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  1. WarpedEcho

    Stage select locks up

    As shown in https://twitter.com/ShadeMoneh/status/619890155437039617 by @ShadeMoneh if holding a direction after choosing stage select, it appears to lock the screen, forcing you to go back a step and then go back to character select
  2. WarpedEcho

    Excellabella meter gain never scales and unblockables

    Even if you hit a dead body, or are at max scaling, or as an assist. This is so dumb. Also, excellabella unblockables with command throw (fukua) still exist. The only way out is reversaling with a proper invincible move (character dependent) or special canceling your jump start. Which is super...
  3. WarpedEcho

    Fukua Fukua side switch animation

    When switching sides on fukua (jumping over her etc) she retains filia's idle for the side switch and not the winpose one.
  4. WarpedEcho

    Assists not coming out during taunt

    I'll record it happening when I get back from errands and work today, but I just recalled that I was playing Eliza and did her taunt + assist and the assist would pop on screen but the hop right back off without doing it's actual assist. Intentional or bug?
  5. WarpedEcho

    Karnov's Revenge

    Karnov WINS. Who plays this masterpiece
  6. WarpedEcho

    The SG Player Compendium

    Hello! I wanted to make a thread compiling a list of players both new and old, that are passionate about playing the game. This way, new AND experienced players not acclimated with the forums or SG communities in general can see information on players that they can choose to try to contact that...
  7. WarpedEcho

    Delayed Burst Request for Training Mode

    Title is self explanatory. There are a lot of "burst baits" where if you delay your burst it ends up bursting your opponent away and not whiffing. It would be nice if we could select a number of frames to delay the burst in training mode when the comp does burst. It would be a lot easier to do...
  8. WarpedEcho

    Training mode bug?

    This happens when you delay any button combination after launch. Instead of inputting the mk fly, she just drops down with jmk. Almost as if my button press ate an input or something. Happens even when you throw or press other buttons. As you can see, the first two times I don't delay it, and...
  9. WarpedEcho

    Painwheel Grabbing a flying PW

    So I discovered that PW can get grabbed by ground grabs if she's flying lowest to the ground : her point rests on the ground, and thus she can be grabbed. If you fly a tiny bit up, she can't, even if the command grab's hitboxes reach, because her point is off the ground. The same is true for AA...
  10. WarpedEcho

    Painwheel H Pinion Cornering Opponent

    Sorry for the audio delay. Even when walking backwards/backdashing into the corner, the opposing character will still be cornered. This happens with Filia, Fukua, Squigly, and Parasoul. I still need to test it against with the rest of the cast member's backs to the corner to see if this is BB...
  11. WarpedEcho

    Negative Undizzy from Counter Hit

    Is it possible to get a visual representation of counterhit negative undizzy like how we get the green for regular undizzy. Also, is there a reason why it goes away all at once, unlike regular undizzy which goes away over time? It would be nice I could get a counterhit, not want to do a super...
  12. WarpedEcho

    Blocking low multihits on the way down

    If you happen to block a low in the air and it has multiple hits, when you land to block the rest of the hits, you no longer have to block low. I know that if you land frame perfectly mid multihit low, the first hitting part of that low hits low, then you can get pasted for upbacking. Is there...
  13. WarpedEcho

    Painwheel j hp last hit not high

    Both charged and uncharged last hit (the most damaging one) of jhp do not hit high if they are the only (first) ones to hit
  14. WarpedEcho

    Filia Airballs act the same on IAD jmp 3rd Hit

    If you cancel filia's iad jmp on the 3rd hit into airball (or jump in mp on the lowest hit before the ground), they just travel straight along the ground, not their usual curved angles. It does not give knockdown either so it's obviously not the ground version. Probably had to do with mike...
  15. WarpedEcho

    Upon Landing Reversal Window

    I don't know the specifics of it, but it appears that the reversal window for trying to reversal upon landing from an air state is frame perfect (please correct me if I am wrong.) Is there anything that can be done about this (increasing it to 2-4 frames), or is it a limitation of the game...
  16. WarpedEcho

    Painwheel graphical glitch

    So I've seen it numerous times since vanilla, but never really complained about it. The other problem is that I don't know how to trigger it either. Anyways, sometimes on pw jmp and dbl jhp, upon hit or block, the spinning blades warp into the sprite where pw's main body is. It does not effect...
  17. WarpedEcho

    Combo status stays after doublesnap kill if hit on incoming

    So I noticed that if you kill with a doublesnap and hit the incoming opponent with something, the combo hits stays the same and keeps increasing eg. you kill with 30 hits and it will go to 31+ if you hit the opponent on incoming after. Idk if this is a bug or intentional
  18. WarpedEcho

    NPCless versions of stages

    I understand that people payed money to have NPCs and stuff put into the special npc stages, but I know not everyone appreciates the style or type of certain characters submitted. I would love to be able to play one NPCless versions of casino or canopy glass especially. Is this a reasonable...