WrestlerGuile
Well-Known Member
Whether to mash or not to mash is a part of the game, so having that removed is like calling the player stupid whenever he doesn't or does make the right choice in mashing, in my opinion, of course.
That would be a welcomed change to the suggestions of making an offensive-heavy game more offensive-heavy which you seem to always be in favor of.
Reversals other than mashing? Knowing when they'll reset, and doing reversal inputs according. After getting caught by one too many resets, I've learned not to push buttons unless I can react to a reset. If I don't reversal, I block until I can do something.
Well, to realistically address this (I imagine I probably didn't want to have a serious discussion in a Pali thread), Burst Alpha Counter/Stunt Double Infinity Breaker/Stunt Breaker is a superior option to dealing with burst baits than doing a raw burst is, but it has a few serious weaknesses.@Broken Loose Didnt we talk about this on the Pali thread? I mentioned that you can use alpha counters in that situation and then you mentioned that people didnt do that enough.
Just because something can be beaten, doesnt mean its not a potential problem worth adressing. We just have to find out what makes it that players want to mash to begin with. In other games that never ends well for the most part.
Shoryu fade is fine because you have to build the resources to do so. This is not the case in SkullgirlsHe can spend 2 bars and do pretty much that. Shoryu FADC is significant reason shotos are good, they make players play smarter on offense when their opponent has 2 meters.
Considering how crazy resets are in this game I don't really mind. Hell if you have a lockdown assist you can reset by block + calling assist then doing a reset while they are in blockstun.
Can you give a video, pls?
http://www.twitch.tv/leveluplive2/b/507098318?t=09h09m42s
Stop watching before the parts where I lose, tho
So in short, you're not a fan of spending meter to get your meter's worth?
More like...
This. Sometimes I won't even be going for a crossup, I'll just jump over Bella pushing nothing and then I get blown up. On another note, nobody's mentioned air EKG's absence from that list.
I'm just looking at this thread and that thread and people seem to be talking about the same types of things. I couldn't tell which thread to merge the invincible super complaining with.
Well, MGR isn't really a reversal. It has hit invulnerable frames, but I'm pretty sure it has vulnerable startup frames, and there's the whole "doesn't hit people on top of you" thing (up until Big Band at least). And Devil Horns really isn't good enough to care about it getting nerfs.So why isn't Fiber Upper on that list? It's an invincible reversal that leads to full combo. What about Cat Strike? Or Devil Horns? Or Merry Go-Rilla? Or Prescription Counter? Or Daisy Pusher?
The list has so many omissions, specifically every Bella omission when she has more invincible reversals that lead to full combo than any other character in the game, that it seriously reads like "shit I got beat by" instead of an actual objective judgment of gameplay. I'm not even going to touch on the fact that you play Bella.
i understand that that is supposed to be what is talked about in the game design thread, but most of the time it doesnt turn out that way and its people just talking about gameplay stuff. i just picked a few pages at random and checked them out and there were huge portions that were people talking about the current game ie matchups and shit like that, not theory and unplausibles as you put it. take a look yourself.