Do you dislike it due to what it does to the neutral, or the combo changes, or both?
Personally, it doesn't feel like skullgirls to me and the game doesn't feel like it was designed with this sort of thing in mind. Most of the moves don't really "work" when players can just fly away 60 miles above them, it invalidates assist calls in neutral other than a few exceptions like Eliza's Horus Dive thing. there's also some really dumb shit: example, Fortune can go so high that you can't see her head, then she can double jump, then she can air dash, then she can axe kick, all while her head is doing god knows what below her.
There's obviously the combo portion, even though old combos *still work* I can't figure them out, like Big ban'd midscreen st.hp > j.mp, j.hp, j.hk. Tried it on a few light characters and couldn't figure out the timing to make j.hp not whiff. This was with the 10% height increase. Honestly haven't tried the 25%, I hate 10%, 55% is a joke to me, so why in the world would I like something in the middle?
And then there's the fact that in my honest opinion it looks ridiculous, like garbage, and like some fan hack that a 10 year old kid did to get a laugh out of wonky physics.
Skullgirls is fine as in retail. Something like this only has negative in my opnion, and it's like trying to fix something that isn't broken. I literally cannot take the beta seriously right now because it's not skullgirls, it's some poor fan hack.