Well-Known Member
Don't play double anymore
Mk bomber has some invincibility but its not dp assist category imo
Mk bomber has some invincibility but its not dp assist category imo
Filia players do c.HK xx Updo as a reset option
Filia players do c.HK xx Updo as a reset option
I don't think a reset is instantly garbage just because it gets you hit if it didn't work - In the end, every reset is a gamble; Parasoul 6LP isn't a shitty reset option just because the opponent might have been mashing, either.
Luger is also currently kinda harder to punish in Beta
Worst case you can Luger+Assist?
Hyperbole won't get you anywhere. Val/PW/etc don't have any meterless reversals
Agreed.
@RemiKz combo is actually on point. I didnt like it at first because no st.mk x2 and that scales damage, so i thought cr.mk was just a terrible damage modifier combo vid only move...but looking at it on the frames and it is less on block than st.mk.... Obviously dont get to stagger another mk like with st.mk on block... But cr.hp can be staggered instead.
And now with the new mp shot, the entire string on block varies from -4 to -1 depending on character and spacing.
The only other thing bad about it is it is character dependent. But... Idk, maybe thats a reasonable thing to have in this instance.
Still though, 7.6k isnt to great, but it is nowhere near bad either.
The throw combos are still pretty bad, but looking at ips again i never realized that my otg pickup was level 2, which means that i can do 3 loops off of throw instead of just 2. Damage being about 5.7k... Not great but not terrible either.
This might make double better for me, might not. Still though she seems lacking in regard to other charcters buffs but will have to experiment with the new combos. Sage is right about using otg with a car ender though... But i guess thats just one of those things.
7.6k midscreen is really good. That's more damage than Fortune, Filia, Parasoul, Squigly(?), and Val can put out. The fact that that's more than 50% life is good enough.Still though, 7.6k isnt to great, but it is nowhere near bad either.
The throw combos are still pretty bad, but looking at ips again i never realized that my otg pickup was level 2, which means that i can do 3 loops off of throw instead of just 2. Damage being about 5.7k... Not great but not terrible either.
No one ends barrel loops with car unless it'll kill, so no need to end the combo that uses an otg with car unless it'll kill either. It's more damage loaded towards the front compared to the barrel loop as well which is good for reset purposes.
I've toyed with ending barrel loops with HP xx Flesh Step and then trying to be cute with j.HK oki. Haven't put too much time into Double recently but do people even try this and how effective is it? j.HK is another REALLY GOOD attack that Double has.
She can restand with things like jhk adc jmk (1 hit) jhk as well, or adc jmp (1-2hits) jhk now as well
There are fundamental differences in Bella's damage, from my perspective, from MDE to Encore. Not big differences, but important ones. In MDE I could kill 1v2 off of c.lk from like 80% of the screen, and v3's die anywhere. I could also kill Double anywhere on the screen from c.lk with a bar and a half (@mcpeanuts probably remembers this, it was really bad).