God I hate that ol Bethesda owns Fallout now, the difference between Fallout 3 and New Vegas is like a subway sandwich to ambrosia.
Id say quite a hit since he was one of the main guys for FO:NV, planescape torment, and PoE
*Fixed it for ya pal
If the skills level by Ranks then its exactly the same as Skyrim, maybe we'll look to a irradiated starry sky and pick out perks that way.
when is being casual being a bad thing?
I'm curious, why would skills working similarly to Skyrim be a bad thing? While both systems to increase the PC's skills have their charm, I always found Skyrim's "become better at sneaking by successfully sneaking" to be more logical than Fallout's "shoot molerats with a laser pistol to level up and become better at speech, somehow".
Being casual is a terrible thing, look at how Skyrim removed Birthsigns, Races actually meaning anything and (In my opinion) added that dreadful perk system. Someone at Bethesda already said that the reason they got the voiced protagonist is to cater to the casual crowd, so I'd imagine that the game is going to lack any difficulty whatsoever, like Skyrim.
Skyrim had absolutely no choices and consequences. Fallout 3 - maybe like 2 actual choices, with laughable if negligible consequences. Both games are open to the extreme where you can go everywhere, do everything, become everyone and don't have to worry about considering your actions - the game will be sure to not be a meanie to the baby and not lock anything because of its decisions and/or misdeeds.
That's good to hear, actually. Between Skyrim and Fallout 3, I assumed Bethesda just doesn't "get" what choices and consequences are, or simply sees no need for them.
all I got from this is "fuck" people who play games causallyBeing casual is a terrible thing, look at how Skyrim removed Birthsigns, Races actually meaning anything and (In my opinion) added that dreadful perk system. Someone at Bethesda already said that the reason they got the voiced protagonist is to cater to the casual crowd, so I'd imagine that the game is going to lack any difficulty whatsoever, like Skyrim.
You just don't get it, what if Lab Zero announced Skullgirls 2, just this time they added a block button, auto combos, removed the dark atmosphere and added Jar Jar Binks? Do you see where I'm coming from?
That's actually quite different and a terrible example then what you're saying about Elder Scrolls and Fallout. Since when is a block button casual? Mortal Kombat? Anyone?