LaCheshireZorua
People die when they are dead.
I personally believe that Metal Gear Rising: Revengeance deserves Game of the Year. And it's soundtrack deserves that Grammy it's aiming for.
Majora's Mask is the worst Zelda gameplay-wise all the masks were stupid except the stone mask. Goron felt slippy and clunky at the same time, Deku controlled alright and Zora wasn't bad either.
The dungeons were too fucking easy that is until you reach stone tower temple which is just a giant FUCK YOU for anyone trying to play for the first time those who have already played it multiple times would say otherwise but honestly it would be like playing zelda 1 and 2 without the instruction manual or at least a goddamn map. I PRAYED for a Navi style hint but there were none. Ever. Tatl wouldn't say anything the fuck do I do about this thing I never saw before? just use everything in your inventory 'til something works apparently. Also you got 3 hours (less if you went from one temple to the next) to do it and the temple flips have fun.
Side quests were fun though that's about it. the only characters I found interesting was the couple that was supposed to marry on the final day. Now THAT'S a story.
There's a MASSIVE difference between a JRPG and an RPG. JRPG's are very much their own thing, and were always meant as a linear story telling genre. They're more based on the VN genre than anything else, whereas western RPG's are developed off of D&D.-Final Fantasy is not an rpg. It's a linear story telling game that just happens to have gameplay mechanics (turn based battles, leveling, etc.) that are common among rpgs. There is no actual role playing in the series beyond the first game (and MAYBE the third, if I'm being generous), so I don't think they should be called rpg's.
When did this become an unpopular opinion? I know a lot of people who dislike the traditional turn based stuff, but not much more than a vocal minority that would call them "obsolete."-Turn based battles are not obsolete. They can have the same sense of excitement as any action game battle, they just go about it differently. Action vs Turn Based both have their advantages so it's more of a trade off picking one over the other. Turn Based leads itself more to the "imagination" aspect of rpg's though.
If the game actually put indie in the title, yeah, it's probably a sarcastic joke.
Fez and Braid weren't considered good games because they're indie, though. That's kind of a baseless claim. You might say they got popular by being indie games, or used the term to advertise, but that's a different story.
For one, QTE's are really really unfairly condemned. A lot of games use them terribly, but that doesn't mean you should EVER say that a game is bad simply because it uses QTE's. Explain why it uses them poorly. This annoyed the crap out of me with The Walking Dead critiques, when in all reality it used QTE's very well; they produced good immersion, by having you perform frantic motions in frantic moments like mashing a button to push a zombie off of you and some calmer mouse/analogue stick motions when the actions performed are calm. The problem that QTE's have when they're haphazardly added to games is that they aren't consistent; you see that you're in a cutscene, you calm down, and then all of a sudden it has you press A for some reason, and you miss it, and you're forced to start the cutscene over... they use it as a lazy way to pretend like you aren't watching a cutscene, basically, and to not have you lose control of the character, when in all reality that's such a horrible way to do it that it's 500x as bad as excessive cutscenes.
There's pretty much no one that's really involved with gaming that would tell you that games cause shootings.
Majora's mask is the best game Nintendo has ever made.
For one, QTE's are really really unfairly condemned. A lot of games use them terribly, but that doesn't mean you should EVER say that a game is bad simply because it uses QTE's. Explain why it uses them poorly. This annoyed the crap out of me with The Walking Dead critiques, when in all reality it used QTE's very well; they produced good immersion, by having you perform frantic motions in frantic moments like mashing a button to push a zombie off of you and some calmer mouse/analogue stick motions when the actions performed are calm. The problem that QTE's have when they're haphazardly added to games is that they aren't consistent; you see that you're in a cutscene, you calm down, and then all of a sudden it has you press A for some reason, and you miss it, and you're forced to start the cutscene over... they use it as a lazy way to pretend like you aren't watching a cutscene, basically, and to not have you lose control of the character, when in all reality that's such a horrible way to do it that it's 500x as bad as excessive cutscenes.
And as for the "barely even a game" thing... well, you don't really understand what a game is. The definition of a game is extremely dependent on circumstance. It's a waste of time to attempt to make a unified definition of "game" because, much like "art", you're never really going to find one that fits every game. As such, it's silly to accuse one game of being more gamey than another game, since if we can't exactly define "game" then we sure as hell don't know what makes a game "gamey." This all kind of sounds like a run-on sentence because I've had to make this argument like a million times, I'm really tired of it, if you want me to go more in-depth I guess I can but I honestly really don't want to, look up a youtube video or something. Actually, here, hand selected youtube video that explains more:
There's a MASSIVE difference between a JRPG and an RPG. JRPG's are very much their own thing, and were always meant as a linear story telling genre. They're more based on the VN genre than anything else, whereas western RPG's are developed off of D&D.
