You mean the people we're hiring? THEY'RE not gonna say anything found on Skullheart!
The DDB section is only two words long. :^P
That book really shouldn't remain public, because you could probably use it to construct some sort of killing sentence the would make one of Mike's temporal arteries explode from frustration.
I thought everything would be sent at once when the game is released in 2018. At least that's what the estimated delivery says.
Wow.Render is sending out the doodles from the Indiv campaign wrap party stream. Here's mine:
Thanks guys!
Hopefully that won't be the case for the steam games as those are way more likely to be played by us when we DON'T have Indivisible.
Render is sending out the doodles from the Indiv campaign wrap party stream. Here's mine:
Thanks guys!
Thanks guys!
Two weeks.
I actually like the speed that the character moves at, so I'd say speed up the SFX to match her running speed, rather than the other way around.
So while we wait for the next campaign update, anyone else find it funny that now there's a Vanillaware-esque indie game announced for each of Indivisible's major inspirations?
-For "Southeast Asian Inspired Metroidvania" we got Boma Naraka Sura
It probably is, they look like they've been in development long enough to have started before Indivisible was publicly shown.I know some of this stuff might turn out to be good, but it's an incredible coincidence that all those VP inspired games all popped out after Lab Zero said Indiv was inspired by VP.
Again they might turn out okay but WHEW THAT'S JUST TOTALLY NOT AN INTENDED COINCIDENCE.
In a way it bugs me, but just for the VP aspect of things. Like we didn't get more shit from SG's curse. Boma looks interesting though
That'd be pretty epic to hear.
Hey man, cut the musician some slack. With their budget, he's probably only making around $0.10 an hour. I still have no idea how they're making those numbers work, but if they manage to release something finished by the end of it all, I guess they'll have done better than a lot of other projects.
Actually, I remember Boma's KS began literally the day after the original Indivisible announcement. As for the gameplay inspirations, here are exerpts from the campaign page:
Went back to check the KS and yeah, it's likely that they aren't getting paid a whole lot =/ My gut reaction to musical stuff like this tends to be overly-critical (or snobbish...), especially when I'm feeling bitter =P In the end, the developer has given all of the music available a thumbs up, so maybe they wanted something super short like that... Or maybe it's still a work in progress, I dunno. I'm assuming this game won't be out for a while yet, so who knows.
In case you missed it, in the EU PS.Blog post we announced that we'd release a free Indivisible PS4 theme if we got funded.
Well, we got funded, and we've signed the fantastic Truant Pixel Digital Design & Consulting to create the theme for us!
In addition to a lovely 3D scene from the playable prototype we released on PS4 and PC, we're aiming to have the characters running around in some capacity, a full icon conversion, sounds, and of course some lovely music from Hiroki Kikuta.
Just our way of saying thanks for your wonderful support!