(Note that the split between western RPG's and JRPG's doesn't have a thing to do with the geographical location of the author anymore.).
Metroid other M was the bastard child of Fusion's entire plot and most of it's bosses, and Team Ninja doing a good job with the combat. Before Other M their was not a single bad Metroid game (Even Hunters was good).
I really liked the fact that you could fight enemies other than the character roster, it made the Castle mode unique to that game. I wish more fighting games would do that, it would make story modes longer for the right reasons and give some variety to arcade mode.
When was the last time you played any of those three games? I've played all three within the past year and while I have much better memories of Sonic Adventure 1 and 2, they nearly made me vomit from how terrible they were in almost literally every aspect. Super Mario 64 still felt fun and well designed.
Read that article I posted before saying Mario 64 was well designed. And terrible in every aspect? No. While Sonic, Knuckles, and Tails may have been the only good parts of Sa1, Sa2 only had one bad part and that was the mech (Eggman and Tails) sections. Other than that they were good games.When was the last time you played any of those three games? I've played all three within the past year and while I have much better memories of Sonic Adventure 1 and 2, they nearly made me vomit from how terrible they were in almost literally every aspect. Super Mario 64 still felt fun and well designed.
Didn't see it before I posted, but after reading it my opinion has not changed. I still believe that the Sonic Adventure games are pretty much garbage, especially compared to Mario 64
Well then explain, ffs. I haven't even played heavy rain so I have no clue if it does QTE's well. Tell me why you disliked the QTE's, maybe you have a perfectly valid reason for not liking them, but the only thing you pointed out was that they were one of the only things there. That's like saying "Call of duty is a bad game because it's mostly shooting."
You should really watch that video I posted.
Perhaps JRPG is a bad name, since it's by no means a requirement for them to have you play a role and very few of them actually do, but it's not really a big deal in the long run. The term "RPG" has been abused to hell since when it's dissected and mixed with shitty semantics, it basically means every game ever, and various JRPG's aren't the first or the worst offenders here.Maybe so, but I still feel that the term "role playing" should be reserved for games that in some way involve...role playing. Also there are tons of jrpg's that play like classic rpg's, not like every jrpg is final fantasy after all. Shin Megami Tensei might be niche here but it sure isn't in Japan, and that game is as classic role playing as you get.
Well then explain, ffs. I haven't even played heavy rain so I have no clue if it does QTE's well. Tell me why you disliked the QTE's, maybe you have a perfectly valid reason for not liking them, but the only thing you pointed out was that they were one of the only things there. That's like saying "Call of duty is a bad game because it's mostly shooting."
To be fair, you could say this about any art form. I mean, if you're going to paint something you need to know about lighting, composition, anatomy, draftsman ship, etc. There's a subtle science to all the arts and a subtle element of imagination to the scientific process (not saying Science is about imagination, just saying that like Einstein said, sometimes imagination is important for making the intuitive leaps of logic that sometimes moves science forward).
That actually kind of turns me away from heavy rain. I thought the whole point was that when you fucked up the character you were playing as is canonically killed, and you start to play as the next guy.
See, the problem is that you're interpreting minimal interactivity as being "barely a game." Yes, games need to be interactive in some way. But having less interactivity shouldn't make you less of a game. Interactivity is the building block of our medium, but using less of it doesn't make you less of a game, it just makes you a game that's less interactive than most. Games are more a binary thing, there's not really any iffy territory where it's less of a game. Yes, if you take away one thing it becomes an "interactive movie" (sounds like a game with less interaction to me.) Does that make it less of a game compared to one that requires you take 2, 3, or 4 things away to become a movie? It's such a useless distinction.For me, video games are judged by them having gameplay. All games are interactive in differing ways, all games have "winstates" of differing types, and to say "games are supposed to be fun" is shallow to the emotionally charged games out there that tug at the heartstrings, or whatever other examples you can provide.
But the fact remains, without the QTE, Heavy Rain would just be an interactive movie. Literally, by removing just one thing, just one part of the gameplay. That's why I say it's "barely a game".
OOOOOOOOOOHHHH!
This so much. I can't stand all these "ghetto on purpose" indie games.What I don't like is how they pretend that the limitations of their budget is something intentional. I would prefer if all the beep boop retro indie games would just come out and say "the game looks like this because we don't have a budget" as opposed to be claiming to be all hip and purposefully retro when we all know that if they could do something like Dragon's Crown, they'd spring for it.
The reason tripping is indefensible is because you have no option to turn it off. If it was just another random wacky item element that you could turn off like the series has always let you, that would be one thing. But Sakurai essentially decided to screw over people who enjoyed playing his game one way without giving any benefit to "casual" players.